Dungeon Crawl Stone Soup version 0.34-a0-938-g9201133964 (webtiles) character file. Game seed: 3212902356359795387 858 sekai278 the Conjurer (level 7, 33/36 HPs) Began as a Deep Elf Conjurer on Oct 12, 2025. Was an Initiate of Sif Muna. Quit the game on level 5 of the Dungeon on Oct 13, 2025. The game lasted 00:19:30 (5024 turns). sekai278 the Conjurer (Deep Elf Conjurer) Turns: 5024, Time: 00:19:30 Health: 33/36 AC: 3 Str: 7 XL: 7 Next: 71% Magic: 14/27 EV: 12 Int: 25 God: Sif Muna [......] Gold: 193 SH: 0 Dex: 17 Spells: 7/18 levels left rFire . . . (100%) g - +1 spear (venom) rCold . . . (100%) d - orb {Mesmerism} rNeg . . . (100%) f - +1 robe "Ogheala" {rPois Str+3 Dex+4} rPois + (33%) (no helmet) rElec . (100%) b - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of magical power HPRegen 0.26/turn l - ring of wizardry MPRegen 0.40/turn %: repel missiles, wizardry (x1) @: on mesmerism cooldown A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 193 gold pieces. Inventory: Hand Weapons g - a +1 spear of venom (weapon) Missiles c - 2 poisoned darts e - 2 throwing nets Armour b - a scarf of repulsion (worn) d - an orb of mesmerism (worn) f - the +1 robe "Ogheala" (worn) {rPois Str+3 Dex+4} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Jewellery h - a ring of magical power (worn) i - a ring of protection from fire j - a ring of resist corrosion l - a ring of wizardry (worn) Wands e - a wand of paralysis (4) Scrolls t - 3 scrolls of teleportation e - a scroll of fog {unknown} a - a scroll of enchant armour b - a scroll of blinking l - a scroll of amnesia {unknown} h - a scroll of torment {unknown} m - a scroll of immolation {unknown} r - a scroll of revelation N - a scroll of noise u - a scroll of fear {unknown} c - a scroll of silence {unknown} Potions g - 2 potions of magic r - a potion of resistance A - 3 potions of attraction c - a potion of curing w - a potion of heal wounds p - a potion of haste {unknown} d - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.0 Spellcasting + Level 6.0 Conjurations - Level 4.0 Translocations - Level 6.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 2% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 54% N/A 1% 2 Freeze Ice 28% 1d5 3% 1 Slow Hex 28% N/A 3% 1 Launch Clockwork Bee Frge 7% N/A 9% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Dir - move target You conjure a prism of explosive energy! The water moccasin misses you. Your fulminant prism crackles loudly. The water moccasin bites you. Your orb emits a pulse of dizzying energy. You hit the water moccasin. The water moccasin is poisoned. The water moccasin snaps out of its daze. The water moccasin is lightly wounded. The water moccasin bites you. Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is severely wounded. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, very poisoned, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. Training target 3.0 for Translocations reached! Your Translocations skill increases to level 3! You need to enable at least one skill for training. Your Translocations skill increases to level 4! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Welcome back, sekai278 the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# #.....# #.....# ##.#### #.# ### #.# ..# #.# #.# # #.########.#.##### #.........@....... #.######.#.≈≈≈≈≈≈≈ #.# #.#........ #.# #.#.≈.≈≈≈.≈ #.# #...≈.....≈ #.# #.#.≈.._..≈ #.# #...≈.....≈ #.# ###.≈.≈≈≈.≈ There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A water moccasin (D:5) A black bear (D:4) A centaur (D:5) A phantom (D:4) Crazy Yiuf (D:4) A gnoll bouda (D:4) Jessica (D:2) An iguana (D:5) Ijyb (D:4) A sleepcap (D:5) An orc wizard (D:4) 4 gnolls 7 adders A white imp (D:5) An ufetubus (D:5) A ribbon worm (D:4) 5 endoplasms 3 hobgoblins 4 jackals (D:1) 14 orcs 3 quokkas 3 ball pythons 4 bats 3 goblins 3 kobolds A rat (D:1) 69 creatures vanquished. Vanquished Creatures (others) A human (D:3) 1 creature vanquished. Grand Total: 70 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 39 | D:1 | Reached skill level 1 in Alchemy 218 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 264 | D:1 | Learned a level 2 spell: Searing Ray 2027 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 2417 | D:2 | Noticed Jessica 2420 | D:2 | Killed Jessica 2421 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/10 2423 | D:2 | Noticed Sigmund 2468 | D:2 | Learned a level 4 spell: Fulminant Prism 2661 | D:2 | Killed Sigmund 2662 | D:2 | Reached skill level 5 in Conjurations 2662 | D:2 | Reached skill level 5 in Alchemy 2662 | D:2 | Reached XP level 5. HP: 28/28 MP: 2/13 2728 | D:2 | You fall into a shaft and drop 1 floor! 2923 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2965 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2965 | D:3 | Noticed a human 2968 | D:3 | Killed a human 2995 | D:3 | Identified the +1 robe "Ogheala" {rPois Str+3 Dex+4} 3298 | D:3 | Found a stormy altar of Qazlal. 3386 | D:4 | Noticed Ijyb 3412 | D:4 | Killed Ijyb 3413 | D:4 | Reached XP level 6. HP: 21/32 MP: 9/14 3579 | D:4 | Reached skill level 5 in Spellcasting 4046 | D:4 | Reached XP level 7. HP: 36/36 MP: 17/17 4330 | D:4 | Noticed Crazy Yiuf 4759 | D:4 | Killed Crazy Yiuf 4856 | D:5 | Entered Level 5 of the Dungeon 4856 | D:5 | Found a statue of an orb of fire. 4857 | D:5 | Found a staircase to the Ecumenical Temple. 4858 | D:5 | Found a statue of an orb of fire. 4873 | Temple | Entered the Ecumenical Temple 4878 | Temple | Became a worshipper of Sif Muna the Loreminder 5008 | D:5 | Found a radiant altar of Vehumet. 5024 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic D:2: layout_basic, minmay_misc_feat_cross, uniq_jessica, uniq_sigmund D:3: layout_rooms, tgw_kikubaaqudgha, mainiacjoe_overflow_catwalk D:4: layout_layer_cave, uniq_crazy_yiuf_cottage, uniq_ijyb D:5: layout_loops_ring, fedhas_bush_and_centaur_altar, marbit_many_paths, mainiacjoe_overflow_cross_hatched, minmay_temple_entry_glass Temple: minmay_freezing_vapour_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Alchemy | 1 3 4 5 6 | 6.0 Spellcasting | 4 5 6 | 6.0 Conjurations | 5 6 | 6.0 Translocations | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 1 || 1 Melee: Spear | | | 1 || 1 Cast: Magic Dart | 33 | 31 | 22 || 86 Searing Ray | 7 | 10 | 6 || 23 Fulminant Prism | | 10 | 9 || 19 Read: Enchant armour | 1 | | || 1 Identify | | 3 | 1 || 4 Teleportation | | 1 | || 1 Blinking | | 1 | || 1 Revelation | | 1 | || 1 Noise | | | 1 || 1 Armour: Robe | | 1 | 3 || 4 Dodge: Dodged | | 1 | 2 || 3 Repelled | | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5019 | 4863 | 156 | 87 | 4267 | 6 | 836.5 | Dungeon | 5009 | 4857 | 152 | 87 | 4267 | 5 | 1001.8 | Temple | 10 | 6 | 4 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1850 daAuts D:4: 1443 daAuts D:2: 1027 daAuts D:3: 533 daAuts D:5: 153 daAuts Temple: 10 daAuts