Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 5182713297176589727 5888 seirenwing the Fiendish (level 10, -3/67 HPs) Began as a Demonspawn Shapeshifter on Feb 16, 2026. Was a Priest of Makhleb. Slain by a yak (15 damage) ... on level 10 of the Dungeon. The game lasted 00:10:49 (8528 turns). seirenwing the Fiendish (Demonspawn Shapeshifter) Turns: 8528, Time: 00:10:50 Health: -3/67 AC: 6 Str: 19 XL: 10 Next: 52% Magic: 19/20 EV: 13 Int: 11 God: Makhleb [***...] Gold: 467 SH: 0 Dex: 12 Spells: 9/9 levels left rFire + + + (20%) - Mandibles rCold . . . (100%) (offhand unavailable) rNeg + . . (50%) e - melded +0 scale mail rPois x (150%) i - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . d - melded +0 pair of boots Will ..... (no amulet) Stlth ++ g - ring of positive energy HPRegen 0.31/turn h - ring of protection from fire MPRegen 0.17/turn c - scarab talisman %: no passive effects @: scarab-form, wreathed by umbra A: sun companion, searing attack, fire wizardry, poison vulnerability, small, (claws 1), (thin metallic scales 1), foul shadow 2 a: Renounce Religion (0%), Unleash Destruction (0%), Infernal Servant (0%) You were on level 10 of the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 467 gold pieces. Inventory: Hand Weapons p - a +0 dagger Missiles k - a throwing net Armour a - a +0 animal skin d - a +0 pair of boots (melded) e - a +0 scale mail (melded) i - a +0 helmet (melded) l - the +1 leather armour of Death Resistance {rPois Int+2} (You found it on level 6 of the Dungeon) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. m - a +0 pair of gloves o - a +1 pair of gloves of dexterity q - a +1 leather armour of fire resistance Magical Staves j - a staff of alchemy Jewellery f - a ring of resist corrosion g - a ring of positive energy (worn) h - a ring of protection from fire (worn) n - a ring of positive energy r - a ring of willpower Talismans b - a quill talisman c - a scarab talisman (worn) Wands g - a wand of flame (3) f - a wand of mindburst (14) e - a wand of paralysis (3) Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of enchant weapon {unknown} e - a scroll of revelation {unknown} h - a scroll of vulnerability {unknown} t - 7 scrolls of teleportation a - a scroll of enchant armour p - a scroll of poison x - a scroll of amnesia Potions L - 2 potions of lignification f - a potion of resistance {unknown} A - 4 potions of attraction c - 5 potions of curing b - 2 potions of brilliance p - a potion of moonshine {unknown} g - 4 potions of magic s - 3 potions of mutation {unknown} t - a potion of berserk rage {unknown} C - 2 potions of cancellation j - a potion of haste {unknown} Baubles a - a flux bauble Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.6 Unarmed Combat + Level 13.7 Invocations - Level 10.3 Shapeshifting You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 34% 1 Call Imp Summ 0% N/A 47% 2 Hailstorm Conj/Ice 0% 3d5 71% 3 Launch Clockwork Bee Frge 0% N/A 71% 3 Passwall Erth 0% N/A 71% 3 Tukima's Dance Hex 0% N/A 71% 3 Vampiric Draining Necr 0% 2d6 71% 3 Anguish Hex/Necr 0% N/A 98% 4 Olgreb's Toxic Radiance Alch 0% N/A 98% 4 Irradiate Conj/Alch 0% 3d11 100% 5 Haunt Necr/Summ 0% N/A 100% 7 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:5 Lair (0/5) D:9 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Hepliaklqana Makhleb Qazlal Sif Muna Shops: D:9 * Annotations: D:7 3 transporters Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have sharp fingernails.) (You are partially covered in thin metallic scales. (AC +2)) You are shadowed, sometimes releasing foul flame when damaged in melee. Message History The yak barely misses you. You hit the yak but do no damage. The yak is heavily wounded. Your solar ember glows brighter. The yak closely misses your solar ember. The yak misses your solar ember. The yak gores you. The yak is seared by the foul flame within you! The yak is almost dead. The yak closely misses you. You completely miss the yak. The yak is heavily wounded. Your solar ember blazes with a fierce heat. The solar flare engulfs the yak but does no damage. The solar flare engulfs the yak. x3 The yak dies! Makhleb accepts your kill. The yak misses your solar ember. The yak closely misses your solar ember. The yak gores you! * * * LOW HITPOINT WARNING * * * You hit the yak but do no damage. The yak is severely wounded. Your solar ember glows brighter. The yak barely misses your solar ember. The yak gores your solar ember. The yak misses you. You hit the yak. The yak's fire resistance is stripped away! The yak is severely wounded. Your solar ember blazes with a fierce heat. The solar flare engulfs the yak. x2 The yak dies! Makhleb accepts your kill. The yak is burned terribly! The solar flare engulfs the yak. The yak dies! Makhleb accepts your kill. Your solar ember is destroyed! You hit the yak but do no damage. The yak is almost dead. The yak gores you! You die... .#### #### ...# #.. ####.#####.####### .......##........# ........#........# ...Y.Y...........# .......#.........# .......#.......†.# .......#....<.