seirenwing Level 1 of the Dungeon [Shop] Syuvepie's Book Emporium a parchment of Slow (44 gold) a parchment of Maxwell's Portable Piledriver (105 gold) a parchment of Forge Monarch Bomb (313 gold) a parchment of Awaken Armour (159 gold) a parchment of Ozocubu's Refrigeration (413 gold) a parchment of Summon Mana Viper (228 gold) (2, 12, D:1) a rat corpse (skeletalised by now) (2, 13, D:1) a +0 short sword (9, 15, D:1) a frilled lizard corpse (skeletalised by now) (12, -7, D:1) 3 poisoned darts (26, -12, D:1) a +0 spear (27, -12, D:1) a +0 club (27, 5, D:1) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (32, 15, D:1) a +0 dagger (33, -11, D:1) a bat corpse (skeletalised by now) (33, -9, D:1) a frilled lizard corpse (skeletalised by now) (39, -11, D:1) a rat corpse (skeletalised by now) (41, -8, D:1) a +0 short sword a kobold corpse (skeletalised by now) (42, -5, D:1) a frilled lizard corpse (skeletalised by now) (44, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 1, D:1) a rat corpse (skeletalised by now) (45, 24, D:1) a rat skeleton (45, 25, D:1) a +0 whip a kobold skeleton (48, -10, D:1) a +0 club (51, 4, D:1) a ball python skeleton (53, -4, D:1) a +0 ring mail (55, 36, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (8, -20, D:2) a +0 spear (11, -20, D:2) 3 datura-tipped darts (14, 22, D:2) a rat corpse (16, 21, D:2) a +0 dagger (17, -22, D:2) a +0 short sword (17, -21, D:2) a +0 club a +0 sling a goblin skeleton (21, -20, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (22, -3, D:2) a +0 hand axe (23, -20, D:2) a +0 dagger (24, -21, D:2) a +0 whip a +0 club 6 stones (24, -20, D:2) a +0 club 2 stones (24, -19, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (26, -23, D:2) a +0 quarterstaff (32, -20, D:2) a +0 dagger 5 stones (32, 5, D:2) an adder skeleton (37, 21, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (42, -23, D:2) a +0 dagger of speed (43, -23, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (0, 2, D:3) a +0 sling a +0 hand axe (2, 0, D:3) a +0 mace (2, 2, D:3) a +0 spear (5, 17, D:3) a +0 club a +0 club a +0 dagger a goblin corpse a hobgoblin corpse (6, 16, D:3) 15 gold pieces (6, 18, D:3) a +0 club a +0 club (6, 29, D:3) a +0 long sword (8, 1, D:3) a scroll of teleportation (9, 25, D:3) a +0 hand axe (9, 29, D:3) a +0 club (11, 24, D:3) a +2 mace of draining (12, 28, D:3) the +1 ring mail of the Heavens {-Tele Harm Int+6} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Int+6: It affects your intelligence (+6). It cannot be enchanted further.