Dungeon Crawl Stone Soup version 0.34-a0-940-g473fb080b9 (webtiles) character file. Game seed: 5752057314296902786 2 sekai278 the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Oct 13, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (150 turns). sekai278 the Conjurer (Deep Elf Conjurer) Turns: 150, Time: 00:00:42 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 33% Magic: 6/6 EV: 11 Int: 22 God: Gold: 28 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 0.9 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Kinetic Grapnel Frge 12% 1d4 12% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dispel Undead Necr 3% 3d7 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You add the spell Kinetic Grapnel to your library. Found a stone staircase leading down. You now have 14 gold pieces. d - a scroll labelled SOPEMA HILIC A ball python comes into view. The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! Magic restored. You now have 28 gold pieces (gained 14). Found a stone staircase leading down. There is a stone staircase leading down here. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You see here a ball python corpse. A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the kobold but does no damage. You hear a shout! A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the kobold. The kobold is heavily wounded. The magic dart hits the kobold but does no damage. The kobold is heavily wounded. The magic dart hits the kobold. The kobold is severely wounded. The magic dart hits the kobold. You kill the kobold! The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 dagger; 2 stones; a kobold corpse Things that are here: a +0 dagger; 2 stones Found a robe. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### .....# ######.[..###### .......#........ #..@# ##.## #)# #)# #.####### #.......# #######.# #.....#.# #.....#.########### There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_pool, infiniplex_forest_straight_5, infiniplex_forest_end_1 Action || total ---------------------------++------- Cast: Magic Dart || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 150 | 150 | 0 | 0 | 129 | 1 | 150.0 | Dungeon | 150 | 150 | 0 | 0 | 129 | 1 | 150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 150 daAuts