Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 10306156132169274501 358819 seirenwing the Wrestler (level 21, -2/144 (147) HPs) Began as a Demonspawn Shapeshifter on Jan 18, 2026. Was the Champion of Jiyva. Killed from afar by an ironbound mechanist (7 damage) ... with a blast of sparks and slag ... on level 5 of the Vaults. The game lasted 01:13:42 (38673 turns). seirenwing the Wrestler (Demonspawn Shapeshifter) Turns: 38673, Time: 01:13:43 HP: -2/144 (147) AC: 14 Str: 29 XL: 21 Next: 9% MP: 0/21 EV: 19 Int: 17 God: Jiyva [******] Gold: 723 SH: 15 Dex: 18 Spells: 20/20 levels left rFire + . . (50%) - Nothing wielded rCold + + + (20%) c - +2 tower shield rNeg . . . (100%) h - melded +1 troll leather armour {Pargi} rPois + (33%) P - scarf {Repulsion} rElec + (33%) z - +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} rCorr + (50%) j - amulet "Ximoulyo" {Rampage ^Fragile Regen+ Str+6 SInv} SInv + p - ring of Tulac {^Contam Int+5 Dex+4 Slay+4} Will ++... f - +4 ring of slaying Stlth +++ B - hive talisman "Feickew" {rC+} HPRegen 4.93/turn MPRegen 1.90/turn %: repel missiles, guardian spirit, rampage @: mighty, hive-form, resistant, flayed, calling ooze, on swarm cooldown, hasted, studying Long Blades, lightly drained, very quick A: hive swarm, hive regen, antennae 3, icy blue scales 3, demonic guardian 3, magic shield, magic regeneration, bedevilling, hooves 3, iridescent scales 1, strong-willed 1, passive freeze, poison resistance, eyeballs 1, gelatinous body 2, pseudopods 1, translucent skin 3, feed off suffering 1 }: 3/15 runes: barnacled, slimy, gossamer a: Renounce Religion (0%), Oozemancy (0%), Slimify (1%) You were on level 5 of the Vaults. You worshipped Jiyva. Jiyva was exalted by your worship. You were a living hive. You visited 8 branches of the dungeon, and saw 43 of its levels. You visited 2 bazaars. You visited the chambers of the Necropolis 1 time. You also visited: Sewer and Gauntlet. You collected 3152 gold pieces. You spent 2429 gold pieces at shops. Inventory: Hand Weapons l - a +1 vampiric quick blade v - the +3 trident "Woint" {drain, rElec Str+3 SInv} (You found it in a Gauntlet) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. A - the +10 hand axe of War {heavy, rPois Str+2 Dex+3 Stlth+} (You found it on level 5 of the Pits of Slime) rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. W - a +5 lajatang of electrocution Missiles q - 7 silver javelins (quivered) M - 8 throwing nets Armour a - a +0 buckler c - a +2 tower shield (worn) h - a +1 troll leather armour (melded) {Pargi} n - a +0 pair of boots of stealth w - a +5 plate armour of ponderousness z - the +0 pair of gloves of the gadgeteer (worn) {Gadgeteer Wandboost ^Fragile} (You found it on level 5 of the Pits of Slime) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. C - the +0 plate armour "Itze" {rPois Int+3 Dex+2} (You found it on level 5 of the Pits of Slime) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. D - an orb of guile G - a +1 hat of willpower K - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You took it off an orc on level 1 of the Orcish Mines) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. L - a +2 plate armour of cold resistance O - a +2 robe of resistance P - a scarf of repulsion (worn) Q - the +2 leather armour of the Yeti {rF+ Regen+} (You found it on level 14 of the Dungeon) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. R - a +0 kite shield S - +0 fire dragon scales T - the +1 scale mail of Calculation {Command, rC- Str+2 Slay+6} (You found it on level 15 of the Dungeon) rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. U - a +2 hat of see invisible V - a +1 helmet of sniping Magical Staves r - a staff of necromancy E - the air staff "Furot" {rElec Dex+3 Conj Air} (You found it on level 5 of the Pits of Slime) [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Jewellery d - the ring "Seoxtoown" {rPois Int+6 Slay+2} (You found it on level 4 of the Spider Nest) [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). f - a +4 ring of slaying (worn) g - a +6 ring of dexterity i - a ring of wizardry j - the amulet "Ximoulyo" (worn) {Rampage ^Fragile Regen+ Str+6 SInv} (You found it on level 2 of the Shoals) [amulet of regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Fragile: It will be destroyed if unequipped. Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). SInv: It lets you see invisible. m - a +4 ring of protection o - the ring of Dagaos {Dex+3 SInv} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) [ring of see invisible] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. p - the ring of Tulac (worn) {^Contam Int+5 Dex+4 Slay+4} (You found it in a Gauntlet) [ring of slaying] ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). s - a ring of flight t - an amulet of wildshape u - the amulet "Orumyisch" {Dissipate Str+3} (You found it in a Gauntlet) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+3: It affects your strength (+3). x - a +6 ring of strength I - a +6 ring of dexterity J - a ring of positive energy X - a ring of protection from cold Talismans b - the serpent talisman of Verdant Freedom {rF+ Int+4 Dex+2} (You found it on level 4 of the Vaults) [serpent talisman] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). e - a medusa talisman k - a riddle talisman B - the hive talisman "Feickew" (worn) {rC+} (You found it on level 3 of the Shoals) [hive talisman] rC+: It protects you from cold. F - a sanguine talisman Z - a wellspring talisman Wands p - a wand of polymorph (18) c - a wand of iceblast (18) b - a wand of light (6) g - a wand of flame (35) e - a wand of paralysis (39) f - a wand of mindburst (5) Scrolls t - 12 scrolls of teleportation b - 4 scrolls of blinking a - 6 scrolls of enchant armour x - 6 scrolls of amnesia S - 2 scrolls of silence s - 3 scrolls of butterflies f - 4 scrolls of fear g - 4 scrolls of fog W - 3 scrolls of brand weapon T - 4 scrolls of torment r - 2 scrolls of revelation V - 2 scrolls of vulnerability w - 6 scrolls of enchant weapon I - 5 scrolls of immolation i - 9 scrolls of identify Potions m - 4 potions of might L - 4 potions of lignification c - 9 potions of curing h - a potion of haste w - 11 potions of heal wounds g - 4 potions of magic b - 8 potions of brilliance A - 5 potions of attraction e - 3 potions of enlightenment z - 6 potions of moonshine M - 6 potions of mutation a - 5 potions of ambrosia B - 4 potions of berserk rage Miscellaneous h - a +1 phantom mirror i - a +1 box of beasts j - a +2 tin of tremorstones (inert) k - a +1 Gell's gravitambourine (2/2) l - a +0 lightning rod (4/4) Baubles a - a flux bauble Skills: - Level 8.2 Fighting - Level 2.4 Armour - Level 12.8 Dodging + Level 2.5 Shields - Level 22.0 Unarmed Combat - Level 12.7 Evocations - Level 20.2 Shapeshifting You had 20 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 73% 1 Kiss of Death Conj/Necr 0% 2d5 73% 1 Poisonous Vapours Alch/Air 0% 1d1 73% 1 Slow Hex 0% N/A 73% 1 Soul Splinter Necr 0% N/A 73% 1 Blink Tloc 0% N/A 86% 2 Call Imp Summ 0% N/A 86% 2 Construct Spike Launche Frge 0% 2d3 86% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 86% 2 Scorch Fire 0% 2d5 86% 2 Searing Ray Conj 0% 2d4 86% 2 Confusing Touch Hex 0% N/A 97% 3 Frozen Ramparts Ice 0% 1d1 97% 3 Fugue of the Fallen Necr 0% N/A 97% 3 Hailstorm Conj/Ice 0% 3d5 97% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 97% 3 Ozocubu's Armour Ice 0% N/A 97% 3 Passwall Erth 0% N/A 97% 3 Sigil of Binding Hex 0% N/A 97% 3 Summon Ice Beast Ice/Summ 0% N/A 97% 3 Swiftness Air 0% N/A 97% 3 Teleport Other Tloc 0% N/A 97% 3 Animate Dead Necr 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Death Channel Necr 0% N/A 100% 6 Dispersal Tloc 0% N/A 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Summon Hydra Summ 0% N/A 100% 7 Disjunction Tloc 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Death's Door Necr 0% N/A 100% 9 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:8 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:3 ( D:6 : D:9 !*[= Orc:2 =*([ Elf:1 := Elf:3 :! Shoals:1 *** Shoals:4 [ Vaults:3 (: Vaults:4 :( Portals: Hell: Lair:5 Annotations: Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You are a living hive. When at low health, angry bees swarm out to defend you. You regenerate HP and MP more quickly. Your body armour is melded. You have a pair of large antennae on your head. (SInv) You are completely covered in icy blue scales. (AC +4, rC+) A powerful demonic guardian rushes to your aid. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Your hexes are more powerful. You have hooves in place of feet. You are partially covered in iridescent scales. (AC +2) You are strong-willed. (Will+) A frigid envelope surrounds you and freezes all who hurt you. You are resistant to poisons. (rPois) Your body has grown eyes which may confuse attackers. (Acc +3) Your pliable body absorbs attacks. (AC +2, EV +2) Armour fits poorly on your pseudopods. Your transparent skin significantly reduces your foes' accuracy. (Stealth+) You can sometimes gain power from killing poisoned or drained foes. Message History The quicksilver dragon roars deafeningly! You hear a shout! The ironbound convoker shouts! You hear a shout! You hear two shouts! You hear a shout! x3 Activating: Oozemancy (0% risk of failure) Press: ? - help, Dir - look around, f - activate Slime begins to ooze from the nearby walls! You hear an angry hiss. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy misses you. You encounter a sea snake. You hear a shout! Unknown command. You miss the quicksilver dragon. Your kick misses the quicksilver dragon. Your pseudopods misses the quicksilver dragon. The quicksilver dragon bites you but does no damage. The quicksilver dragon is very cold. The quicksilver dragon is lightly wounded. The quicksilver dragon claws you but does no damage. The quicksilver dragon is very cold. The quicksilver dragon is lightly wounded. The walls burn the ironbound convoker! The vault warden hits you with a +0 great sword!!! * * * LOW HITPOINT WARNING * * * The vault warden is very cold. The vault warden is lightly wounded. The wall burns the ironbound convoker! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The iron dragon roars deafeningly! The titan shouts! The vault warden shouts! The ironbound mechanist shouts! You hear a shout! x2 A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! * * * LOW HITPOINT WARNING * * * The ironbound mechanist points at you and mumbles some strange words. A magical hammer augments the dancing glowing mace in a flurry of sparks and slag. The blast engulfs you! You die... Jiyva sends a jelly to digest your remains. ....DB.....# ########.c.DB..T## ........L.xppv.... .......pcppp)gp... ........e..