Dungeon Crawl Stone Soup version 0.34-a0-934-g5b29d69663 (webtiles) character file. Game seed: 9939834022277097024 98 sekai278 the Apothecary (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Oct 11, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:46 (1326 turns). sekai278 the Apothecary (Deep Elf Conjurer) Turns: 1326, Time: 00:04:46 Health: 24/24 AC: 0 Str: 4 XL: 4 Next: 43% Magic: 14/14 EV: 18 Int: 25 God: Gold: 76 SH: 0 Dex: 13 Spells: 2/9 levels left rFire x . . (150%) b - melded +4 short sword rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +4 short sword (melded) Armour a - a +0 robe (melded) Talismans c - an inkwell talisman (worn) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of noise {unknown} h - a scroll of brand weapon {unknown} b - a scroll of blinking l - a scroll of enchant armour {unknown} j - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of enlightenment {unknown} k - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3(4.8) Conjurations + Level 4.6(5.1) Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 12% 2 Flame Wave Conj/Fire 17% 2d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The kobold shouts! You see here a scroll labelled QIKKECA WICHIZO. e - 2 scrolls labelled QIKKECA WICHIZO (gained 1) The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse Found a stone staircase leading down. j - a scroll labelled NERYKOS CILAIDA A goblin comes into view. It is wielding a +0 club. You see here 4 gold pieces. The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! The magic dart hits the goblin! You kill the goblin! You now have 76 gold pieces (gained 4). You pick up a parchment of Flame Wave and begin reading... You add the spell Flame Wave to your library. Things that are here: a +0 club; a goblin corpse You open the door. An adder comes into view. The magic dart hits the adder. The adder is lightly wounded. The magic dart hits the adder. The adder is heavily wounded. The adder bites you. x2 The magic dart hits the adder! You kill the adder! You close the door. You start resting. Magic restored. You start resting. HP restored. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### #.....################## ......+;.........)...... #.....################## #.... #... #.. .. . There were no monsters in sight! Vanquished Creatures 6 gnolls An adder (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 6 goblins 6 kobolds 7 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Reached skill level 1 in Alchemy 130 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 425 | D:1 | Learned a level 2 spell: Searing Ray 506 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1165 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/14 1326 | D:2 | Learned a level 4 spell: Fulminant Prism 1326 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_corners, chequers_mini_garden, chequers_serial_rivers_micro_d, hex_large D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 3 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Short sword | 3 | || 3 Cast: Magic Dart | 56 | 6 || 62 Searing Ray | 4 | 1 || 5 Read: Blinking | 1 | || 1 Armour: Robe | 8 | || 8 None | | 3 || 3 Dodge: Dodged | 4 | 2 || 6 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1325 | 1278 | 47 | 29 | 1074 | 2 | 662.5 | Dungeon | 1325 | 1278 | 47 | 29 | 1074 | 2 | 662.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1133 daAuts D:2: 191 daAuts