seirenwing Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (0, 3, D:1) a +0 ring mail (2, 22, D:1) a rat corpse (skeletalised by now) (10, 29, D:1) a ball python skeleton (10, 30, D:1) a +0 club a goblin skeleton (15, -3, D:1) a +0 leather armour (30, 27, D:1) a +0 club a goblin skeleton (38, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 9, D:2) a +4 quarterstaff (41, -21, D:2) a +0 sling of freezing (45, 3, D:2) a +0 short sword 2 stones (56, -16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, 7, D:3) a +0 flail a +0 ring mail (10, 8, D:3) a +0 club (10, 9, D:3) a +1 dagger of venom (11, -1, D:3) a +0 sling (11, 4, D:3) 4 large rocks (13, 9, D:3) a +0 hand axe a +0 trident (14, 10, D:3) a +0 club (15, 0, D:3) an orb of mesmerism (18, 5, D:3) a +0 ring mail (18, 21, D:3) a +0 dagger (19, -6, D:3) a +0 hand axe (19, -5, D:3) a +0 hand axe a +0 ring mail (19, -4, D:3) a +0 flail a +0 dagger a +0 scale mail (20, -6, D:3) a +0 hand axe (29, 29, D:3) a +0 dagger (32, 21, D:3) a +0 falchion (39, 11, D:3) a +0 whip 3 stones (54, 19, D:3) a +0 short sword a +0 leather armour (60, 3, D:3) a +0 dagger Level 4 of the Dungeon (9, 32, D:4) a +0 dagger (11, -10, D:4) a +0 plate armour (16, -10, D:4) a +0 spear (16, -8, D:4) a +0 halberd (16, -7, D:4) a +0 flail (26, 17, D:4) a +0 robe (29, 19, D:4) a +0 giant spiked club (32, 13, D:4) a +2 short sword of venom (32, 14, D:4) a +0 club (40, 30, D:4) a +0 whip (57, 9, D:4) a +0 leather armour Level 5 of the Dungeon (10, -7, D:5) a +0 dagger a +0 robe (11, -8, D:5) a +2 vampiric short sword (12, -6, D:5) a +0 dagger a +0 robe (13, -18, D:5) a +0 dagger a +0 robe (19, 10, D:5) a rimehorn talisman (45, -17, D:5) a +0 short sword 4 stones (46, -18, D:5) a +0 whip 5 stones a kobold corpse (skeletalised by now) (46, -17, D:5) a +0 short sword 4 stones a +0 whip (46, -16, D:5) a +2 devious dagger 4 stones a +0 dagger 3 poisoned darts (47, -18, D:5) a +0 club (48, 13, D:5) a +0 spear (51, 13, D:5) a +0 halberd (57, -5, D:5) a +0 club (58, -5, D:5) a +0 short sword (60, -8, D:5) a +0 club (60, -6, D:5) a +0 flail a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (16, 0, D:6) a +0 whip (20, 28, D:6) a +0 falchion (30, -6, D:6) a +0 giant club (36, 42, D:6) a +0 robe (45, 39, D:6) a +0 whip (50, 31, D:6) the +6 mace "Harhiuz" {concuss, rF+ Will+ Dex+2} rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (52, -9, D:6) a +0 scale mail (58, 33, D:6) 4 boomerangs (59, 33, D:6) a +4 dagger a +0 robe a +0 dagger a +0 robe (60, 3, D:6) a +0 halberd (60, 4, D:6) a +0 spear a +0 flail a +0 club a +0 leather armour (60, 5, D:6) a +0 spear (61, 3, D:6) a +0 halberd (61, 28, D:6) a +0 scimitar a +0 robe (61, 29, D:6) a +0 hand axe a +0 robe (61, 32, D:6) a +0 falchion Level 7 of the Dungeon (19, 0, D:7) a +0 ring mail (22, 5, D:7) a +0 shortbow an amulet of wildshape the Necropolis (0, 0, Necropolis) the +9 dagger of seirenwing's Doom {chaos, *Noise rF+ rN+ Str+2} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (4, -34, Necropolis) 18 gold pieces (5, -33, Necropolis) 15 gold pieces (6, -35, Necropolis) 14 gold pieces (6, -34, Necropolis) the Cyclopedia of Blasphemous Liturgies Spells Type Level a - Grave Claw Necromancy 2 b - Vampiric Draining Necromancy 3 (unseen) (7, -34, Necropolis) 13 gold pieces (8, -33, Necropolis) a +0 dagger of draining (unseen) (9, -34, Necropolis) 20 gold pieces (9, -33, Necropolis) 23 gold pieces (12, -12, Necropolis) the +1 mace of Eminent Domain {chaos, rPois rN+ Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (44, -20, Necropolis) a +0 whip 2 poisoned darts a kobold corpse (44, -17, Necropolis) a +0 dagger (45, -18, Necropolis) a +0 club 3 stones (46, -18, Necropolis) a +1 short sword of distortion a +0 short sword a +3 short sword (46, -17, Necropolis) a +2 whip of chaos (47, -17, Necropolis) the +1 whip of Ope Xecy {chaos, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. 4 curare-tipped darts