seirenwing Level 1 of the Dungeon (3, 14, D:1) a +0 dagger 4 stones (4, 13, D:1) a jackal skeleton (5, 14, D:1) a rat skeleton (19, 18, D:1) a rat skeleton (31, 41, D:1) a +0 hand axe (36, 22, D:1) a +0 hand axe (44, 16, D:1) a +0 leather armour (45, 3, D:1) a +0 hand axe (46, 15, D:1) a +0 club (52, 23, D:1) a bat corpse (skeletalised by now) (53, 25, D:1) a +0 leather armour (54, 8, D:1) a +0 sling (55, 10, D:1) a +0 plate armour Level 2 of the Dungeon (3, 10, D:2) a +0 hand axe (5, -9, D:2) the inkwell talisman of the Dwarven Hall {rElec Str+2} [inkwell talisman] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (10, -16, D:2) a +0 short sword (17, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (22, 24, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Gaijaynn" {+Blink rF+ rN+ SInv} (4520 gold) [ring of positive energy] +Blink: It lets you blink. rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. the +0 robe of the Orb {rN++} (1840 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the ring "Surich" {rN+ Int+5 Stlth+} (4030 gold) [ring of positive energy] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. the +4 robe of Reason {Bane Str-5 Int+7} (3210 gold) Bane: It inflicts you with a random bane when you equip it. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). It cannot be enchanted further. the +2 robe of the Heron {Harm} (1790 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the ring of Sif Muna's Delight {rPois rC+} (3400 gold) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. the conjuration staff of Ese Qaa {*Slow rN+++ rCorr Str-2 Conj} (4880 gold) [staff of conjuration] *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Conj: It increases the power of your Conjurations spells. the wellspring talisman of Qoce {Fly rF++} (5810 gold) [wellspring talisman] Fly: It grants you flight. rF++: It greatly protects you from fire. the storm talisman "Xyweoc" {rF+ Int-4 Dex+3} (13130 gold) [storm talisman] rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). the +4 ring mail of Riogulu {Int+4} (3940 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +5 short sword "Zyinwex" {drain, *Rage rN+ Dex+2} (4370 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 short sword of Vice {vamp, *Rage rElec SInv} (5010 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the air staff of Waqaydyc {rElec rCorr Str+4 Int-5 Necro Air} (4110 gold) [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the earth staff "Dupraf" {rPois Int-3 Hexes Earth} (3550 gold) [staff of earth] rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the lupine talisman "Oxkeaj" {rElec rN+ Will+} (6600 gold) [lupine talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. the +1 dagger of War {distort, Str+4} (2540 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +6 sling of Xaumn {freeze, *Slow rF++ rCorr} (5720 gold) *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the air staff "Eruit" {^Fragile rElec rC+ rN+ Air Earth} (4320 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the +3 dagger of Analysis {spect, rF+ Dex+3} (4030 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the storm talisman of the Stone Wall {rC+ Str+3} (16530 gold) [storm talisman] rC+: It protects you from cold. Str+3: It affects your strength (+3). [Shop] Dineraj's Armour Boutique an orb of attunement (364 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 chain mail (84 gold) a +0 kite shield (98 gold) a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 scale mail of death (133 gold) (0, 0, D:3) a +0 hammer (1, -2, D:3) a +0 hammer (1, -1, D:3) a +2 quarterstaff of chaos a +0 hammer (2, -2, D:3) a +0 hammer (2, -1, D:3) a +0 hammer (5, -2, D:3) a +0 hammer (8, -2, D:3) a +0 hammer (9, 7, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (14, 33, D:3) a +0 trident a +0 scale mail (16, 5, D:3) a +0 dagger (19, 26, D:3) a bat skeleton (25, 33, D:3) a +0 spear (27, 20, D:3) a bat skeleton (28, 20, D:3) a ball python skeleton (32, 9, D:3) an adder corpse (skeletalised by now) (33, 23, D:3) a rat skeleton (34, 12, D:3) an iguana skeleton (36, 4, D:3) a +0 cloak (38, 5, D:3) 3 flux baubles (38, 27, D:3) a +0 club a goblin skeleton (47, 30, D:3) a +0 flail a +0 leather armour (48, 26, D:3) a +0 dagger a +0 robe an orc skeleton (49, 24, D:3) a +0 whip a +0 chain mail (50, 24, D:3) a +0 flail an orc skeleton (50, 25, D:3) a bat skeleton (51, 20, D:3) a +0 sling a +0 club (51, 21, D:3) a +0 club 6 poisoned darts a goblin skeleton (54, 22, D:3) a +0 short sword an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (12, -10, D:4) a +0 club (13, -10, D:4) a +0 whip a +0 robe (16, -39, D:4) a ball python corpse (18, -18, D:4) a +0 flail a gnoll skeleton (19, -36, D:4) a +0 dagger (24, -15, D:4) a +0 short sword 4 stones a +0 leather armour a kobold corpse (25, -41, D:4) 5 large rocks (28, -41, D:4) a +0 rapier (29, -30, D:4) the +1 mace of Kismet {freeze, +Blink rCorr Int-5 Dex+4} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (31, -41, D:4) a +0 club an orc skeleton (32, -41, D:4) a +0 leather armour 2 boomerangs a +0 short sword a +0 leather armour a +0 mace (33, -42, D:4) 2 boomerangs a +0 club an orc skeleton (33, -12, D:4) 4 javelins (38, -14, D:4) a hobgoblin corpse (skeletalised by now)