Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 13991760869480654421 327039 sekai the Scorcher (level 22, -6/213 (218) HPs) Began as a Formicid Alchemist on May 9, 2025. Was a High Priest of Elyvilon. Mangled by a war gargoyle ... wielding a +3 morningstar of holy wrath (9 damage) ... on level 5 of the Vaults. The game lasted 01:44:00 (35746 turns). sekai the Scorcher (Formicid Alchemist) Turns: 35746, Time: 01:44:01 HP: -6/213 (218) AC: 20 Str: 16 XL: 22 Next: 10% MP: 21/52 EV: 12 Int: 29 God: Elyvilon [*****.] Gold: 971 SH: 12 Dex: 14 Spells: 3/53 levels left rFire . . . b - staff of air rCold + + . Y - +0 kite shield rNeg . . . M - +0 steam dragon scales rPois . c - +0 cloak "Vabrubb" {rC++ Will+} rElec + v - +2 pair of gloves rCorr . L - +2 pair of gloves SInv + E - +2 pair of boots Will ++++. B - amulet of Vitality {Regen++ RegenMP++} Stlth ++ K - ring of Moderation {^Drain Fly Wiz Int+6 Slay-3} HPRegen 2.15/turn H - ring of willpower MPRegen 1.13/turn %: wizardry (x1) @: brilliant, divinely vigorous, flying, studying 3 skills, lightly drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms }: 2/15 runes: decaying, serpentine a: Dig, Shaft Self, Renounce Religion, Purification, Heal Other, Heal Self, Divine Vigour You were on level 5 of the Vaults. You worshipped Elyvilon. Elyvilon was extremely pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Ice Cave and Wizlab. You collected 4121 gold pieces. You spent 3150 gold pieces at shops. Inventory: Hand Weapons a - the +4 rapier "Bikusk" {elec, rF++ Int+2} (You found it on level 1 of the Swamp) rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Armour c - the +0 cloak "Vabrubb" (worn) {rC++ Will+} (You acquired it on level 4 of the Snake Pit) rC++: It greatly protects you from cold. Will+: It increases your willpower. g - the +8 fire dragon scales of Wuoh {rF++ rC- Will+ Str+2} (You found it in the Necropolis) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). v - a +2 pair of gloves (worn) E - a +2 pair of boots (worn) L - a +2 pair of gloves (worn) M - +0 steam dragon scales (worn) Y - a +0 kite shield (worn) Magical Staves b - a staff of air (weapon) F - a staff of fire N - a staff of alchemy Jewellery h - a ring of poison resistance k - the ring "Ohabosh" {rF+ rC+ Str+2 Dex+2 SInv} (You found it on level 3 of the Elven Halls) [ring of see invisible] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. B - the amulet of Vitality (worn) {Regen++ RegenMP++} (You found it on level 4 of the Snake Pit) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. H - a ring of willpower (worn) K - the ring of Moderation (worn) {^Drain Fly Wiz Int+6 Slay-3} (You found it on level 8 of the Dungeon) [ring of wizardry] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. Int+6: It affects your intelligence (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). U - a +6 ring of intelligence Wands d - a wand of polymorph (6) s - a wand of mindburst (10) x - a wand of paralysis (42) A - a wand of quicksilver (3) S - a wand of iceblast (8) W - a wand of digging (2) Scrolls i - 5 scrolls of vulnerability {!r} j - 3 scrolls of brand weapon {!r} m - 4 scrolls of enchant armour {!r} r - 5 scrolls of immolation {!r} u - 3 scrolls of identify w - 5 scrolls of noise {!r} y - 4 scrolls of revelation {!r} C - 6 scrolls of fear {!r} G - 3 scrolls of fog {!r} I - 6 scrolls of poison {!r} J - a scroll of amnesia {!r} O - 2 scrolls of enchant weapon {!r} X - a scroll of silence {!r} Z - 3 scrolls of summoning {!r} Potions e - 6 potions of heal wounds {!q} f - 10 potions of mutation {!q} l - a potion of lignification {!q} n - 5 potions of enlightenment {!q} o - 3 potions of cancellation {!q} p - 5 potions of brilliance {!q} q - 4 potions of ambrosia {!q} t - 2 potions of might {!q} z - 4 potions of invisibility {!q} D - 11 potions of curing {!q} P - 4 potions of magic {!q} T - 3 potions of attraction {!q} Miscellaneous Q - a +1 phantom mirror R - a +0 condenser vane V - a +0 lightning rod (4/4) Skills: - Level 15.0 Fighting - Level 2.0 Short Blades + Level 12.6 Armour - Level 6.0 Dodging - Level 3.0 Stealth - Level 12.0 Shields + Level 16.4 Spellcasting - Level 5.0 Conjurations - Level 4.0 Translocations + Level 19.2 Fire Magic - Level 7.0 Ice Magic - Level 1.0 Air Magic * Level 10.3 Earth Magic - Level 12.0 Alchemy - Level 12.9 Invocations - Level 9.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Lee's Rapid Deconstr Erth 45% 3d22* 1% 5 b - Ignite Poison Fire/Alch 100% N/A 1% 4 c - Mephitic Cloud Conj/Alch/Air 93% N/A 1% 3 d - Olgreb's Toxic Radia Alch 96% N/A 1% 4 e - Sticky Flame Fire/Alch 100% 2d15 1% 4 f - Iskenderun's Mystic Conj/Tloc 65% 2d13 (+2d72% 4 g - Starburst Conj/Fire 48% 6d13 1% 6 h - Eringya's Noxious Bo Alch 48% 4d6 1% 6 i - Ignition Fire 58% 3d16 3% 8 j - Yara's Violent Unrav Hex/Alch 36% 3d15 3% 5 k - Poisonous Vapours Alch/Air 100% 1d4 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Searing Ray Conj 100% 2d8 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Hailstorm Conj/Ice 73% 3d13 1% 3 Inner Flame Hex/Fire 88% N/A 1% 3 Teleport Other Tloc 63% N/A 1% 3 Call Imp Summ 70% N/A 2% 2 Construct Spike Launche Frge 70% 2d5 2% 2 Jinxbite Hex 70% N/A 2% 2 Sublimation of Blood Necr 35% N/A 2% 2 Call Canine Familiar Summ 35% N/A 4% 3 Confusing Touch Hex 35% N/A 4% 3 Launch Clockwork Bee Frge 35% N/A 4% 3 Sigil of Binding Hex 35% N/A 4% 3 Vampiric Draining Necr 35% 2d8 4% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 80% 2d12 1% 4 Flame Wave Conj/Fire 96% 2d20 1% 4 Forge Blazeheart Golem Fire/Frge 88% N/A 1% 4 Fulminant Prism Conj/Alch 41% 3d19 1% 4 Leda's Liquefaction Alch/Erth 46% N/A 1% 4 Petrify Alch/Erth 93% N/A 1% 4 Plasma Beam Fire/Air 55% 2x1d71 3% 6 Dimensional Bullseye Hex/Tloc 26% N/A 6% 4 Permafrost Eruption Ice/Erth 42% 2x4d9 6% 6 Hoarfrost Cannonade Ice/Frge 30% 3d8/3d16 10% 5 Metabolic Englaciation Hex/Ice 30% N/A 10% 5 Bombard Conj/Erth 40% 9d7 10% 6 Arcjolt Conj/Air 37% 1d47 12% 5 Dispel Undead Necr 35% 3d15 16% 4 Eringya's Surprising Cr Summ 35% N/A 16% 4 Summon Forest Summ/Tloc 26% N/A 17% 5 Hellfire Mortar Fire/Erth/Frge 44% 4d14 22% 7 Nazja's Percussive Temp Frge 17% 4d6 38% 5 Conjure Ball Lightning Conj/Air 37% 3x3d12 52% 6 Splinterfrost Shell Ice/Frge 30% 6d12 95% 7 Malign Gateway Summ/Tloc 26% N/A 99% 7 Diamond Sawblades Frge 17% 4d6 100% 7 Enfeeble Hex 17% N/A 100% 7 Sphinx Sisters Hex/Summ 17% N/A 100% 7 Summon Hydra Summ 17% N/A 100% 7 Discord Hex 17% N/A 100% 8 Disjunction Tloc 31% N/A 100% 8 Maxwell's Portable Pile Tloc Unusable (3-9)d6 N/A 3 Vhi's Electric Charge Tloc/Air Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Depths (0/4) D:15 IceCv (visited) WizLab (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: Orc:2 ([((( Elf:3 ? Snake:2 : Snake:4 ?( Vaults:4 ? Annotations: D:2 Sigmund D:14 exclusion: floor Swamp:2 Nikola Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Unknown command. Unknown command. Unknown command. A frost giant comes into view. It is wielding a +2 battleaxe of freezing. The guardian sphinx mutters an ancient curse at you. Something smites you! * * * LOW HITPOINT WARNING * * * The war gargoyle closely misses you. The frost giant casts a spell at you. The bolt of cold hits you!! You resist. * * * LOW HITPOINT WARNING * * * You block the vault guard's attack. The fire giant casts a spell at you. The bolt of fire hits the war gargoyle! The war gargoyle resists. The bolt of fire hits you!! * * * LOW HITPOINT WARNING * * * A vault guard comes into view. It is wielding the +12 glaive of Prune {freeze, Prune}. An undying armoury comes into view. There is a stone staircase leading up here. Unknown command. Unknown command. You are healed. The war gargoyle hits you with a +3 morningstar of holy wrath. * * * LOW HITPOINT WARNING * * * The war gargoyle hits you with a +0 morningstar!! * * * LOW HITPOINT WARNING * * * You block the vault guard's attack. The frost giant points at you and mumbles some strange words. The bolt of cold hits you. You resist. Elyvilon protects you from harm! A shadow dragon comes into view. Unknown command. Unknown command. You are healed. The war gargoyle launches metal splinters at you. The spray of metal splinters hits you but does no damage. The war gargoyle hits you with a +0 morningstar!! * * * LOW HITPOINT WARNING * * * The war gargoyle hits you with a +3 morningstar of holy wrath! You die... #....# #. #....# #.# # #....##.#. .,#. #....#.#.# ..#..#.....#.#. ...H.#.))...#.# ......))))..)#. ####.)[.D))p.v# ....))9@9C.)... ....).