seirenwing Level 1 of the Dungeon [Shop] Ero Qae's Weapon Shop a +0 club (5 gold) a +0 dagger (22 gold) a +0 hand axe (33 gold) 3 javelins (99 gold) a +0 whip (27 gold) 5 poisoned darts (33 gold) a +0 dagger (22 gold) a +0 spear (33 gold) 6 poisoned darts (39 gold) a +0 whip (27 gold) (0, 0, D:1) a +0 club (7, -7, D:1) a ball python skeleton (9, -20, D:1) a frilled lizard skeleton (16, -7, D:1) a +0 ring mail (22, -3, D:1) a bat corpse (skeletalised by now) (23, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (29, -23, D:1) a bat corpse (skeletalised by now) (31, 1, D:1) a +0 dagger (34, -7, D:1) a +0 dagger a ball python skeleton (36, 14, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Paqyr's Vocational Training a manual of Invocations (800 gold) a manual of Evocations (800 gold) (0, 0, D:2) a +2 cloak of willpower (1, 51, D:2) an adder corpse (skeletalised by now) (2, 52, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (4, 19, D:2) a +0 robe (14, 18, D:2) a frilled lizard corpse (skeletalised by now) (16, 27, D:2) a ball python skeleton (18, 43, D:2) 2 boomerangs (22, 6, D:2) a +0 dagger a kobold skeleton (23, 9, D:2) a +0 leather armour (24, 0, D:2) a +0 leather armour (28, 45, D:2) a +0 leather armour (30, 7, D:2) a +0 whip a kobold corpse (skeletalised by now) (32, 14, D:2) a ball python corpse (skeletalised by now) (32, 36, D:2) a +0 club a goblin skeleton (34, 5, D:2) a +2 heavy spear (36, 49, D:2) 3 datura-tipped darts (40, 33, D:2) a +0 ring mail (43, 14, D:2) a +0 club a kobold skeleton (44, 2, D:2) a quokka skeleton (45, 3, D:2) a +0 leather armour (46, 1, D:2) a +0 dagger (46, 40, D:2) a ball python skeleton (48, 50, D:2) a +0 hammer (48, 52, D:2) a +0 hammer (49, 49, D:2) a +0 hammer (50, 20, D:2) a rat skeleton (52, 5, D:2) a frilled lizard skeleton (56, 51, D:2) a +3 quarterstaff of chaos a +0 cloak (57, 6, D:2) a bat skeleton (59, 52, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 whip 2 stones (4, -21, D:3) a ball python corpse (8, 10, D:3) a +0 orcbow a +0 club a +0 leather armour a centaur corpse a gnoll corpse (9, 10, D:3) a +0 club a +0 whip a +0 whip a gnoll corpse (10, -20, D:3) a +0 flail an orc corpse (10, -19, D:3) a +1 short sword of protection 3 stones (11, -21, D:3) a +0 mace an orc corpse (11, -19, D:3) a +0 mace a +0 ring mail a +0 whip an orc corpse an orc corpse a ribbon worm corpse (11, -18, D:3) a +0 short sword a +0 leather armour (12, -18, D:3) a jackal corpse a jackal corpse (12, 8, D:3) a scroll of enchant weapon (12, 10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (12, 12, D:3) a scroll of identify (14, 9, D:3) a potion of curing (14, 11, D:3) a potion of might (29, -18, D:3) a +0 club