Dungeon Crawl Stone Soup version 0.34-a0-934-g5b29d69663 (webtiles) character file. Game seed: 8377409458285824240 2 sekai278 the Poker (level 1, 8/16 HPs) Began as a Merfolk Gladiator on Oct 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:39 (89 turns). sekai278 the Poker (Merfolk Gladiator) Turns: 89, Time: 00:01:40 Health: 8/16 AC: 4 Str: 14 XL: 1 Next: 30% Magic: 1/1 EV: 12 Int: 7 God: Gold: 14 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of identify {unknown} Potions d - a potion of brilliance {unknown} Skills: - Level 2.1 Fighting + Level 4.6 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Found a plate armour and 3 flux baubles. The goblin shouts! Things that are here: a +0 dagger; 4 stones You reach to attack! You closely miss the goblin. A rat comes into view. The goblin hits you with a +0 dagger. The rat squeaks loudly. You hit the goblin. The goblin is moderately wounded. You hear a shout! A goblin comes into view. It is wielding a +0 club. The goblin hits you but does no damage. You hit the goblin. The goblin is heavily wounded. The rat twitches its whiskers. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! You closely miss the rat. The rat barely misses you. You hit the rat. The rat is moderately wounded. You hit the rat. The rat is severely wounded. The rat misses you. You barely miss the rat. The rat is severely wounded. The goblin hits you with a +0 club. The rat misses you. You hit the rat but do no damage. The rat is severely wounded. The goblin hits you but does no damage. The rat bites you but does no damage. You hit the rat. You kill the rat! The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 club. The goblin closely misses you. You closely miss the goblin. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..PP....## #.# #.....#..# #.# ###....#..#.#.# ..).........#.# #.).####.# # #.?......#.##.# #....r#......... #.###g#.##.##.#. #. #†@.##.# #. ##>....# .[ ##..### ## #.####### #.# #<..### #.♣♣##.##~♣# #.~~♣#'#♣~~## #.~~~~~~~~~~# ##~~P#.#♣~~## You could see a goblin and a rat. Vanquished Creatures A goblin (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 89 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, ebering_ecumenical_altar_rust, kennysheep_nondescript, dreamdust_mushroom_princess, minmay_misc_feat_nine_boxes Action || total ---------------------------++------- Attack: Normal || 26 Melee: Trident || 26 Armour: Leather armour || 16 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 87 | 87 | 0 | 0 | 39 | 1 | 87.0 | Dungeon | 87 | 87 | 0 | 0 | 39 | 1 | 87.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 87 daAuts