Dungeon Crawl Stone Soup version 0.32-a0-2105-gcb2735431a (webtiles) character file. Game seed: 4574228886882408788 75 seeu12 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Aug 15, 2024. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (961 turns). seeu12 the Conjurer(Deep Elf Conjurer) Turns: 961, Time: 00:01:18 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 11% Magic: 5/11 EV: 11 Int: 25 God: Gold: 88 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . i - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . m - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons i - a +1 dagger of venom (weapon) Missiles k - a throwing net Armour a - a +0 robe (worn) m - a +0 helmet (worn) Scrolls d - 2 scrolls of fog {unknown} e - 3 scrolls of identify {unknown} f - a scroll of noise {unknown} h - 2 scrolls of teleportation {unknown} l - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of curing {unknown} g - a potion of heal wounds {unknown} j - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations + Level 1.9 Translocations + Level 1.8 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 14% N/A 13% 3 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Dispersal Tloc 7% N/A 100% 6 Gell's Gavotte Tloc 7% 2d(14-21) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are poisoned. The adder poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You feel sick. The gnoll attacks as it pursues you! The gnoll barely misses you. You feel sick. The adder attacks as it pursues you! The adder bites you. You feel sick. The adder attacks as it pursues you! The adder misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder bites you but does no damage. The adder barely misses you. The searing ray misses the adder. You feel sick. The gnoll hits you from afar with a +0 halberd. The adder barely misses you. A rat comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - adder Aim: a gnoll, wielding a +0 halberd (82% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The rat squeaks loudly. You feel sick. You are no longer poisoned. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.###....)### #............ ####......>.. #..###.... #..# ## #..# #..########r# ##...........# ###.....@....... .........#####..# ####..#.g## #....w.# #.##..?g...... #. #.........# ......#.##.#.# ##.##...#† B. # #..# ## .. You could see a gnoll, a dart slug and a rat. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 3 ball pythons (D:1) 2 bats 3 endoplasms 11 goblins 2 hobgoblins (D:1) 5 frilled lizards 5 kobolds 3 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seeu12 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 88 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 154 | D:1 | Reached skill level 1 in Translocations 221 | D:1 | Reached skill level 1 in Alchemy 635 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 700 | D:2 | Learned a level 2 spell: Searing Ray 893 | D:2 | Reached XP level 4. HP: 18/24 MP: 5/11 961 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic D:2: layout_loops_ring, minmay_small_reverse_x Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.9 Alchemy | 1 | 1.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Cast: Magic Dart | 51 | 5 || 56 Searing Ray | 2 | 2 || 4 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 959 | 954 | 5 | 61 | 738 | 2 | 479.5 | Dungeon | 959 | 954 | 5 | 61 | 738 | 2 | 479.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 624 daAuts D:2: 335 daAuts