Dungeon Crawl Stone Soup version 0.34-a0-934-g5b29d69663 (webtiles) character file. Game seed: 12405613091405419221 39 sekai278 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Oct 11, 2025. Slain by a drude (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:46 (2022 turns). sekai278 the Conjurer (Deep Elf Conjurer) Turns: 2022, Time: 00:05:46 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 28% Magic: 2/9 EV: 11 Int: 24 God: Gold: 121 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) c - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of alchemy Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons c - a +1 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of alchemy (worn) Scrolls w - a scroll of enchant weapon e - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 3.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 16% 2 Fulminant Prism Conj/Alch 16% 3d10 22% 4 Launch Clockwork Bee Frge 3% N/A 32% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 32% 3 Teleport Other Tloc 3% N/A 32% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Yara's Violent Unravell Hex/Alch 8% 3d5 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading up here. A drude comes into view. The magic dart hits the drude. The drude is lightly wounded. The drude shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (lightly wounded, 61% to hit) You focus your ray upon the drude. The searing ray misses the drude. (Press . to maintain the ray.) The searing ray misses the drude. The searing ray hits the drude. The drude is moderately wounded. The drude completely misses you. The drude hits you. Your doom draws closer. The drude barely misses you. The drude completely misses you. The searing ray hits the drude. The drude is heavily wounded. You finish channelling your searing ray. The drude closely misses you. The drude hits you. Your doom draws closer. The drude closely misses you. The drude hits you. Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (heavily wounded, 61% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is severely wounded. (Press . to maintain the ray.) The drude misses you. The drude hits you. You die... .# . .. .##### #### .# ..... ..# .. #..# #.### .# #.##..####.#.## .# .....<..##..#.###5# ..##..#.##.###..@.# #..#.....#.##### #..........#.## #.############ # You could see a drude. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 7 endoplasms (D:1) 3 hobgoblins (D:1) 4 ball pythons 5 bats 2 frilled lizards A goblin (D:2) 4 kobolds 3 rats (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 133 | D:1 | Reached skill level 1 in Alchemy 192 | D:1 | Found a faded altar of an unknown god. 220 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 999 | D:1 | Learned a level 2 spell: Searing Ray 1550 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 2022 | D:3 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, basic_ecumenical_altar D:2: layout_loops_corners D:3: layout_loops_cross, minmay_starry_boxes Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 3 | 3.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 75 Searing Ray || 2 Read: Enchant weapon || 1 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2021 | 1934 | 87 | 3 | 1775 | 3 | 673.7 | Dungeon | 2021 | 1934 | 87 | 3 | 1775 | 3 | 673.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1000 daAuts D:2: 995 daAuts D:3: 25 daAuts