seirenwing Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, -12, D:1) a rat corpse (skeletalised by now) (3, 5, D:1) a bat corpse (skeletalised by now) (4, -12, D:1) a +0 whip a kobold corpse (skeletalised by now) (6, 3, D:1) a +0 short sword 2 stones (8, -28, D:1) a +0 dagger (9, 8, D:1) a +0 ring mail (13, -6, D:1) a quokka corpse (skeletalised by now) (18, -2, D:1) a +0 club (23, -21, D:1) a +0 dagger (36, 3, D:1) a +0 robe (37, -17, D:1) a jackal corpse (skeletalised by now) (38, 1, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -15, D:2) a +0 robe (5, -21, D:2) a +0 club (5, -15, D:2) a +0 dagger (5, 8, D:2) a +0 short sword (19, -3, D:2) a +0 whip (22, -30, D:2) a +0 dagger (25, -2, D:2) a +0 dagger a +1 dagger of electrocution (38, -2, D:2) a +0 chain mail (56, 1, D:2) a +2 ring mail of willpower Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 22, D:3) a +0 short sword (19, -15, D:3) a +0 dagger (19, 25, D:3) the +1 helmet of Peek-a-Boo {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (25, 7, D:3) a +0 dagger (27, 29, D:3) a +0 plate armour (33, 19, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, 3, D:4) 4 datura-tipped darts (9, 28, D:4) a +0 dagger a +0 ring mail (12, -4, D:4) a +0 dagger (12, 29, D:4) a +0 shortbow a centaur skeleton (18, 11, D:4) a +0 short sword a +0 scale mail (23, 12, D:4) a +0 dagger (31, -12, D:4) a +0 dagger (33, 37, D:4) a +3 scale mail (35, -5, D:4) an amulet of chemistry (38, 12, D:4) a +0 plate armour (63, -11, D:4) a +0 scale mail (66, 12, D:4) a quill talisman Level 5 of the Dungeon (6, -27, D:5) a +0 club (7, -28, D:5) a +0 hand axe a +0 plate armour (8, -29, D:5) a +0 short sword (8, -28, D:5) a +0 arbalest a +0 flail 4 poisoned darts (11, 0, D:5) a parchment of Awaken Armour (21, -17, D:5) 5 boomerangs (43, -20, D:5) a +0 pair of gloves (44, -46, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a parchment of Ozocubu's Armour (0, 1, D:6) a +0 pair of gloves (2, -2, D:6) a +0 dagger (9, -16, D:6) a +0 dagger a +0 ring mail (10, -18, D:6) a +0 flail a boomerang a +0 ring mail (10, -17, D:6) a +0 club (10, -16, D:6) a +0 dagger a +0 robe (11, -16, D:6) a +0 whip (11, -15, D:6) a +3 dagger a +0 ring mail (20, -16, D:6) a +0 flail a boomerang a +0 chain mail (21, -22, D:6) a +0 leather armour (21, -16, D:6) a +0 flail (21, -15, D:6) a +0 club a +0 leather armour (21, -14, D:6) a +0 short sword (29, -32, D:6) a +0 whip (37, -18, D:6) a +0 robe (38, -25, D:6) a +0 whip of electrocution (39, -23, D:6) a +1 whip of freezing a +0 robe (40, -39, D:6) a +0 ring mail (49, -33, D:6) a +0 sling Level 7 of the Dungeon (1, -5, D:7) 2 poisoned darts (12, 19, D:7) a +0 ring mail (16, 27, D:7) a +0 leather armour (22, 25, D:7) a parchment of Awaken Armour (23, -4, D:7) a +0 dagger a +0 robe (29, 39, D:7) a +0 robe (33, 6, D:7) a +0 dagger (40, 21, D:7) a +0 long sword a +0 ring mail (41, -9, D:7) a +0 hand axe a +0 chain mail a +0 war axe a +0 leather armour (41, -8, D:7) a +0 dagger a +0 robe (41, 22, D:7) a +0 hand axe a +0 robe (41, 25, D:7) a +0 hand axe a +0 ring mail (41, 27, D:7) a +0 dagger (41, 37, D:7) the +2 robe of Intercession {rC+ Will+ Stlth+ Archmagi} rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (42, -10, D:7) a +0 hand axe of venom (47, -10, D:7) a +0 club (48, -10, D:7) a +0 dagger (48, -9, D:7) a +0 club a +0 dagger a +0 robe Level 8 of the Dungeon (3, -2, D:8) a +0 trident a +0 leather armour (3, -1, D:8) a +0 hand axe an orc corpse (skeletalised by now) (4, -2, D:8) a +0 hand axe (6, -1, D:8) a +0 hand axe (9, -4, D:8) a +0 flail (10, -6, D:8) a +0 falchion a +0 leather armour a +0 dagger a +0 whip 2 boomerangs a +0 ring mail a +0 flail a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, -5, D:8) a +0 short sword (11, -9, D:8) a +0 mace a +0 scale mail (11, -8, D:8) a +0 whip a +0 leather armour (11, -7, D:8) a +0 club a +0 chain mail a +1 heavy flail (11, -6, D:8) a +0 dagger (12, -10, D:8) a +0 dagger a boomerang (12, -9, D:8) a +0 flail a +0 plate armour (12, -8, D:8) a +0 club a +0 leather armour a +0 hand axe a +0 ring mail a +0 whip (12, -7, D:8) a +0 flail a +0 ring mail a +0 whip a +0 leather armour (12, -6, D:8) a +0 club a +0 whip a +0 leather armour a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (13, -9, D:8) a +0 hand axe (14, -10, D:8) a +0 war axe (30, -23, D:8) a parchment of Eringya's Surprising Crocodile (32, -20, D:8) a +0 dagger a +0 robe (35, -32, D:8) a +0 quarterstaff a +0 sling a +0 leather armour (40, -7, D:8) a +0 flail (42, -11, D:8) a +2 antimagic dagger a +0 robe (43, 1, D:8) a +0 ring mail of poison resistance (47, -2, D:8) a +4 mace a +0 robe (47, -1, D:8) a +0 dagger a +0 robe (47, 6, D:8) a +0 spear (48, -14, D:8) a +4 falchion of freezing a +0 robe a +0 long sword a +0 robe a +4 great sword a +0 robe (55, -20, D:8) a +0 hand axe a +0 robe (55, -6, D:8) a +0 dagger an orc skeleton Level 9 of the Dungeon (0, 0, D:9) a +0 robe (10, -1, D:9) 5 large rocks (11, 17, D:9) a +0 quarterstaff (27, 31, D:9) a +0 club (27, 34, D:9) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (28, 32, D:9) a +0 short sword (35, 4, D:9) a +2 dagger of speed a +0 chain mail (36, -6, D:9) 5 poisoned darts (36, 5, D:9) a +0 dagger a +0 leather armour (37, 5, D:9) a +0 giant spiked club a +0 club 8 poisoned darts a +0 hand axe an orc skeleton (37, 6, D:9) a +0 club a +0 short sword a +0 mace a +0 leather armour an orc skeleton (38, 0, D:9) a +0 war axe (38, 1, D:9) a +0 hand axe a +0 leather armour (38, 2, D:9) a +0 club a +0 leather armour (38, 3, D:9) a +0 falchion a +0 ring mail a +0 hand axe a +0 leather armour (38, 4, D:9) a +0 short sword (38, 5, D:9) a +0 dagger a +0 ring mail (39, -4, D:9) a +0 club (39, -3, D:9) a +0 dagger (39, 1, D:9) a +0 whip a +0 leather armour a +0 flail a +0 leather armour (39, 2, D:9) 4 large rocks (39, 5, D:9) a +0 club (40, 1, D:9) a +0 long sword a +0 plate armour (40, 38, D:9) a +1 devious rapier (41, -3, D:9) a +0 club 3 stones (41, -2, D:9) a +0 shortbow (41, 2, D:9) a +0 dagger 8 poisoned darts (46, 15, D:9) a +0 short sword (47, 14, D:9) a +0 dagger (47, 15, D:9) a +0 short sword 4 poisoned darts (48, 15, D:9) a +0 dagger (48, 16, D:9) a +0 whip a curare-tipped dart (48, 17, D:9) a +0 club (54, 39, D:9) 5 javelins Level 10 of the Dungeon (0, 0, D:10) 2 poisoned darts (16, 39, D:10) a +0 ring mail (28, 26, D:10) a +2 dagger of venom (35, -4, D:10) a +0 long sword (36, 33, D:10) a +0 club (38, 33, D:10) a +0 dagger of electrocution a +0 robe (38, 34, D:10) a +0 dagger a +0 chain mail (41, 7, D:10) a parchment of Call Canine Familiar (42, 10, D:10) a +2 heavy spear (42, 11, D:10) a +0 whip (43, 10, D:10) a +0 spear a +0 ring mail a +0 kite shield (43, 11, D:10) a +0 club (43, 12, D:10) a +0 spear (44, 10, D:10) a +0 spear