seba the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of Ojih Etu {+Inv} [spider talisman] +Inv: It lets you turn invisible. a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a book of Scorching (60, 37, D) a staff of conjuration (unseen) (61, 0, D) the +1 robe "Xuxzuv" {MP+7 Int+3} MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). (61, 8, D) the +4 chain mail "Ceecezejenk" {rF++ Dex+4} rF++: It greatly protects you from fire. Dex+4: It affects your dexterity (+4). a staff of cold (61, 26, D) a +2 antimagic glaive (61, 37, D) a ring of ice (62, 1, D) a +2 vampiric dagger (62, 16, D) a +2 scimitar of electrocution (62, 17, D) the +7 sling of Revolt {heavy, rCorr} rCorr: It protects you from acid and corrosion. (62, 27, D) a +3 heavy broad axe (62, 29, D) a +4 battleaxe of freezing a +0 robe (62, 37, D) a scroll of brand weapon (63, 0, D) a +2 ring mail of poison resistance (63, 8, D) the staff "Poecwyre" {rN+ Int+2 Dex+2 Necro} [staff of death] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (63, 17, D) a staff of fire (63, 20, D) a +0 spear a black bear corpse a wolf corpse a spriggan corpse (63, 27, D) a +4 scimitar a +0 robe a +6 heavy sling (63, 37, D) a +6 ring of dexterity (64, 16, D) a staff of air (64, 17, D) a +3 lajatang of speed (64, 26, D) a staff of death (64, 27, D) the staff "Murmur" {rC+ rCorr Ice Alch} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (65, 20, D) a black bear corpse (65, 26, D) the staff "Panwoytt" {rPois rN++ MP+8 Summ Alch} [staff of alchemy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. MP+8: It affects your magic capacity (+8). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (67, 0, D) a +2 orcbow of draining (69, 0, D) a +1 troll leather armour (69, 8, D) a staff of air a +0 dagger (69, 9, D) a +0 robe (69, 36, D) a +0 leather armour of cold resistance (70, 9, D) a +1 plate armour of cold resistance (70, 10, D) a +0 flail a +0 short sword (70, 36, D) the +5 bardiche of Anxiety {venom, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (70, 37, D) +1 fire dragon scales (71, 11, D) a +0 falchion an orc corpse (skeletalised by now) (71, 16, D) a +2 long sword of flaming (71, 17, D) the +4 dagger of Mutilation {venom, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). the +6 flail of Voracious Honour {venom, rElec Int+6} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (71, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) a +6 ring of intelligence (71, 37, D) a staff of cold (72, 8, D) a +0 dagger (72, 9, D) a +6 ring of intelligence (72, 16, D) a +4 ring of slaying the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (72, 21, D) 3 large rocks a +0 trident (72, 26, D) a +6 ring of intelligence (72, 27, D) the +4 mace of Balance {freeze, *Slow Dex+2 Stlth+} *Slow: It may slow you when you take damage. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (72, 36, D) the +4 whip "Bosas" {flame, rPois rN+ Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (72, 37, D) the staff "Wiewemp" {rElec rF+ Summ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (73, 16, D) a +0 trident +0 shadow dragon scales (73, 27, D) the +10 quarterstaff "Killer Bee's Peril" {elec, rElec rF+ MP-4 Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. MP-4: It affects your magic capacity (-4). Str+3: It affects your strength (+3). (73, 36, D) the +5 glaive of the Guard {elec, spectral} (73, 37, D) a +2 spear of venom