seba Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, 21, D:1) a +0 flail (20, 38, D:1) a bat corpse (skeletalised by now) (22, 40, D:1) a +0 scale mail (25, 16, D:1) a rat skeleton (27, 1, D:1) a frilled lizard corpse (skeletalised by now) (41, 38, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (45, 7, D:1) a rat skeleton (54, 34, D:1) a +0 dagger 4 stones a kobold skeleton Level 2 of the Dungeon (5, -14, D:2) a +2 flail of protection an orc skeleton (6, -18, D:2) a spider talisman (11, -8, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (23, -21, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (24, -21, D:2) a +0 dagger a +0 club (31, -16, D:2) a hobgoblin skeleton (32, -11, D:2) a bat skeleton (35, -28, D:2) a rat corpse (skeletalised by now) (36, -6, D:2) a bat corpse (skeletalised by now) (37, 2, D:2) a scarab talisman (45, -16, D:2) a +0 spear (47, -1, D:2) 5 poisoned darts (47, 6, D:2) a parchment of Foxfire Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (17, -19, D:3) a +0 sling (17, -14, D:3) a hobgoblin skeleton (19, -15, D:3) a hobgoblin skeleton (24, -11, D:3) a +0 short sword a goblin skeleton (26, -19, D:3) a +0 club (28, 6, D:3) a +0 whip (29, -31, D:3) a +0 club (29, 5, D:3) a +0 leather armour a +0 short sword a +0 flail a +0 club a +0 club a goblin skeleton an orc skeleton an orc skeleton (30, -13, D:3) a +0 scale mail (30, -6, D:3) a +0 dagger a goblin skeleton (30, -2, D:3) a +0 club a goblin skeleton (31, 0, D:3) a +0 short sword a +0 animal skin a +0 club a +0 dagger a goblin skeleton (32, -2, D:3) a +0 dagger (33, -27, D:3) a quokka skeleton (33, -19, D:3) a +0 ring mail (33, 0, D:3) a +0 club (34, 0, D:3) a +0 club a +0 sling (43, -16, D:3) a hobgoblin skeleton (44, -8, D:3) a boomerang a +0 war axe (45, -8, D:3) a +0 whip a +2 trident of flaming Level 4 of the Dungeon (0, 0, D:4) a maw talisman (6, 1, D:4) the rimehorn talisman of the Abyss {Will+ MP+5 Int+3 Stlth+} [rimehorn talisman] Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (32, 9, D:4) a +0 club a goblin corpse (skeletalised by now) (36, 51, D:4) a hobgoblin corpse (skeletalised by now) (50, 38, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (10, 5, D:5) an adder skeleton (16, -7, D:5) a hound skeleton (17, 11, D:5) a +1 helmet (22, -6, D:5) a +0 vampiric hand axe (32, -22, D:5) a +0 whip an orc corpse (skeletalised by now) (33, -17, D:5) 5 atropa-tipped darts (33, -14, D:5) a +0 robe (35, 6, D:5) a black bear skeleton (35, 7, D:5) a +3 trident of freezing a +0 trident a +0 dagger a +0 robe a +0 mace (36, 8, D:5) a +0 club an orc skeleton (38, -21, D:5) a +0 chain mail (39, -12, D:5) 12 gold pieces (39, -11, D:5) 17 gold pieces (39, -10, D:5) 13 gold pieces (39, -9, D:5) 10 gold pieces (39, -8, D:5) 21 gold pieces (46, -2, D:5) a quokka corpse (skeletalised by now) (49, 4, D:5) a parchment of Passage of Golubria Level 6 of the Dungeon (3, 1, D:6) a +1 short sword of flaming (10, -10, D:6) a +0 quarterstaff (15, 5, D:6) a +0 ring mail (27, 7, D:6) a +0 mace (31, -5, D:6) an iguana skeleton (33, -8, D:6) a +1 short sword of protection (33, -7, D:6) a +0 spear (34, 6, D:6) a +0 leather armour a +0 short sword (34, 7, D:6) a +1 flail of protection (35, 7, D:6) a +0 dagger a +0 dagger (36, 8, D:6) a +0 leather armour a +0 trident (36, 12, D:6) a +0 robe a +0 club (38, 11, D:6) a +0 club (39, 10, D:6) a +0 short sword (39, 11, D:6) a +0 giant club (39, 13, D:6) a +0 short sword 4 stones (40, 8, D:6) a +0 dagger a stone (40, 10, D:6) a +0 club 2 atropa-tipped darts (41, -7, D:6) a +0 leather armour (41, 9, D:6) a +0 short sword 4 poisoned darts (42, 9, D:6) a +0 short sword Level 7 of the Dungeon [Shop] Icotaval's Book Boutique a parchment of Detonation Catalyst (226 gold) a parchment of Sticky Flame (189 gold) a parchment of Call Canine Familiar (151 gold) a parchment of Launch Clockwork Bee (151 gold) a parchment of Ensorcelled Hibernation (113 gold) a parchment of Volatile Blastmotes (151 gold) a parchment of Freeze (75 gold) a parchment of Summon Hydra (302 gold) a parchment of Fireball (226 gold) a parchment of Sigil of Binding (151 gold) (0, 0, D:7) a +0 short sword (17, 36, D:7) a +2 devious dagger (18, 34, D:7) a +0 whip (19, 38, D:7) a +0 club (20, 34, D:7) a +0 dagger a +0 robe (21, 21, D:7) a +0 quarterstaff (26, 19, D:7) a +0 robe (26, 27, D:7) a +0 dagger a +3 short sword a +0 short sword 2 stones a +0 short sword 8 poisoned darts (26, 28, D:7) a +2 short sword of venom 3 poisoned darts (27, 27, D:7) a +0 short sword 5 stones (28, 28, D:7) a +0 club (39, -10, D:7) a +2 dagger of draining (42, -2, D:7) a +0 robe (45, 5, D:7) a +0 giant spiked club (45, 33, D:7) a +0 trident (51, 37, D:7) a +0 flail (57, 36, D:7) a +0 devious short sword a +0 short sword a +1 devious dagger a +0 whip 5 poisoned darts a +0 dagger 3 stones (58, 36, D:7) a +0 short sword a +0 short sword 3 poisoned darts (59, -1, D:7) a +0 ring mail (59, 27, D:7) a +0 dagger (59, 28, D:7) a +0 dagger a +0 short sword (60, 27, D:7) a +0 club 2 stones a +0 dagger 10 poisoned darts (61, 27, D:7) a +0 dagger 3 stones (61, 29, D:7) a +0 dagger 2 stones (65, 25, D:7) an inkwell talisman Level 8 of the Dungeon (5, 7, D:8) a +0 sling (7, -19, D:8) a +0 dagger a +0 robe (8, -7, D:8) a +0 flail (9, -19, D:8) a +0 flail (9, 11, D:8) a +0 short sword (9, 12, D:8) a +0 dagger a +0 robe (10, -20, D:8) a +0 mace a +0 leather armour (10, -19, D:8) a +0 club a +0 robe (10, 12, D:8) a +0 hand axe a +0 leather armour a +1 scimitar of flaming (11, -19, D:8) a +0 flail (14, -19, D:8) a +0 flail (17, -10, D:8) a +0 flail (20, -9, D:8) a +0 spear (33, 15, D:8) 4 atropa-tipped darts (38, -17, D:8) a +0 trident a +0 chain mail (38, -14, D:8) a +0 short sword a +0 leather armour (43, 12, D:8) a +0 whip (44, -8, D:8) a +0 spear (44, 12, D:8) a +0 whip (45, 13, D:8) a +0 trident a +0 ring mail (45, 14, D:8) a +1 halberd of pain (46, -14, D:8) a +0 club a +0 leather armour (46, -12, D:8) a +0 whip (48, -17, D:8) a +0 giant spiked club a +0 giant club (49, -11, D:8) a +0 falchion a +0 ring mail (51, -9, D:8) a +0 spear (51, -7, D:8) a +0 halberd (52, -4, D:8) a +0 whip (59, -16, D:8) a +0 short sword 4 stones (59, -15, D:8) a +0 short sword a curare-tipped dart (59, -14, D:8) a +0 club 3 stones (62, -11, D:8) 6 boomerangs Level 9 of the Dungeon (10, 4, D:9) a +0 helmet (14, 8, D:9) a staff of conjuration (16, 18, D:9) a +0 shortbow (18, -13, D:9) the +8 trident of Woe {drain, rCorr} rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +9. (18, -12, D:9) a +0 plate armour (18, -9, D:9) the ring "Kohiryv" {MP+9 Dex+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). a +5 ring of evasion a ring of see invisible (19, -10, D:9) the +9 arbalest "Baewenil" {heavy, ^Drain rN+ SInv Stlth+} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (22, 12, D:9) a scroll of noise (23, -11, D:9) a +1 orcbow of flaming (23, -3, D:9) a parchment of Tukima's Dance (24, 27, D:9) a +0 spear (25, -11, D:9) a +1 hand axe of holy wrath a +0 leather armour (26, 27, D:9) a +0 spear (28, -10, D:9) a +0 rapier a +0 ring mail (28, 29, D:9) a +0 giant club a +0 giant spiked club a +0 spear (33, 6, D:9) a +0 falchion (34, -13, D:9) a +0 dagger (38, -10, D:9) a +0 dire flail a +0 giant club (39, -12, D:9) a +0 flail a +0 scale mail (40, 8, D:9) a +0 dagger (41, -20, D:9) a +0 ring mail (43, -1, D:9) a +0 spear (49, 7, D:9) a +0 spear (53, -8, D:9) a +0 whip a +0 leather armour a +0 short sword (53, -7, D:9) a +0 short sword a +0 dagger a +0 robe (55, -8, D:9) 2 poisoned darts Level 10 of the Dungeon (1, 3, D:10) a +0 dagger a +0 robe (2, 1, D:10) a +0 hand axe a +0 leather armour (2, 2, D:10) a +0 short sword a +0 dagger a +0 robe (2, 3, D:10) a +0 flail (4, 0, D:10) a +0 leather armour (14, -20, D:10) a +0 robe (15, 2, D:10) a +0 dagger (24, -4, D:10) a +0 club a boomerang a +0 mace a +0 plate armour (25, -25, D:10) a +0 glaive (25, -6, D:10) a +0 short sword 2 boomerangs (25, -5, D:10) a +0 long sword a +0 short sword a +0 leather armour (36, -33, D:10) a parchment of Summon Ice Beast (47, -7, D:10) a +0 club Level 11 of the Dungeon (1, 6, D:11) a +0 giant club a +0 giant club a +0 halberd (10, 0, D:11) a +0 dagger a curare-tipped dart (10, 23, D:11) a +7 spear of venom a +0 scale mail 5 large rocks (10, 45, D:11) a +0 scale mail (11, 25, D:11) a +0 broad axe a +0 plate armour (12, 27, D:11) a +0 mace a +0 orcbow a +0 chain mail (13, 27, D:11) a +0 shortbow (14, 22, D:11) a +0 flail (15, -1, D:11) a +2 falchion of flaming (15, 22, D:11) the +6 dagger "Sant" {devious, rPois rF+ Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. (19, -1, D:11) a +0 club 6 poisoned darts (20, 26, D:11) a +0 spear a +0 ring mail (25, 25, D:11) 4 large rocks (30, 16, D:11) a +0 club a +0 scale mail (32, 16, D:11) a +0 club +0 storm dragon scales (35, 15, D:11) a +0 club (35, 16, D:11) a +0 dagger a +0 robe (37, 15, D:11) a +0 flail a +0 ring mail (38, 27, D:11) a +0 leather armour (46, 19, D:11) a +0 ring mail a +3 great sword of electrocution (46, 41, D:11) a scarab talisman (48, 27, D:11) a +0 chain mail (49, 1, D:11) a ring of magical power (51, 12, D:11) the +3 chain mail "Merromau" {Will+ Int+2 Stlth+} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It can be maximally enchanted to +8. (59, 22, D:11) a +0 great mace Level 12 of the Dungeon (19, -16, D:12) a +0 whip (20, -6, D:12) 5 poisoned darts (24, -16, D:12) a +0 mace (26, -16, D:12) a +0 scale mail (28, -20, D:12) a +0 giant club a +0 dire flail (42, -14, D:12) a +0 club a +0 leather armour (43, -14, D:12) a +0 short sword a +0 short sword a +0 plate armour (47, -7, D:12) a +0 club (48, -7, D:12) a +0 short sword of holy wrath (49, -6, D:12) a +0 short sword 4 stones (49, -5, D:12) a +0 dagger a +0 robe Level 13 of the Dungeon [Shop] Woruskaux's Armour Shop the +4 scale mail of Zintoz {rN+ Regen+} (528 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It can be maximally enchanted to +6. the +5 scale mail of Jigsaw {-Tele Harm rPois Will+} (582 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rPois: It protects you from poison. Will+: It increases your willpower. It can be maximally enchanted to +6. a +1 leather armour of fire resistance (210 gold) a +2 leather armour of poison resistance (240 gold) the +2 pair of boots of Space {*Slow rElec MP+4 Str+6} (658 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Str+6: It affects your strength (+6). It cannot be enchanted further. the scarf of the Transparent God {+Inv, Rampage} (255 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. the +1 leather armour "Xuwipy" {rN+ Regen+ MP+11} (619 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. MP+11: It affects your magic capacity (+11). It can be maximally enchanted to +3. a +1 ring mail of fire resistance (240 gold) +2 storm dragon scales (1155 gold) a +1 scale mail of poison resistance (195 gold) a +3 plate armour of willpower (600 gold) [Shop] Miavisuw's Antique Armour Shoppe a +1 chain mail of willpower (324 gold) a +2 plate armour of fire resistance (630 gold) a +4 chain mail of fire resistance (594 gold) a +1 ring mail of fire resistance (288 gold) a +3 chain mail of command (504 gold) (0, 0, D:13) a +0 shortbow (6, 16, D:13) a +0 flail (8, 14, D:13) a +0 pair of boots (31, -3, D:13) the +1 ring mail of the Terrible Barracuda {-Tele Harm Dex+7} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Dex+7: It affects your dexterity (+7). It can be maximally enchanted to +5. the Ecumenical Temple an ice cave (0, 0, IceCv) the ring "Lema" {+Blink AC+4} [ring of protection] +Blink: It lets you blink. AC+4: It affects your AC (+4). (unseen) (1, -1, IceCv) the ring of Spite {rF+ rCorr} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (1, 0, IceCv) a ring of protection from fire (1, 1, IceCv) 16 gold pieces (2, -1, IceCv) a ring of wizardry (2, 0, IceCv) a ring of wizardry (2, 1, IceCv) 15 gold pieces (3, 0, IceCv) 23 gold pieces (3, 1, IceCv) 11 gold pieces (10, 21, IceCv) a +1 ring mail of fire resistance (12, 19, IceCv) a +0 executioner's axe of freezing