seba the Dungeon (0, 0, D) a book of the Grave (1, 33, D) a +1 dire flail of protection (1, 34, D) a hive talisman (2, -5, D) a staff of alchemy (2, 14, D) a ring of poison resistance (2, 15, D) a riddle talisman (2, 33, D) the +9 spear of the Solstice {holy, *Rage Fly Will+ Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (2, 34, D) the +8 lajatang of Jafoocsu {venom, +Blink Str+3 Int+4} +Blink: It lets you blink. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (3, 15, D) a +0 mace of holy wrath a +4 scale mail of fire resistance (3, 33, D) a +1 demon whip of venom a riddle talisman (3, 34, D) a +1 glaive of flaming +0 fire dragon scales (3, 36, D) a +0 demon whip (4, -16, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -15, D) a +5 lajatang (4, -14, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, -4, D) a +2 mace of holy wrath (4, -3, D) 5 large rocks a +2 shortbow of freezing a +1 crystal plate armour (4, 1, D) a +3 leather armour of cold resistance (4, 16, D) a +0 antimagic glaive (4, 31, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (4, 32, D) a book of Necromancy (4, 34, D) a +2 vampiric demon whip an amulet of magic regeneration (5, -16, D) a +5 quick blade a +5 rapier a +5 dagger (5, -15, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -14, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -13, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -11, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -10, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -5, D) a quicksilver dragon skeleton (5, -4, D) a +1 dagger of venom a staff of alchemy (5, 14, D) a +3 leather armour of willpower (5, 33, D) a +0 heavy great mace a +2 spear of flaming (5, 35, D) a +4 battleaxe of venom a salamander corpse (skeletalised by now) (5, 37, D) a +2 demon whip of freezing (6, -4, D) the +2 rapier "Copoenko" {chaos, *Rage Int+5 Dex+3 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (6, -3, D) an iron dragon skeleton (6, 0, D) a stone giant skeleton an iron dragon skeleton (6, 14, D) a staff of fire (6, 15, D) the staff of Baebanan {rC+ Int-4 Conj Summ Earth} [staff of conjuration] rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. a phantom mirror (6, 35, D) a +3 plate armour of cold resistance a +2 glaive of flaming +0 fire dragon scales (6, 36, D) a +2 glaive of flaming +0 fire dragon scales (7, -1, D) a staff of alchemy quicksilver dragon scales (7, 2, D) a +0 mace (7, 14, D) a +4 plate armour of cold resistance (7, 16, D) a +5 eudemon blade of holy wrath a staff of earth (7, 32, D) a +0 short sword of venom the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. a hell hog corpse (skeletalised by now) (7, 34, D) the +7 glaive of Terror {reap, rF+ rCorr Int-5 Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (7, 35, D) a +4 demon whip of draining a hellephant corpse (skeletalised by now) (7, 40, D) a +2 demon whip of draining (8, -16, D) a +0 shortbow a +0 leather armour (8, -1, D) a +0 flail 4 large rocks a stone giant skeleton a quicksilver dragon skeleton (8, 14, D) a staff of cold (8, 15, D) a +0 tower shield a staff of fire (8, 32, D) a hellephant corpse (skeletalised by now) (8, 36, D) a +6 ring of intelligence the amulet "Nijuymir" {Acrobat Dex+3 Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a ring of wizardry an amulet of magic regeneration a ring of ice the amulet of Tounil {Reflect Rampage rCorr Int-3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SH+5: It affects your SH (+5). the amulet "Qituis" {Reflect Will++ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Will++: It greatly increases your willpower. SH+5: It affects your SH (+5). a ring of protection from cold the ring "Aniy" {rElec rPois rC- Slay+4 Stlth+} [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. a ring of magical power the amulet of Contentment {Spirit ^Fragile Regen+ rCorr SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a ring of fire the ring "Naikk" {rN+ Dex+3} [ring of positive energy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the amulet "Qeptos Argha" {Rampage rC+ Regen+ Str+2 Dex+2} [amulet of regeneration] Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (9, -4, D) the +2 leather armour "Yjouk" {^Drain +Inv rPois Str+3} ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. rPois: It protects you from poison. Str+3: It affects your strength (+3). a +5 sling of flaming (9, 32, D) an amulet of guardian spirit +1 fire dragon scales a +1 demon whip of flaming an oni corpse (skeletalised by now) (9, 36, D) a +0 dagger of electrocution (9, 37, D) a +2 great sword of flaming (9, 39, D) a +2 vampiric demon whip a fire giant corpse (skeletalised by now) (10, -4, D) a +5 hand cannon a +3 tower shield the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the ring "Xaha" {Will+ AC+4 Int+3} [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). the ring "Lon Zaif" {Fly Slay+4} [ring of slaying] Fly: It grants you flight. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +6 ring of strength a ring of wizardry the ring of Esmo {rF+ Int+2} [ring of protection from fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a ring of resist corrosion a ring of willpower an amulet of magic regeneration a +6 ring of dexterity a +5 ring of evasion a +0 pair of gloves of hurling (10, 14, D) a +4 ring mail of cold resistance (10, 15, D) a staff of air (10, 16, D) a +2 ring mail of cold resistance a +7 orcbow of flaming a hell hound skeleton (10, 33, D) a +2 vampiric dagger a +3 demon whip of venom a +1 ring mail of poison resistance (10, 34, D) a +1 glaive of flaming a +1 glaive of flaming a +2 demon whip of draining a +5 great sword of protection a +4 hand cannon of draining (10, 37, D) +1 fire dragon scales a +0 demon whip an oni corpse (skeletalised by now) (11, -18, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -14, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 14, D) a book of Misfortune a +3 leather armour of fire resistance (11, 20, D) a staff of earth a +2 demon blade of electrocution a +0 ring mail (11, 31, D) a staff of cold (11, 32, D) a +5 heavy spear (11, 33, D) a +1 demon whip of venom a +2 whip of pain (11, 34, D) +1 fire dragon scales the +8 flail of Dullness {venom, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (11, 36, D) an oni corpse (skeletalised by now) (12, -18, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, -4, D) a dragon-coil talisman (12, -3, D) a maw talisman 3 large rocks a +3 hand axe of draining a +1 dagger of venom (12, 32, D) a sack of spiders (12, 34, D) a +0 vampiric demon whip (12, 37, D) a +1 glaive of flaming (13, -3, D) the +7 short sword "Bodi" {flame, Str+4 Int+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (13, 15, D) a staff of conjuration a staff of cold the +1 leather armour of the Wumpus {rN+ Regen+ rCorr} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (13, 16, D) a book of Lightning (13, 17, D) the scarab talisman of Qegg {rF+} [scarab talisman] rF+: It protects you from fire. (13, 33, D) a +1 sling of draining (13, 34, D) the staff of the Gnashing Augurer {rPois rN+ Earth} [staff of earth] rPois: It protects you from poison. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. (14, 18, D) a +2 falchion of holy wrath a demonspawn skeleton (14, 32, D) a +2 scimitar of freezing (14, 33, D) a +2 demon whip of flaming a +0 demon whip (14, 34, D) a +3 great sword of protection the staff "Zuvotoel" {rN+ Will+ Conj Air} [staff of conjuration] rN+: It protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (15, -1, D) a stone giant skeleton (15, 13, D) a staff of fire (15, 32, D) a +2 leather armour of poison resistance (15, 33, D) a +4 scale mail of fire resistance (15, 34, D) a staff of air (16, 14, D) a +0 leather armour of poison resistance (19, 30, D) a staff of cold (19, 31, D) a book of Ice (20, -18, D) a +1 heavy war axe (20, -17, D) a staff of air (20, -2, D) a +2 dagger of speed (20, 14, D) a +0 helmet of intelligence (20, 15, D) a +1 dagger of freezing (20, 30, D) the +0 sling "Qadenlac" {flame, rF+ rN+ Str+5 Int-3} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). (20, 32, D) the +7 short sword "Qejivoac" {freeze, *Rage rN+ Int+2 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (21, -18, D) the +5 ring mail "Iciej" {Rampage rF- rN+ Int+5} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (21, -17, D) the +7 dagger "Bosunuap" {drain, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (21, -2, D) a +0 great sword a +0 chain mail (21, 0, D) a +2 great sword a +0 plate armour (21, 14, D) a staff of cold (21, 15, D) a +0 plate armour of cold resistance (21, 31, D) a staff of alchemy (21, 32, D) a +3 great mace of flaming a +0 plate armour a +0 flail the +2 troll leather armour of Fiedof {Harm rElec Will- Regen+ Int+3} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). the +0 robe "Ygraomejy" {rN+ Str+3 SInv} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (21, 33, D) a +2 ring mail of fire resistance (22, -18, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a cane toad corpse (skeletalised by now) (22, -17, D) a +4 glaive of venom (22, -15, D) a water moccasin corpse (skeletalised by now) (22, -2, D) a +0 flail the +0 ring mail of Zin's Outrage {Str+8} Str+8: It affects your strength (+8). a staff of air (22, 1, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (22, 15, D) the +6 halberd "Widowermaker" {protect, *Corrode +Blink rC+} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC+: It protects you from cold. (22, 29, D) the +1 battleaxe "Afunas" {reap, *Corrode rElec Will++} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (22, 30, D) a +0 dagger (22, 34, D) the +10 war axe of Komi {elec, *Slow rElec Will+++ SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. a +0 robe (22, 35, D) a +0 robe (23, -18, D) an orb of energy (23, -17, D) a +1 demon whip of electrocution (23, -3, D) a staff of earth (23, 14, D) a staff of alchemy (23, 30, D) the +2 mace of Defence {drain, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (23, 31, D) a +5 giant spiked club (23, 34, D) a +0 robe a +0 robe (24, -18, D) a +0 quarterstaff a +0 animal skin a +0 ring mail of fire resistance (24, -13, D) a wyvern corpse (skeletalised by now) (24, -2, D) a staff of earth (24, 0, D) the +0 plate armour of Naskec {Harm Dex+3} Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). a +0 glaive (24, 2, D) a +0 robe (24, 15, D) a +5 spear of freezing (24, 16, D) an Everburning Encyclopedia (24, 31, D) the +6 war axe "Coirocra" {antimagic, rElec rN+ Int+2 Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (24, 32, D) the Quarto of Formulae and Lamentation Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Sublimation of Blood Necromancy 2 c - Irradiate Conjuration/Alchemy 5 d - Haunt Necromancy/Summoning 7 (24, 34, D) a +0 dagger a +0 halberd a +0 plate armour a human skeleton (25, -18, D) the +0 troll leather armour of Greed {Regen+ Str+3 Dex+3 Slay+2} Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (25, -17, D) a komodo dragon corpse (skeletalised by now) (25, -16, D) a dream sheep corpse (skeletalised by now) (25, -14, D) a +0 broad axe (25, -12, D) a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (25, -1, D) a +2 arbalest of draining a +0 battleaxe a +0 plate armour a +3 chain mail of willpower (25, 1, D) the amulet "Feuteung" {rN+ Regen+ RegenMP+ MP+9} [amulet of magic regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. MP+9: It affects your magic capacity (+9). an amulet of regeneration a ring of protection from cold a ring of positive energy a ring of positive energy an amulet of the acrobat a ring of fire (25, 14, D) a +1 leather armour of poison resistance (25, 15, D) the ring of Mysticism {rElec Dex+3 SInv} [ring of see invisible] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a staff of fire (25, 16, D) a +0 dagger of venom (25, 32, D) the +9 dagger of Tofesuel {flame, *Corrode Fly Int+10} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Int+10: It affects your intelligence (+10). (26, -18, D) a +4 arbalest of freezing (26, -16, D) a komodo dragon corpse (skeletalised by now) (26, -12, D) a +0 animal skin (26, -10, D) a +0 animal skin a +1 quarterstaff of holy wrath (26, -2, D) a +0 robe a +0 battleaxe (26, 14, D) the +1 ring mail "Nuasmapni" {Dex+4} Dex+4: It affects your dexterity (+4). (26, 30, D) a +2 great mace a +0 plate armour a +2 whip of venom (26, 31, D) a +0 short sword (26, 32, D) a +1 broad axe of draining the +7 morningstar of Valour {elec, Str+2} Str+2: It affects your strength (+2). (26, 33, D) a staff of fire a +0 robe (26, 35, D) a +0 plate armour a +1 great mace a +0 battleaxe (26, 37, D) a +0 great sword of freezing (27, -18, D) a +1 trident of pain (27, 2, D) the +5 war axe of Entrepreneurial Spirit {vamp, Str+5} Str+5: It affects your strength (+5). a +0 chain mail (27, 14, D) a +4 falchion of draining (27, 30, D) the ring of the Moon {rF+ rN+ Wiz Str+3} [ring of wizardry] rF+: It protects you from fire. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). the amulet of the Forsaken Ships {Acrobat rC+ Will++} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Will++: It greatly increases your willpower. the ring of Heuka {Fly rF+ Will+ Str-3 Int+5} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). the ring "Ylatroju" {rElec rPois rF+ rN+ Int+4} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +0 dagger (27, 31, D) the +4 great sword of Hard Scrabble {speed, MP+7 Str+7 Int+3} MP+7: It affects your magic capacity (+7). Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). a +0 robe (27, 32, D) a +0 hand axe of electrocution (27, 33, D) a +0 plate armour a +3 battleaxe of draining a +1 heavy battleaxe a +0 chain mail (27, 37, D) a +0 plate armour a +0 robe (28, -16, D) a +2 leather armour of cold resistance (28, -11, D) a spriggan corpse (skeletalised by now) (28, -3, D) a staff of alchemy (28, -1, D) a staff of cold the +5 falchion of Dithmenos's Wrath {flame, *Slow rN++ Str-3 Int+3} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (28, 14, D) a +3 long sword of freezing (28, 15, D) the +8 longbow of Eternal Harmony {antimagic, Str+3} Str+3: It affects your strength (+3). (28, 16, D) a +0 war axe of electrocution (28, 30, D) the +1 battleaxe of Midwinter {spect, Int+5} Int+5: It affects your intelligence (+5). (28, 31, D) a +1 great mace of flaming a +0 plate armour a staff of death (28, 32, D) a +1 mace of venom (29, -18, D) a +1 arbalest of freezing (29, -13, D) a +0 robe (29, -1, D) a +2 dagger of venom (29, 14, D) a staff of fire (29, 15, D) a +0 sling of freezing (29, 31, D) a +1 heavy longbow a staff of death (29, 32, D) a staff of death a +0 plate armour (30, -18, D) the staff "Killer Bee's Foe" {^Drain Dex+5 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (30, -17, D) a +4 halberd of freezing a +2 sling of draining (30, -1, D) the +4 chain mail of the Distant Future {-Tele rPois rN+ rCorr} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (30, 14, D) a staff of cold a staff of conjuration (30, 30, D) a +2 battleaxe a +0 dagger a staff of cold a +2 heavy shortbow (31, 30, D) a +5 giant club (31, 38, D) a +0 robe a +0 chain mail a +3 halberd a +0 plate armour (32, 30, D) the +4 chain mail of Ypnasi Zaeth {Harm rPois rN+ SInv} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (32, 32, D) the rimehorn talisman "Vubinyn" {Rampage rPois Will- Dex+3} [rimehorn talisman] Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (32, 35, D) a +0 dagger a +0 robe a +2 dagger of speed (33, 30, D) a staff of alchemy a +3 trident of protection (33, 31, D) a staff of earth a +0 robe a +0 dagger (33, 32, D) a +0 short sword a +2 plate armour of cold resistance the +0 longbow of Conscience {chaos, Will+ MP+8} Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). (33, 33, D) a +0 great mace a +0 chain mail (34, 30, D) a +5 shortbow (34, 32, D) a staff of alchemy (35, -17, D) a merfolk corpse (skeletalised by now) (35, -1, D) a +0 ring mail (35, 10, D) a +6 ring of intelligence a ring of ice (36, -18, D) a +0 orcbow of freezing (36, -15, D) a +0 rapier a +0 robe (36, -3, D) a staff of alchemy a +0 club the staff of Riedeki {rElec rF+ rC+ Dex+3 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the goblin corpse of Ijyb (skeletalised by now) (36, -1, D) a +0 hat (37, -18, D) a +0 trident 2 boomerangs a +1 kite shield of protection a +0 spear a merfolk corpse (skeletalised by now) (37, -17, D) a +2 demon trident of freezing (37, -15, D) the +6 falchion of Ashenzari's Hope {drain, Fly Dex+2} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). a merfolk corpse (skeletalised by now) (37, -5, D) a +0 short sword (37, 11, D) a +3 leather armour of fire resistance (38, -17, D) a +0 robe a +1 rapier of speed a +0 trident (38, -16, D) a +2 spectral quarterstaff a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (38, -14, D) a +0 robe the +1 orcbow "Luipic" {chaos, MP+8 Int+6 Dex-4} MP+8: It affects your magic capacity (+8). Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). (38, -3, D) a +6 eveningstar of draining a +0 plate armour a +0 kite shield of reflection the human corpse of Donald (skeletalised by now) (38, 11, D) a +3 dagger of freezing (39, -17, D) a +0 trident (39, -13, D) a +0 robe (39, -3, D) a staff of conjuration (39, -2, D) a +0 heavy arbalest a staff of alchemy a +2 scale mail of cold resistance the human corpse of Josephine (skeletalised by now) (39, 0, D) a +1 great mace of draining a +0 scale mail (39, 2, D) a +3 lajatang of pain a +0 robe the spriggan corpse of Agnes (skeletalised by now) (39, 10, D) a staff of conjuration the staff "Dygru" {rN+ Str+3 Int+2 Earth} [staff of earth] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (39, 13, D) the +6 scale mail of Sonereu {+Blink rC+ Int+3} +Blink: It lets you blink. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (39, 32, D) a +1 robe of willpower (40, -17, D) a +0 spear (40, -14, D) a merfolk corpse (skeletalised by now) (40, -4, D) a +0 scale mail of cold resistance (40, -3, D) the +8 demon trident "Rift" {distort, reach+} (40, -2, D) a +1 scimitar of flaming (40, 10, D) the +7 sceptre of Torment {pain, torment} (40, 15, D) a raiju corpse (skeletalised by now) (40, 31, D) the blade talisman of Zealous the Good {rPois rC+ MP+7} [blade talisman] rPois: It protects you from poison. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). a +0 short sword (40, 32, D) a +0 long sword a book of Touch (40, 33, D) a +2 long sword of holy wrath a purple draconian corpse (skeletalised by now) (41, -18, D) a +0 leather armour (41, -17, D) a staff of alchemy (41, -12, D) a +0 trident (41, -3, D) a +2 leather armour of poison resistance a +0 quarterstaff (41, -2, D) a +0 sling a staff of earth a +1 longbow of flaming a +0 barding (41, 1, D) a +0 leather armour a +0 rapier a +0 robe a +0 dagger the human corpse of Eustachio (skeletalised by now) (41, 30, D) a +0 rapier (41, 31, D) a +0 morningstar (41, 32, D) a +0 dire flail a +0 mace (41, 33, D) the +6 war axe of the Burning Scorpion {venom, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (42, -17, D) a +6 vampiric trident (42, -16, D) a +0 robe a +0 rapier (42, -3, D) a staff of earth (42, 10, D) the +7 captain's cutlass {speed, disarm} (42, 11, D) a +2 robe of cold resistance (42, 30, D) a +0 flail (42, 31, D) a +0 hand axe (42, 32, D) a +2 sling of flaming a +0 cloak a +0 dagger a yellow draconian corpse (skeletalised by now) (42, 34, D) the +3 halberd "Asyi" {elec, rElec} rElec: It insulates you from electricity. a red draconian corpse (skeletalised by now) (42, 36, D) a +0 halberd a red draconian corpse (skeletalised by now) (43, -18, D) the staff "Orb Guardian's Curse" {*Corrode ^Drain Will+++ Earth Alch} [staff of earth] *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. Will+++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (43, -17, D) a +1 chain mail of willpower (43, -2, D) a +1 whip of flaming a +0 robe (43, 30, D) First Steps in Witchcraft Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Foxfire Conjuration/Fire 1 c - Shock Conjuration/Air 1 the +1 robe of the Harvest {rC+ Slay+3 Stlth+} rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (43, 32, D) a +2 flail of venom a +3 hand axe a white draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (43, 33, D) a +6 falchion of holy wrath an amulet of reflection a +0 dire flail a purple draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (43, 36, D) a +0 scimitar a +0 falchion of protection (44, -17, D) a +4 long sword of electrocution 3 silver javelins a +2 scale mail of poison resistance (44, 2, D) the human corpse of Prince Ribbit (skeletalised by now) (44, 11, D) a +1 double sword of protection (44, 15, D) a blink frog corpse (skeletalised by now) (44, 30, D) a +2 great sword of electrocution a +0 cloak a +2 scale mail of cold resistance (44, 31, D) a +3 giant spiked club (44, 34, D) a +0 long sword (44, 36, D) a +0 cloak a +0 scimitar (44, 37, D) a +0 scimitar a green draconian corpse (skeletalised by now) (45, -5, D) a ring of protection from cold an amulet of guardian spirit a ring of ice (45, -3, D) a staff of fire (45, 10, D) a +0 spear of venom (45, 31, D) a +0 morningstar a +0 dire flail the staff "Lanaplui" {rPois rN+ rCorr Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. a talisman of death (45, 33, D) the ring of Jeuk {rC++ MP+9 Int+3} [ring of magical power] rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). a ring of magical power the ring "Jobla" {rF- Int+9 Dex+5} [ring of intelligence] rF-: It makes you vulnerable to fire. Int+9: It affects your intelligence (+9). Dex+5: It affects your dexterity (+5). an amulet of the acrobat an amulet of reflection a +0 scimitar a +2 orcbow of freezing a book of Misfortune a +0 war axe a +7 halberd of flaming a +0 trident a +0 battleaxe a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (45, 35, D) a +2 halberd of protection (45, 36, D) a +0 flail (46, 30, D) a +0 whip the Opusculum on Bruises Spells Type Level a - Static Discharge Conjuration/Air 2 b - Flame Wave Conjuration/Fire 4 c - Freezing Cloud Conjuration/Ice/Air 5 a yellow draconian corpse (skeletalised by now) (47, 29, D) a +0 short sword (47, 30, D) a +0 scimitar a +0 cloak a staff of conjuration a purple draconian corpse (skeletalised by now) (47, 34, D) a +0 whip a +0 cloak a +0 long sword the +4 dagger of Zasif {venom, rC+ Int+3 Dex+5 SInv} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. a +0 cloak a yellow draconian corpse (skeletalised by now) (47, 35, D) a +0 war axe a +0 cloak a purple draconian corpse (skeletalised by now) (47, 36, D) a +0 short sword a +0 vampiric rapier a green draconian corpse (skeletalised by now) (48, 34, D) a +0 cloak a +0 mace a red draconian corpse (skeletalised by now) (49, 32, D) a +2 cloak a +0 rapier a +0 dagger (49, 34, D) the +7 scimitar "Qethugu" {vamp, rPois Str+7 Int-2 Dex+2} rPois: It protects you from poison. Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). a +0 cloak a +2 vampiric broad axe a +0 trident a green draconian corpse (skeletalised by now) (49, 35, D) a +3 heavy great mace a +0 cloak a purple draconian corpse (skeletalised by now) (50, -18, D) a staff of fire (50, -17, D) the staff of Duty {rElec rC+ rCorr Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (50, -6, D) the +1 giant club of the Inquisitive Yaks {freeze, Int+5} Int+5: It affects your intelligence (+5). (50, -5, D) a glowing shapeshifter corpse (skeletalised by now) (50, 18, D) a +0 morningstar of protection (50, 19, D) 5 large rocks (50, 30, D) a +0 cloak a book of the Warp a +0 trident a +1 scimitar of holy wrath a +0 long sword a +0 trident the staff "Ruk Rosua" {rElec rC+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. a white draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (50, 32, D) a +0 hand axe a +0 cloak a staff of death a +0 partisan a +0 rapier a +0 cloak a staff of conjuration a purple draconian corpse (skeletalised by now) (50, 34, D) a +0 cloak a green draconian corpse (skeletalised by now) (51, -18, D) a staff of conjuration (51, -15, D) a +0 hand axe a basilisk corpse (skeletalised by now) (51, -13, D) a spriggan corpse (skeletalised by now) (51, -5, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (51, -2, D) a shapeshifter corpse (skeletalised by now) (51, 9, D) a +0 spear a guardian serpent corpse (skeletalised by now) (51, 19, D) a +2 battleaxe a +0 chain mail a +0 arbalest a staff of alchemy a human corpse (skeletalised by now) (51, 20, D) a +2 heavy battleaxe 3 large rocks (51, 30, D) a +0 short sword a +0 long sword (51, 36, D) a +0 cloak (52, -18, D) a +1 short sword of venom (52, -17, D) a +3 leather armour of willpower (52, -16, D) a hydra corpse (skeletalised by now) (52, -12, D) a +0 animal skin a +0 robe (52, -6, D) the +2 robe "Muonkewe" {rPois rCorr SInv} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (52, -4, D) a glowing shapeshifter corpse (skeletalised by now) (52, 6, D) a staff of fire (52, 7, D) the +0 leather armour "Pin Edghosi" {rF+ rN++ Dex+4} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). a +0 whip a +0 robe a +2 pair of boots of stealth a naga corpse (skeletalised by now) (52, 30, D) a +4 ring mail of cold resistance a red draconian corpse (skeletalised by now) (52, 31, D) a staff of cold a +1 cloak a +1 double sword of holy wrath a +0 pair of boots of rampaging a +0 short sword a white draconian corpse (skeletalised by now) (52, 32, D) a +0 trident a +0 cloak a +2 rapier of draining a +0 cloak a +1 whip of flaming a green draconian corpse (skeletalised by now) (52, 36, D) a +0 halberd (53, -18, D) a staff of cold (53, -17, D) a +1 war axe of venom (53, -6, D) a +1 leather armour of fire resistance (53, -5, D) a +2 mace of holy wrath (unseen) (53, -1, D) a very ugly thing corpse (skeletalised by now) (53, 5, D) a +2 chain mail of willpower (53, 18, D) a +2 rapier of electrocution a +0 arbalest a +2 scale mail of cold resistance (53, 22, D) a +6 ring of dexterity (53, 24, D) a +0 broad axe (still there?) a +2 great mace of draining (still there?) (53, 31, D) a +0 cloak a There-And-Back Book a +0 long sword a +0 dagger a green draconian corpse (skeletalised by now) (53, 34, D) a +2 heavy spear the +10 dagger of Due Proportion {reap, Fly} Fly: It grants you flight. a +0 rapier a +0 cloak (53, 35, D) a +0 long sword a +3 long sword of holy wrath a yellow draconian corpse (skeletalised by now) (54, -15, D) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (54, -5, D) a glowing shapeshifter corpse (skeletalised by now) (54, 7, D) a staff of fire a guardian serpent corpse (skeletalised by now) (54, 8, D) a ball python corpse (skeletalised by now) (54, 14, D) a ball python corpse (skeletalised by now) (54, 32, D) a +0 halberd (55, -18, D) a staff of earth (55, -2, D) an ugly thing corpse (skeletalised by now) (55, 6, D) the staff of the Beast {rElec Dex+3 Ice Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (55, 7, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (55, 18, D) a staff of death (55, 20, D) a +0 plate armour a +1 great mace a +0 glaive a +0 plate armour (55, 22, D) a +0 chain mail a +3 glaive (55, 23, D) a +0 plate armour (55, 31, D) a +0 halberd (55, 33, D) a staff of alchemy (56, -18, D) the +1 longbow of Tension {freeze, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (56, -15, D) a +0 robe a komodo dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (56, -6, D) a ring of positive energy (56, -4, D) a +2 flail of protection (unseen) (56, 20, D) a +0 plate armour (57, -18, D) a +5 ring of evasion (57, -16, D) a +0 rapier a +0 animal skin (59, 30, D) a +2 heavy morningstar (59, 31, D) the +1 robe of Olingiw {Int+7 Dex+3} Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). (60, 18, D) a book of Weapons (60, 19, D) a +3 trident of freezing (60, 30, D) a +0 heavy bardiche (60, 31, D) Eluhod's Catalogue of Chemistry Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Fulminant Prism Conjuration/Alchemy 4 c - Irradiate Conjuration/Alchemy 5 d - Fulsome Fusillade Conjuration/Alchemy 8 (61, 18, D) a +1 scale mail of willpower (61, 19, D) the +0 robe of Suiwaur {rF- Int+4} rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). (61, 24, D) a +0 hand axe a +0 leather armour (61, 29, D) a +2 vampiric trident (61, 30, D) a +3 mace of protection (62, -18, D) a staff of air (62, 19, D) a +2 heavy sling (62, 29, D) a staff of fire (62, 30, D) a book of Flames (62, 31, D) the +4 chain mail of Fec Jiol {Fly Int+4 Slay-5 Stlth+} Fly: It grants you flight. Int+4: It affects your intelligence (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth+: It makes you more stealthy. (63, -18, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a staff of fire (63, -17, D) a +2 ring mail of fire resistance (63, -16, D) a yak corpse (skeletalised by now) (63, -10, D) a staff of alchemy (63, -9, D) a +0 heavy orcbow (63, -1, D) a +2 great sword of flaming (63, 1, D) a +0 trident (63, 5, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 8, D) a staff of cold (63, 9, D) a +0 rapier (still there?) a +0 robe (still there?) the +5 whip of Inference {flame, rPois rF- rC- Stlth+} (still there?) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. an elf corpse (skeletalised by now) (still there?) (63, 10, D) a +0 short sword a +0 robe a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 19, D) a +1 plate armour of poison resistance (63, 29, D) a +2 spear of venom (64, -18, D) a +2 spectral giant spiked club (64, -10, D) a +1 longbow of freezing (unseen) (64, -1, D) a +2 shortbow of draining (64, 2, D) a +0 trident (64, 3, D) a +0 trident (64, 9, D) a +3 broad axe of electrocution (64, 13, D) a +1 trident of venom (64, 14, D) a +1 heavy war axe (64, 29, D) a +4 whip of pain (64, 31, D) the riddle talisman of Impermeability {Dex+4 Slay+2} [riddle talisman] Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (64, 32, D) the +1 chain mail "Figac" {rPois} rPois: It protects you from poison. (65, -2, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (65, -1, D) a centaur corpse (skeletalised by now) (65, 3, D) 3 large rocks a cyclops corpse (skeletalised by now) (65, 8, D) the staff "Jaipuoc" {*Corrode rC+ Int+8 Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+8: It affects your intelligence (+8). Ice: It increases the power of your Ice spells. (65, 9, D) a +5 bardiche of distortion (65, 12, D) a +2 mace of protection (unseen) (65, 29, D) the +7 war axe of Dissolution {flame, rElec rC+ SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. (65, 30, D) the +2 troll leather armour of Ennui {rN+ Will- Regen+ SInv} rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (65, 31, D) a phantom mirror (65, 32, D) a +2 heavy triple crossbow (66, -1, D) a +0 shortbow (66, 8, D) a +0 demon blade of pain (66, 10, D) a +0 rapier a +0 robe (66, 29, D) the +1 cloak of Modesty {rElec} rElec: It insulates you from electricity. (66, 30, D) a sack of spiders (67, 30, D) a ring of poison resistance (67, 32, D) a Treatise on Traps (68, -18, D) a staff of conjuration (unseen) (68, 29, D) a +2 arbalest of freezing (68, 30, D) a book of Winter (69, -18, D) a +2 scimitar of holy wrath (69, 18, D) a +0 scale mail (69, 19, D) a +0 arbalest (69, 29, D) a +0 tower shield of positive energy (69, 30, D) a +3 battleaxe of flaming (69, 31, D) a +3 glaive of venom (70, -18, D) a +2 chain mail of cold resistance (70, 18, D) a ring of positive energy (70, 29, D) a book of Spatial Translocations (70, 31, D) a +1 short sword of freezing (71, -10, D) a +1 rapier of holy wrath (71, -9, D) a +4 ring of protection (71, 19, D) a +0 dire flail a +0 arbalest the +2 dagger of Nyqoamodgh {flame, Str+10 Dex-4} Str+10: It affects your strength (+10). Dex-4: It affects your dexterity (-4). (71, 30, D) a sack of spiders (71, 31, D) a +2 robe (72, -2, D) a +2 dire flail of protection (72, -1, D) a +6 ring of dexterity (72, 4, D) an adder corpse (skeletalised by now) (72, 8, D) a ring of wizardry (72, 9, D) a ring of magical power (72, 19, D) a +0 arbalest a staff of conjuration a yaktaur corpse (skeletalised by now) (72, 22, D) a +0 flail a +0 leather armour (72, 23, D) a +3 war axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (72, 29, D) the +1 mace of the Changing Gods {spect, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (72, 30, D) a staff of air (73, -9, D) a +5 ring of evasion (73, -2, D) a +0 kite shield of reflection (73, -1, D) a +0 flail a naga corpse (skeletalised by now) (73, 9, D) a staff of conjuration (73, 18, D) a +1 robe of positive energy (73, 19, D) a +6 ring of dexterity a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 29, D) a staff of conjuration (73, 30, D) a +3 plate armour of fire resistance (73, 31, D) a lightning rod (4/4) (74, 4, D) a +0 battleaxe a naga corpse (skeletalised by now) (74, 5, D) a +0 short sword (74, 8, D) a +4 mace of protection (74, 9, D) the +3 triple crossbow of Sunlight {freeze, rElec} rElec: It insulates you from electricity. (74, 18, D) a +0 heavy spear (74, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 29, D) a staff of air (74, 30, D) Hittymuo's Octavo of the Inferno Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Ignite Poison Fire/Alchemy 4 (75, 29, D) a book of Spatial Translocations (75, 31, D) a +0 orcbow of freezing (76, -17, D) a staff of conjuration (unseen) (76, 31, D) a +1 helmet of see invisible