Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.35-a0-286-gf03e214ed5 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15683264926166008089, deterministic pregen: 1 Command line: /usr/games/crawl-git-f03e214ed5 -name sekai -rc /dgldir/rcfiles/crawl-git/sekai.rc -macro /dgldir/rcfiles/crawl-git/sekai.macro -morgue /dgldir/morgue/sekai/ -webtiles-socket /crawl-master/webserver/sockets/sekai:2026-04-16.03:07:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-f03e214ed5(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x561b319a1dbe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-f03e214ed5(_Z13do_crash_dumpv+0x43a) [0x561b319b001a]: do_crash_dump() /usr/games/crawl-git-f03e214ed5(_Z20crash_signal_handleri+0x1fa) [0x561b319a229a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x79b7c80ec330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x79b7c80e26a2]: /usr/games/crawl-git-f03e214ed5(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x561b31bbc320]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-git-f03e214ed5(_Z11adjust_itemiP8item_def+0x79) [0x561b3190fca9]: adjust_item(int, item_def*) /usr/games/crawl-git-f03e214ed5(+0xcc8cb2) [0x561b32170cb2]: /usr/games/crawl-git-f03e214ed5(+0xcc9725) [0x561b32171725]: /usr/games/crawl-git-f03e214ed5(main+0x1f7) [0x561b318d3c27]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x79b7c80d11ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x79b7c80d128b]: /usr/games/crawl-git-f03e214ed5(_start+0x25) [0x561b318d4715]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000079b7c81b77d7 in __GI___wait4 (pid=2707874, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000079b7c81b77d7 in __GI___wait4 (pid=2707874, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000561b319a246c in call_gdb (file=0x79b7c82ab4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2696983\000\000\000\000\000" #2 0x0000561b319b0038 in do_crash_dump () at dbg-asrt.cc:682 t = 1776308980 dir = "/dgldir/morgue/sekai/" name = "/dgldir/morgue/sekai/crash-sekai-20260416-030940.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x79b7c82ab4e0 <_IO_2_1_stderr_> #3 0x0000561b319a229a in crash_signal_handler (sig_num=11) at crash.cc:195 No locals. #4 No locals. #5 0x000079b7c80e26a2 in isspace (c=-1007) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f03e214ed5/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f03e214ed5/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f03e214ed5/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = rooms, absdepth0 = 1 Level vaults: layout_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, sekai the Demigod Ice Elementalist. The astounding Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. b - a medusa talisman You now have 8 gold pieces. c - a quill talisman You begin transforming. You continue transforming. x3 Sharp quills grow all over your body. You encounter an endoplasm. Found 10 gold pieces. Found a leather armour. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) You miscast Freeze. Nothing appears to happen. The endoplasm closely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) You freeze the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) You freeze the endoplasm. You kill the endoplasm! You now have 18 gold pieces (gained 10). You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. c - a scroll labelled GEWUEL SUIPS d - a fuming golden potion d - 3 poisoned darts e - a scroll labelled BAONENG RUCO h - a scroll labelled JYG IZXOYC You see here a +0 short sword. Found a stone staircase leading down. j - a scroll labelled VEICISMICKA You see here a +0 short sword. e - a +0 short sword e - a +0 short sword (weapon) f - a silvery potion A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a scroll labelled BAONENG RUCO. You encounter an orc. It is wielding a +0 club. Press: ? - help, v - describe, . - travel Here: an orc, wielding a +0 club (asleep) The floor. Placed new exclusion. Unknown command. You encounter a goblin. It is wielding a +0 dagger. You see here a scroll labelled BAONENG RUCO. The helpless goblin fails to defend itself. You hit the goblin. You kill the goblin! e - 2 scrolls labelled BAONENG RUCO (gained 1) You see here a +0 dagger. f - a +0 dagger You unwield your +0 short sword. f - a +0 dagger (weapon) Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? f - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger (weapon); f - a +0 robe (worn) Found a whip. You see here a +0 whip. You encounter an adder. An adder is nearby! An adder is nearby! Press: ? - help, v - describe, . - travel Here: an adder (asleep) The floor. Placed new exclusion. You encounter a quokka. A quokka is nearby! You encounter a kobold. It is wielding a +0 short sword and quivering stones. The kobold shouts! The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone closely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) You freeze the quokka. The quokka is severely wounded. The quokka closely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) You freeze the quokka. You kill the quokka! Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (45% to hit) You throw a dart. The dart closely misses the kobold. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (45% to hit) You throw a dart. The dart barely misses the kobold. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) You freeze the kobold. You kill the kobold! Things that are here: a +0 short sword; 4 stones; a quokka corpse You start resting. Magic restored. d - 2 poisoned darts (gained 1) d - 3 poisoned darts (gained 1) You encounter a rat. A rat is nearby! Found a metallic brown potion. Found 12 gold pieces. You encounter a goblin. It is wielding a +2 dagger of electrocution. The helpless rat fails to defend itself. You puncture the rat! You kill the rat! Training target 0.4 for Fighting reached! Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of electrocution (wandering, hasn't noticed you, 100% to hit) You freeze the goblin. You kill the goblin! You see here a +2 dagger of electrocution. g - a +2 dagger of electrocution You unwield your +0 dagger. You hear the crackle of electricity. g - a +2 dagger of electrocution (weapon) Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? a - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-286-gf03e214ed5 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_ADJUST_INVENTORY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sekai] Species: Demigod Job: Ice Elementalist HP: 15/15; mods: 0/0 MP: 4/5; mod: 0 Stats: 9 17 14 Position: (19, 24), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 24 | 24/59 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 50 | 1 | 207 | 137/142 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 50 | 3 | 529 | 173/238 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #33: 1 Attributes: #12: 18 #49: 84 #73: 680 Mutations: high MP: 1 (innate) forlorn: 1 (innate) divine attributes: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #5: +0 robe eq slot #1, inv slot #6: +2 dagger of electrocution }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ############ #.$........# #..........# #.......†..## #.....!.....## ...### #......@....^## ...##. ######.#####..# ...##. #. ##.# ...##. #. #.## ... ## #. #..###.# ## ##.....# ####.### #...#### #.#..##. dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>