seirenwing Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -16, D:1) a +0 dagger a jackal skeleton a jackal skeleton (16, 13, D:1) a +0 dagger (16, 14, D:1) a +0 dagger (23, 11, D:1) a +0 leather armour (24, 3, D:1) a +0 ring mail (26, -2, D:1) a quokka corpse (skeletalised by now) (27, 22, D:1) a bat skeleton (31, 7, D:1) a +0 robe (34, -19, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -18, D:1) a rat corpse (skeletalised by now) (35, 12, D:1) a +0 club a kobold skeleton (40, 11, D:1) a staff of earth (42, 4, D:1) a ball python skeleton (43, 5, D:1) a +0 ring mail Level 2 of the Dungeon (6, 5, D:2) a +0 robe (17, 6, D:2) a +0 plate armour (20, 4, D:2) a jackal skeleton (20, 5, D:2) a jackal skeleton (22, 30, D:2) a +0 leather armour (23, -4, D:2) a +0 robe (23, 8, D:2) a rat skeleton (32, -4, D:2) a +0 whip (47, -7, D:2) a +0 leather armour (48, 2, D:2) a +0 whip (49, 4, D:2) a +0 pair of gloves (50, 7, D:2) a +0 helmet (51, 5, D:2) a +0 club a +0 sling (53, -8, D:2) a +1 dagger of freezing (53, 0, D:2) a +1 pair of gloves (53, 1, D:2) a +0 mace (55, 7, D:2) a frilled lizard skeleton Level 3 of the Dungeon (16, 14, D:3) a +0 cloak (16, 32, D:3) a hobgoblin skeleton (18, 0, D:3) a bat corpse (skeletalised by now) (24, 43, D:3) a bat corpse (skeletalised by now) (27, 18, D:3) a frilled lizard corpse (skeletalised by now) (31, 25, D:3) a hobgoblin corpse (skeletalised by now) (34, 17, D:3) a +0 dagger (40, 54, D:3) a bat corpse (skeletalised by now) (43, 21, D:3) a rat skeleton (43, 54, D:3) a +0 dagger (50, -4, D:3) a +0 club (50, 26, D:3) a +0 plate armour (52, -4, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (53, -4, D:3) a +0 club 2 boomerangs (53, 17, D:3) 6 poisoned darts (55, 30, D:3) a bat skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (5, -13, D:4) a +0 club (6, -15, D:4) the -1 pair of boots of Hakhlax {rN+ Int+2 Slay+2 SInv} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. (6, -12, D:4) a +0 halberd (7, -15, D:4) a +0 club (15, -4, D:4) a +0 dagger (21, -14, D:4) a +0 whip a +0 club a +0 leather armour an orc corpse an orc corpse (22, -13, D:4) a +0 trident a +0 leather armour a +0 mace an orc corpse an orc corpse (22, -11, D:4) a +0 hand axe a +0 scale mail