seba the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) a +3 buckler the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +6 shillelagh "Devastator" {shatter} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a lightning rod (4/4) (49, 37, D) a +1 heavy mace (unseen) (50, 36, D) a +2 heavy spear (unseen) (50, 37, D) the +1 lajatang "Oluef" {freeze, *Slow rC++ rCorr Dex+3} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (51, 36, D) a +2 dire flail of holy wrath (unseen) (51, 37, D) the +7 shortbow of Paper {antimagic, Fly rN+++ Will- Str-2} Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str-2: It affects your strength (-2). (unseen) (52, 36, D) the +4 barding "Narerukh" {rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (52, 37, D) the +1 robe "Luloat" {rElec Slay+3} rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (53, 36, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (unseen) (53, 37, D) a +3 short sword of holy wrath (unseen) (54, 36, D) the +2 robe "Esyicoga" {Int-5 SInv Archmagi} Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. (59, 36, D) a +2 plate armour of willpower (59, 37, D) a +4 giant club (60, 37, D) a +0 war axe a +0 animal skin a spriggan corpse (61, 8, D) the serpent talisman "Cawaihu" {Harm} [serpent talisman] Harm: It increases damage dealt and taken. (61, 16, D) the +4 war axe of Vaaxzaoh {flame, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (61, 26, D) a +2 great mace of protection (unseen) (61, 36, D) a +2 dagger of venom (61, 37, D) a +3 heavy mace (62, 0, D) a +6 chain mail of ponderousness (62, 1, D) a scroll of brand weapon the +1 robe of Befruvi {Harm +Inv Int-3} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Int-3: It affects your intelligence (-3). (62, 2, D) a ball python corpse (skeletalised by now) (62, 8, D) the +4 short sword "Obivvurgh" {reap, rPois rF+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (62, 9, D) a shapeshifter corpse (skeletalised by now) (62, 12, D) a shapeshifter corpse (skeletalised by now) (62, 17, D) a +5 ring of evasion (62, 27, D) a staff of alchemy (unseen) (62, 32, D) a shapeshifter corpse (skeletalised by now) (62, 36, D) a staff of earth (62, 37, D) the +10 lajatang of the Duck {freeze, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (63, 1, D) a ball python corpse (skeletalised by now) (63, 8, D) a +4 ring of slaying (63, 19, D) an iguana corpse (skeletalised by now) (63, 20, D) a bullfrog corpse (skeletalised by now) (63, 21, D) a wolf corpse (skeletalised by now) (63, 26, D) a staff of conjuration (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 31, D) a shapeshifter corpse (skeletalised by now) (63, 32, D) an ugly thing corpse (skeletalised by now) (63, 36, D) a +6 ring of intelligence (63, 37, D) the +1 ring mail of Cukal {Harm rC+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. (64, 16, D) a +2 scimitar of freezing (64, 19, D) a yak corpse (skeletalised by now) (64, 26, D) the +7 dagger "Vikhlec" {heavy, rN+ Str-2 Int+2 Stlth+} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (64, 27, D) a staff of alchemy (unseen) (64, 36, D) a +0 robe (64, 37, D) a +2 spectral quarterstaff a +0 robe a cane toad corpse (64, 38, D) a cane toad corpse (65, 36, D) a cane toad corpse (65, 38, D) a black mamba corpse (65, 40, D) a blink frog corpse (68, 1, D) an iguana corpse (skeletalised by now) (68, 4, D) a bullfrog corpse (skeletalised by now) (68, 8, D) a +0 whip a draconian corpse (skeletalised by now) (69, 0, D) the +1 buckler of Wieps {Fly rElec rPois Str-3} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). (69, 7, D) a +0 mace a draconian corpse (skeletalised by now) (69, 27, D) a +2 scimitar of flaming a hell hound skeleton (70, 8, D) a staff of alchemy (70, 36, D) a staff of air (70, 37, D) a +3 battleaxe a +0 robe the +5 scale mail "Iskaorurchi" {Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (71, 8, D) the +7 morningstar of Dullness {antimagic, rCorr Str+2 Dex-4} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). (71, 10, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 16, D) a ring of ice (71, 36, D) a +0 orcbow of draining (71, 37, D) a talisman of death (71, 38, D) a +0 morningstar a +0 robe (72, 17, D) a +1 vampiric short sword (unseen) (72, 26, D) a +6 ring of intelligence (73, 1, D) a +1 rapier of draining (unseen) (73, 11, D) a +0 club (73, 21, D) a +0 trident a +0 robe (73, 26, D) a +6 trident of venom (unseen) (73, 27, D) a +3 orcbow of freezing (unseen) (73, 37, D) a +6 shortbow of draining (75, 1, D) a +1 flail of protection (unseen) (75, 12, D) a +0 dagger