Dungeon Descent DCSS version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 4003311431721657909 223 sefie the Tinkerer (level 6, -1/47 HPs) Began as a Formicid Forgewright on Feb 1, 2025. Slain by Edmund ... wielding a +5 flail of venom (12 damage) ... on level 4 of the Dungeon. The game lasted 00:13:16 (2909 turns). sefie the Tinkerer (Formicid Forgewright) Turns: 2909, Time: 00:13:16 Health: -1/47 AC: 3 Str: 16 XL: 6 Next: 20% Magic: 5/9 EV: 12 Int: 15 God: Gold: 204 SH: 0 Dex: 18 Spells: 3/9 levels left rFire . . . n - +0 quarterstaff rCold . . . (no offhand) rNeg + . . k - +0 leather armour rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ m - ring of positive energy HPRegen 0.27/turn t - +6 ring of dexterity MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-1 -> -25), invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 204 gold pieces. Inventory: Hand Weapons a - a +0 hammer i - a +2 dagger of venom n - a +0 quarterstaff (weapon) Armour c - a +0 robe k - a +0 leather armour (worn) r - the +0 leather armour of Wisdom {rPois rN++ MP+7 Str-4} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. MP+7: It affects your magic capacity (+7). Str-4: It affects your strength (-4). Jewellery d - an amulet of faith m - a ring of positive energy (worn) t - a +6 ring of dexterity (worn) Scrolls g - a scroll of immolation {unknown} h - 2 scrolls of fear {unknown} j - a scroll of silence {unknown} l - a scroll of blinking {unknown} o - 2 scrolls of teleportation {unknown} p - a scroll of identify s - a scroll of revelation {unknown} u - a scroll of fog {unknown} Potions b - a potion of magic e - 2 potions of resistance f - a potion of invisibility q - a potion of haste {unknown} Skills: - Level 3.0 Fighting - Level 0.4 Maces & Flails + Level 2.9 Dodging + Level 3.8 Stealth - Level 2.1 Spellcasting + Level 5.1 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 1% 3d5 63% 3 Summon Ice Beast Ice/Summ 1% N/A 63% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 67% 4 Forge Lightning Spire Air/Frge 9% 3d4 67% 4 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/12) Temple: D:4-7 Altars: Dithmenos Annotations: D:4 exclusions: orc priest and 4 unknown terrains, Edmund Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Your clockwork bee barely misses Edmund. Edmund says, "People will remember me! They'll remember me and die!" Unknown command. Unknown command. Unknown command. As you read the scroll labelled ZEIRYTT WAGA, it crumbles to dust. It is a scroll of identify. e - 2 potions of resistance Your clockwork bee stings Edmund. As you read the scroll of identify, it crumbles to dust. f - 2 potions of invisibility Your clockwork bee stings Edmund. Your clockwork bee winds down and falls to the ground. The grapnel guides your strike. You sock Edmund! Edmund is severely wounded. Edmund misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +5 flail of venom and wearing a +0 leather armour (severely wounded, ally target, 74% to hit) The kinetic grapnel hits Edmund. Edmund is severely wounded. Edmund hits you with a +5 flail of venom! You are poisoned. The grapnel guides your strike. You hit Edmund. Edmund is severely wounded. You feel very sick. Edmund barely misses you. You fade into invisibility! You feel very sick. Edmund hits you with a +5 flail of venom! You are lethally poisoned! You closely miss Edmund. Edmund is severely wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Edmund hits you with a +5 flail of venom! You die... Edmund says, "I'd like to see a scythe do that!" ...#..#.## ####### .........### ##.....### ...........#######........# ##..........##............# ##.........)#.............## #...).......#.....#.#......#### # ##................#####)...##.### #.##.............###............ ####...........@@)..#..###....... ##.#.........*..................# ...............PP~P~P~.#....(##.. #>..#.........P~~♣♣♣♣~PP...###..# #..##.......##~~P♣ ♣♣~........## ...#....##....P~♣♣ ♣~~.>.....### ...#..######.#.PP♣♣♣♣♣~.......# # ...##..# #..#P~~~~~♣~~.......### ..###.######.#.PPP~~~~~.......... You could see Edmund (unable to see you, ally target) and a friendly dormant clockwork bee (minion). Vanquished Creatures A scorpion (D:4) A hound (D:4) Terence (D:3) An orc wizard (D:3) 2 adders A ribbon worm (D:3) 4 orcs 6 bats 5 endoplasms 2 giant cockroaches 6 goblins 3 hobgoblins 6 jackals 5 kobolds 4 quokkas 2 ball pythons 2 frilled lizards 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sefie the Formicid Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 127 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 380 | D:1 | Reached skill level 1 in Fighting 755 | D:2 | Learned a level 2 spell: Construct Spike Launcher 765 | D:2 | Reached XP level 3. HP: 12/27 MP: 1/6 1380 | D:3 | Noticed Terence 1442 | D:3 | Killed Terence 1443 | D:3 | Reached XP level 4. HP: 9/34 MP: 0/7 1638 | D:3 | Reached XP level 5. HP: 30/41 MP: 5/8 2126 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 2224 | D:4 | Noticed Edmund 2259 | D:4 | Reached XP level 6. HP: 21/47 MP: 3/9 2443 | D:4 | Identified the +0 leather armour of Wisdom {rPois rN++ MP+7 | Str-4} 2706 | D:4 | Reached skill level 5 in Forgecraft 2744 | D:4 | Found a shadowy altar of Dithmenos. 2909 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms, minmay_indecisive_spiral D:2: layout_rooms D:3: layout_basic, uniq_terence D:4: layout_cave_pools, nicolae_dithmenos_shadow_blocks, serial_bayou_pond_c, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 3 | 3.0 Dodging | 2 | 2.9 Stealth | 3 | 3.8 Forgecraft | 5 | 5.1 Maces & Flails | | 0.4 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 28 | || 28 Dagger | 15 | || 15 Quarterstaff | | 40 || 40 Cast: Kinetic Grapnel | 30 | 31 || 61 Construct Spike L | 4 | 5 || 9 Launch Clockwork | | 1 || 1 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Armour: Robe | 22 | || 22 Leather armour | 10 | 21 || 31 Dodge: Dodged | 27 | 28 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2922 | 2831 | 91 | 175 | 2123 | 4 | 730.5 | Dungeon | 2922 | 2831 | 91 | 175 | 2123 | 4 | 730.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 794 daAuts D:4: 770 daAuts D:1: 718 daAuts D:2: 639 daAuts