seirenwing Level 1 of the Dungeon (1, 6, D:1) a bat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (7, -9, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (9, 9, D:1) a +0 sling (12, 27, D:1) a +0 short sword a kobold corpse (skeletalised by now) (13, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (13, -11, D:1) a +0 robe (13, -5, D:1) 6 boomerangs (13, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (13, 0, D:1) a rat corpse (skeletalised by now) (14, -1, D:1) a +0 club (15, -16, D:1) a +1 war axe of pain (20, 38, D:1) a +0 quarterstaff (23, 26, D:1) a rat corpse (skeletalised by now) (35, 21, D:1) a +0 club 3 stones (35, 34, D:1) a bat corpse (skeletalised by now) (45, 0, D:1) a ball python skeleton (46, -10, D:1) a +0 club (50, -16, D:1) a +0 robe (53, 5, D:1) a +0 leather armour (54, -16, D:1) a +0 dagger (55, 5, D:1) a bat corpse (skeletalised by now) (62, 4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) the +0 mace "Qashoi" {freeze, ^Fragile rN+ Will+} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (4, -18, D:2) a +0 dagger (4, -15, D:2) a +0 whip of freezing (5, 29, D:2) a hobgoblin corpse (skeletalised by now) (7, -13, D:2) a ball python corpse (skeletalised by now) (11, -13, D:2) a +0 club (11, 17, D:2) a +0 short sword (13, -1, D:2) a +0 halberd a gnoll skeleton (13, 12, D:2) an adder corpse (skeletalised by now) (16, -6, D:2) a +0 flail a +0 club a gnoll corpse (skeletalised by now) (18, -4, D:2) a +0 flail a gnoll skeleton a ball python skeleton a frilled lizard skeleton (19, 5, D:2) a quokka skeleton (28, 16, D:2) a jackal corpse (skeletalised by now) (33, -13, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (48, 10, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (12, 4, D:3) a +0 club (12, 5, D:3) a +0 whip (12, 6, D:3) a +0 whip a gnoll corpse (skeletalised by now) (19, 25, D:3) a ball python skeleton (21, 5, D:3) 4 javelins (21, 25, D:3) a +0 dagger a +0 sling a goblin skeleton (22, 19, D:3) an orb of stardust (29, 34, D:3) a bat skeleton (32, 12, D:3) 14 gold pieces (32, 30, D:3) a +1 devious dagger (33, 11, D:3) a scroll of identify (33, 40, D:3) a +0 leather armour (34, 10, D:3) 7 gold pieces (35, 0, D:3) a ball python skeleton (37, 18, D:3) a +0 short sword (55, 25, D:3) a +0 ring mail (56, 6, D:3) a +0 ring mail (61, 36, D:3) a rat corpse (skeletalised by now) (64, 31, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves of hurling (9, 10, D:4) a +0 dagger (16, -4, D:4) a +0 whip (17, -1, D:4) a +1 whip of electrocution a +0 leather armour a gnoll corpse (skeletalised by now) (32, 43, D:4) a +0 leather armour (38, 17, D:4) a +0 hand axe an orc corpse (skeletalised by now) (38, 21, D:4) a ball python corpse (skeletalised by now) (44, 8, D:4) an adder skeleton (45, 20, D:4) a +0 scale mail (54, 7, D:4) a +0 quarterstaff (55, 53, D:4) a +0 club (58, 29, D:4) +0 fire dragon scales (64, 22, D:4) a +0 chain mail Level 5 of the Dungeon (9, -29, D:5) a +0 robe (14, -26, D:5) a +0 leather armour (16, -19, D:5) a +0 short sword a +0 robe (17, 17, D:5) a +1 whip of flaming a +0 robe (23, -9, D:5) a +0 dagger (24, -22, D:5) a +0 halberd (24, -21, D:5) a +0 dagger (24, -19, D:5) 4 poisoned darts (24, -13, D:5) a +0 trident (24, -8, D:5) 4 large rocks (26, -13, D:5) a +0 club a +0 ring mail (28, -21, D:5) a +0 club (28, -6, D:5) 3 poisoned darts (30, -15, D:5) 3 boomerangs (31, -22, D:5) a +0 whip (33, -16, D:5) a +0 dagger (33, -7, D:5) a +0 flail (33, -6, D:5) a +0 short sword (34, -13, D:5) a +0 whip (35, -16, D:5) a +0 cloak (36, -22, D:5) a +2 short sword of venom a +0 short sword 8 stones (36, -21, D:5) a +0 chain mail (36, -6, D:5) a +0 arbalest (37, -6, D:5) a +0 dagger 5 stones (37, -5, D:5) a +0 short sword a +0 chain mail (39, -21, D:5) a +0 dagger a boomerang a +0 chain mail (39, -13, D:5) an orb of pyromania (39, -6, D:5) a +0 club (39, 1, D:5) a +4 dagger a +0 robe (40, -21, D:5) a +0 spear 6 poisoned darts (40, -16, D:5) a +0 whip (40, -12, D:5) a +0 dagger (40, -7, D:5) a +0 short sword (41, -15, D:5) a +0 club (41, -7, D:5) a +0 trident (41, 12, D:5) a +0 club (41, 23, D:5) a +0 flail Level 6 of the Dungeon (16, -60, D:6) a +0 pair of gloves (19, -51, D:6) a +0 long sword (23, -55, D:6) a +0 giant spiked club (25, -31, D:6) a +0 leather armour (37, -41, D:6) a +0 orcbow (55, -58, D:6) a +0 dagger (57, -13, D:6) the +1 ring mail of the Shining Light {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Level 7 of the Dungeon (1, 3, D:7) a +0 robe (3, 8, D:7) 13 gold pieces a +0 club a +0 short sword 3 stones (3, 10, D:7) a wand of digging (5) (4, 8, D:7) 30 gold pieces (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a curare-tipped dart (still there?) a +4 hand axe (still there?) (5, 7, D:7) 14 gold pieces a +0 whip a +0 club a +0 dagger a +0 leather armour (9, 17, D:7) a +0 shortbow the Ecumenical Temple