seirenwing Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -14, D:1) a bat corpse (skeletalised by now) (6, -29, D:1) a bat corpse (skeletalised by now) (9, -31, D:1) a bat corpse (skeletalised by now) (10, -28, D:1) a +0 leather armour (12, -15, D:1) a ball python skeleton (13, -26, D:1) a bat corpse (skeletalised by now) (13, -13, D:1) a rat skeleton (17, 1, D:1) a +0 dagger (21, -2, D:1) a rat skeleton (23, -34, D:1) a bat corpse (skeletalised by now) (25, 3, D:1) a +0 ring mail (29, -24, D:1) a +0 dagger (29, -15, D:1) a +0 mace (30, -35, D:1) a +0 club (32, -27, D:1) 9 stones a hobgoblin corpse (skeletalised by now) (32, -25, D:1) 4 stones a hobgoblin corpse (skeletalised by now) (34, -4, D:1) a +0 leather armour (39, -30, D:1) a +0 sling (40, -21, D:1) 6 stones a goblin corpse (skeletalised by now) (40, -20, D:1) 3 stones (44, -40, D:1) a +0 club (47, -24, D:1) a hobgoblin skeleton (50, -5, D:1) 3 poisoned darts (53, -9, D:1) a rat corpse (skeletalised by now) (56, -42, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (10, -5, D:2) a +0 dagger a goblin skeleton (14, 20, D:2) a frilled lizard skeleton (23, -25, D:2) a +0 ring mail (24, -32, D:2) a ball python skeleton (24, 1, D:2) a +0 ring mail (26, -32, D:2) a rat skeleton (29, -1, D:2) a +0 dagger a +0 sling (35, -14, D:2) a rat skeleton (36, -15, D:2) an adder skeleton (38, 2, D:2) a hobgoblin skeleton (40, 24, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, 1, D:2) a quokka skeleton (45, -2, D:2) the +1 robe of the Tuna {rElec Str+4 Slay+3} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (46, -18, D:2) a +0 dagger (48, -5, D:2) an adder skeleton (52, 24, D:2) a +0 dagger (57, 21, D:2) a hobgoblin corpse (skeletalised by now) (60, 13, D:2) the felid corpse of Natasha (skeletalised by now) (61, -22, D:2) a +0 sling (65, -23, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a bombardier beetle corpse (12, 33, D:3) a +0 robe (15, 6, D:3) a +0 dagger a +0 robe an orc skeleton a bat skeleton (16, 5, D:3) a +0 club a +0 hand axe an orc skeleton (16, 6, D:3) a +0 club a +0 leather armour a +0 dagger a +0 leather armour (17, 24, D:3) a jackal corpse (skeletalised by now) (17, 27, D:3) a hobgoblin corpse (skeletalised by now) (18, 29, D:3) a +0 dagger (19, 27, D:3) a +0 whip (21, 28, D:3) the +1 mace "Wolaim" {venom, rC+} rC+: It protects you from cold. It cannot be enchanted further. (32, 20, D:3) a +0 flail a +0 chain mail an orc skeleton (33, 21, D:3) a +0 morningstar a +0 dagger a +0 robe (34, 20, D:3) a +0 club a +0 leather armour (35, 9, D:3) a +0 club a goblin skeleton (47, -3, D:3) an adder skeleton (57, 3, D:3) a +0 flail of draining an orc skeleton (63, 19, D:3) a +0 falchion