seba the Dungeon (0, 36, D) a +4 plate armour of cold resistance a +0 broad axe a +1 robe of fire resistance (0, 52, D) a ring of ice (0, 53, D) a +3 dire flail of protection (1, 14, D) an amulet of regeneration (1, 50, D) a +6 ring of strength (1, 51, D) a ring of wizardry (2, 19, D) a +1 mace of protection (unseen) (2, 31, D) a +0 robe (2, 33, D) a +6 war axe of flaming a +4 glaive of protection (2, 51, D) a book of Spatial Translocations (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a staff of alchemy (unseen) (3, 31, D) a staff of fire (3, 33, D) a +2 mace of protection (3, 36, D) a +2 leather armour of positive energy (3, 50, D) a +3 plate armour of poison resistance (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +0 buckler an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a ring of flight (4, 15, D) a Compendium of Siegecraft a +2 pair of gloves of stealth (4, 22, D) a staff of earth (unseen) (4, 50, D) a +3 great sword of freezing (4, 51, D) a +5 giant spiked club (4, 52, D) a staff of cold a +4 ring of protection (4, 53, D) a +0 giant club (5, 14, D) a +0 hat of stealth (5, 19, D) a staff of air (still there?) a Fen Folio (still there?) (5, 32, D) a +0 quarterstaff of draining a +0 leather armour of poison resistance (5, 33, D) a +2 robe of willpower (5, 50, D) the +4 flail "Ebapsyff" {freeze, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. the +0 robe "Gaps" {rF- Int+7} Int+7: It affects your intelligence (+7). rF-: It makes you vulnerable to fire. (5, 51, D) a +1 vampiric dagger (6, 14, D) a +4 glaive of distortion (still there?) a staff of alchemy (still there?) (6, 15, D) the staff of the Trees {rC- Will+ MP+9 Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 falchion of electrocution (6, 52, D) the +5 flail "Hacyupur" {heavy, ^Fragile Str+6 Int+3 Stlth+} Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (7, 14, D) a ring of ice (7, 15, D) a +5 ring of evasion (7, 32, D) a +2 leather armour of positive energy (7, 33, D) the +2 robe "Huorphuu" {Rampage *Slow Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. +0 fire dragon scales (7, 35, D) a ring of protection from fire a ring of wizardry an amulet of faith a ring of fire a ring of resist corrosion (8, 14, D) a +2 robe of cold resistance (8, 15, D) the +1 chain mail of the Distant Future {Regen+ Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. a +0 halberd of protection a +1 scale mail of fire resistance the +3 battleaxe "Vereshroy" {freeze, Str+4 Int-5 Dex+3} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (8, 32, D) a staff of death (8, 33, D) the staff "Grim" {Will++ Dex-3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 pair of boots of rampaging (8, 51, D) a +0 giant club the staff "Benneg" {rC+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a +1 ring mail of cold resistance a +6 orcbow of draining a book of Armaments a book of Unlife a talisman of death (8, 53, D) a +0 leather armour of poison resistance an iron giant skeleton (9, 14, D) a staff of alchemy (9, 32, D) a +0 spectral quarterstaff a storm talisman (9, 49, D) a staff of alchemy (9, 54, D) a +1 morningstar of protection a +5 falchion of flaming (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 14, D) a staff of cold a +2 plate armour of willpower (10, 34, D) a +2 rapier of speed a staff of cold (11, 0, D) a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a book of Winter (11, 15, D) the +3 great sword "Lacertilianslayer" {venom, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (11, 32, D) the +2 robe "Jaust" {+Inv rC- rCorr Dex+2} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (11, 50, D) an amulet of the acrobat a staff of fire (11, 51, D) a +2 chain mail of willpower (11, 52, D) a +2 leather armour of cold resistance (11, 54, D) a caustic shrike skeleton (12, 19, D) the +7 captain's cutlass {speed, disarm} (unseen) (12, 32, D) a +1 heavy shortbow (12, 34, D) a +2 ring mail of cold resistance (12, 52, D) a +3 heavy flail a +2 great mace of draining a +0 plate armour the +2 leather armour of Poagiat {rN+ Will+ MP+5 SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. (12, 55, D) a +0 giant spiked club (13, 32, D) a staff of cold a staff of death a staff of death (14, 51, D) an amulet of regeneration a +6 ring of intelligence a +5 shortbow of freezing (17, 49, D) a +0 war axe (18, 16, D) an amulet of reflection (18, 48, D) a granite talisman (19, 0, D) a ring of resist corrosion (19, 1, D) the +6 morningstar "Gram" {drain, Will+ Str+5} Str+5: It affects your strength (+5). Will+: It increases your willpower. (19, 2, D) an iron dragon corpse (skeletalised by now) (19, 19, D) the ring "Uweozxum" {Fly rF+} [ring of flight] rF+: It protects you from fire. Fly: It grants you flight. (19, 47, D) a +0 heavy arbalest (19, 48, D) a +1 buckler of poison resistance a +0 quick blade of freezing (19, 49, D) a book of Transmutation the +4 faerie dragon scales {Regen+ rCorr} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the +8 great sword of Untimely Demise {heavy, Int+2} Int+2: It affects your intelligence (+2). a +5 orcbow of freezing a +0 scale mail a +0 mace (19, 51, D) a +2 great mace of holy wrath a +0 chain mail a maw talisman the human skeleton of Rupert (20, 0, D) a +0 shortbow of freezing (20, 1, D) a +4 battleaxe of freezing (20, 2, D) a +0 dire flail a +0 plate armour (20, 16, D) a +2 lajatang of distortion (20, 17, D) a +2 robe of fire resistance a Codex of Conductivity a ghoul corpse (skeletalised by now) (20, 32, D) the +3 troll leather armour "Woecsiuz" {Regen+ Int+5 Dex+4} Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). Regen+: It increases your rate of health regeneration. (20, 33, D) a +1 mace of holy wrath (20, 47, D) a staff of alchemy (20, 50, D) a +2 battleaxe of venom the +6 sword of Cerebov {flame} the +5 rapier of Ichor {vamp, Str+8 Int-5 Dex-5 Stlth+} Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. a +0 chain mail Sif Muna's Directory of Black Rites Spells Type Level a - Grave Claw Necromancy 2 b - Curse of Agony Necromancy 5 c - Rimeblight Ice/Necromancy 7 the ogre skeleton of Erolcha the human skeleton of Harold (20, 51, D) a +0 robe (21, 0, D) an amulet of magic regeneration (21, 1, D) a staff of air (21, 5, D) a +3 great sword (unseen) (21, 33, D) a +0 spear of venom (21, 34, D) the +1 sling "Erusul" {heavy, rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (21, 47, D) the skeleton of the Enchantress (22, 0, D) a book of Spatial Translocations (22, 2, D) a +1 great mace of draining a +0 plate armour (22, 18, D) 5 large rocks a tainted leviathan corpse (skeletalised by now) (22, 32, D) a +2 chain mail of willpower (22, 34, D) a book of Movement the +8 hand axe "Plog" {chaos, Str+6 Int-5} Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). (22, 48, D) a granite talisman a +2 leather armour of poison resistance (22, 50, D) a +2 chain mail of cold resistance a +1 dagger of chaos a book of Wicked Creation a +0 dagger a +0 short sword a +2 robe of resistance a +5 trident of distortion (22, 51, D) a +0 giant spiked club (23, 1, D) the staff "Katir" {rN+ rCorr Dex+2 Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 short sword of protection (still there?) (23, 8, D) a +0 dire flail (23, 16, D) a staff of conjuration a staff of conjuration (23, 22, D) 3 large rocks (23, 32, D) the +1 scale mail of Snakes and Ladders {rF+} rF+: It protects you from fire. (23, 34, D) a +2 helmet of see invisible a +2 arbalest of freezing (23, 48, D) a +0 leather armour (23, 50, D) a +3 ring mail of poison resistance a +1 great sword of electrocution a +0 quarterstaff a +0 sling a +0 ring mail an amulet of faith 10 large rocks a +2 longbow of flaming a +0 barding the human skeleton of Joseph the cyclops skeleton of Polyphemus the centaur skeleton of Nessos (24, -1, D) a +0 hat of see invisible a ring of protection from cold a ring of wizardry (24, 6, D) a +0 morningstar (24, 16, D) a +1 heavy glaive a doom hound corpse (skeletalised by now) (24, 17, D) a +0 chain mail of willpower the +6 quarterstaff of Fate {flame, *Noise Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. *Noise: It may make a loud noise when swung. (24, 18, D) a +3 scale mail of fire resistance (24, 32, D) a +0 vampiric spear (24, 48, D) Plog's Encyclopedia of the Flaming Blizzard Spells Type Level a - Inner Flame Hexes/Fire 3 b - Ignite Poison Fire/Alchemy 4 c - Sculpt Simulacrum Ice/Alchemy 6 (25, 0, D) a ring of flight a +3 dire flail of distortion a +0 morningstar a +1 whip of draining a +1 dagger of draining (25, 7, D) a +1 flail of pain (unseen) (25, 16, D) a staff of air (25, 18, D) a +2 tower shield of fire resistance (25, 34, D) a +0 heavy broad axe the +5 scale mail of Midsummer {+Inv rPois rC+ rN+} rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. +Inv: It lets you turn invisible. (25, 48, D) a +0 robe a +0 robe a +0 dagger the amulet "Gojia" {Acrobat ^Fragile rC+ Str+2} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+2: It affects your strength (+2). rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. (25, 49, D) a +3 leather armour of positive energy a staff of fire the +2 robe of Courage {rC- Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. the ring "Keeptagi" {Will- AC+4 Str+6} [ring of protection] AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). Will-: It decreases your willpower. (25, 50, D) a +0 robe a staff of fire the staff "Trog's Wrath" {Fly rElec rC- rCorr Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 cloak the tengu skeleton of Sojobo (26, 0, D) a Trismegistus Codex (26, 1, D) a staff of fire (unseen) (26, 33, D) a staff of air (27, 1, D) a staff of earth (unseen) (27, 4, D) a +0 chain mail (still there?) a +1 battleaxe (still there?) (27, 6, D) a +3 heavy flail (unseen) (27, 16, D) a staff of air the +5 broad axe of Impatience {speed, rCorr Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (27, 17, D) a +0 rapier of venom (27, 33, D) a +2 mace of protection (27, 50, D) a +2 quarterstaff of chaos a +0 cloak of preservation the gnoll skeleton of Crazy Yiuf (28, 0, D) a +5 vampiric trident (28, 1, D) a +3 chain mail of positive energy (28, 2, D) a +1 great mace of draining a +0 chain mail a +3 great mace of protection (28, 3, D) a +2 great mace of draining a +0 chain mail (28, 16, D) a +2 halberd of protection (28, 18, D) a +3 scale mail of fire resistance (unseen) (28, 32, D) the amulet "Qeneis" {rPois Regen+} [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (28, 33, D) a +2 chain mail of fire resistance (28, 49, D) a +0 glaive a +6 ring of dexterity (28, 50, D) a +2 demon whip of venom a +0 robe a +2 short sword of venom 4 curare-tipped darts a +2 whip of flaming the kobold skeleton of Sonja the kobold skeleton of Pikel (29, 33, D) a talisman of death (29, 47, D) a +1 helmet of see invisible (29, 48, D) the +4 arbalest of the Unliving {heavy, rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. a +1 orcbow of flaming (31, 48, D) a +0 dagger (31, 49, D) a +2 eveningstar of protection a +0 robe a ring of magical power the demigod skeleton of Frederick (32, 49, D) a +3 scimitar of flaming a ring of poison resistance the +2 rapier of Qadec {holy, rC+ Will+ Dex-4} Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. Will+: It increases your willpower. the staff "Piplom" {^Fragile rElec rPois Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a staff of death (32, 50, D) a +5 sacred scourge of holy wrath a +0 tower shield a +0 antimagic shortbow a -1 spear the orb of Yfujixt {light, Dex+3} Dex+3: It affects your dexterity (+3). a +1 chain mail of cold resistance the gnoll skeleton of Grum (33, 48, D) a book of Dreams (33, 49, D) a granite talisman (33, 50, D) a +1 demon blade of electrocution (33, 56, D) a +0 animal skin (34, 27, D) a +1 vampiric dagger a +0 scale mail (34, 28, D) a +0 rapier a +2 plate armour of cold resistance (34, 29, D) a +0 short sword a +0 shortbow a +0 short sword an elf corpse (skeletalised by now) (34, 30, D) a +0 heavy hand axe a +1 great sword of freezing (34, 32, D) a +0 leather armour (34, 48, D) a +0 plate armour of fire resistance (34, 50, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (35, 14, D) a +6 ring of strength (36, 0, D) a +0 falchion of holy wrath (36, 1, D) a +0 short sword (36, 3, D) a +0 long sword an elf corpse (skeletalised by now) (36, 14, D) a +3 scimitar of holy wrath (36, 15, D) the +2 ring mail "Emeso" {Fly rPois rF+++ Dex-4} Dex-4: It affects your dexterity (-4). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. Fly: It grants you flight. (unseen) (36, 31, D) a +4 vampiric short sword (still there?) a book of Misfortune (still there?) (36, 32, D) a +0 heavy flail (unseen) (37, 0, D) a +0 orcbow of electrocution (37, 2, D) a +0 longbow a +0 leather armour (37, 3, D) a +1 short sword of speed (still there?) an elf corpse (skeletalised by now) (still there?) (37, 15, D) a +4 scale mail of willpower (37, 32, D) a +0 leather armour (37, 33, D) a +0 long sword (38, 2, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (38, 3, D) a +0 longbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) the amulet of Lasez {Spirit +Blink rPois} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. +Blink: It lets you blink. an elf corpse (skeletalised by now) (still there?) (38, 7, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (38, 15, D) a +2 heavy scimitar a +2 broad axe of flaming (38, 17, D) a fire giant corpse (skeletalised by now) (38, 48, D) a book of Vapours (38, 49, D) the +7 quarterstaff of Huokkem {spect, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (39, 0, D) the staff of the Beginning {rPois rC- rN+ Str-5 Int+5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (39, 2, D) a +0 long sword an elf corpse (skeletalised by now) (39, 5, D) a +1 mace of protection (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) (39, 13, D) a +2 pair of boots of flying (39, 17, D) a +4 great sword of flaming a +2 great sword of flaming (39, 28, D) a +0 long sword a +0 long sword a +1 dagger of freezing an orb of energy an elf corpse (skeletalised by now) (39, 29, D) the dreamshard necklace {Acrobat *Dream} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. the amulet "Xuffoy" {Faith Harm Rampage MP+8 Dex-4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex-4: It affects your dexterity (-4). MP+8: It affects your magic capacity (+8). Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (39, 32, D) a +0 dagger a +0 leather armour (39, 33, D) a +0 buckler (39, 34, D) a +2 dire flail of protection (unseen) (39, 48, D) a ring of poison resistance (39, 49, D) the +9 plate armour of Wefeng {rPois rF++ Will+ Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rF++: It greatly protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (39, 50, D) a staff of conjuration (40, 1, D) a +0 short sword (still there?) a +0 scale mail (still there?) a ring of see invisible (still there?) a +3 scale mail of poison resistance (still there?) an elf corpse (skeletalised by now) (still there?) (40, 5, D) a +0 shortbow (40, 14, D) a staff of cold (40, 18, D) a salamander corpse (skeletalised by now) (40, 19, D) a +0 great sword of flaming (unseen) (40, 28, D) a +2 battleaxe of electrocution a +0 shortbow a +0 ring mail a +0 dagger a +0 long sword (40, 32, D) a +2 short sword of protection (still there?) an elf corpse (skeletalised by now) (still there?) (40, 48, D) a +6 ring of dexterity (40, 54, D) a shard shrike skeleton (41, 0, D) the +9 rapier "Goteliezeo" {protect, rCorr Str+4 Int-4} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). rCorr: It protects you from acid and corrosion. (41, 1, D) the +0 golden dragon scales of the Marlin {rElec rPois rF+ rC+ Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (41, 3, D) a +0 rapier (41, 4, D) a +1 mace of venom (unseen) (41, 14, D) a +2 whip of venom (41, 15, D) a +6 ring of intelligence a fire giant corpse (skeletalised by now) (41, 27, D) a +0 scimitar a +0 leather armour an elf corpse (skeletalised by now) (41, 31, D) the +3 arbalest of the Aged Tales {freeze, Fly rElec Int+2} (still there?) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Fly: It grants you flight. a +0 longbow (still there?) a +0 leather armour (still there?) (41, 48, D) a +2 triple sword of electrocution (41, 49, D) a +5 vampiric whip (41, 50, D) a +1 chain mail of fire resistance (42, 0, D) a +2 robe of cold resistance (42, 16, D) a ring of fire the +5 mace of Xiuroox {vamp, Will+++} Will+++: It greatly increases your willpower. (42, 28, D) a +0 shortbow a +0 long sword (42, 29, D) a +0 short sword (42, 30, D) a +5 long sword of flaming (42, 31, D) a +2 vampiric short sword a +0 scale mail (42, 49, D) the staff "Wiomyed" {Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (43, 3, D) a +0 long sword (43, 13, D) a staff of air (43, 15, D) a +0 demon whip (43, 28, D) a +0 dagger (43, 29, D) a staff of fire a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (43, 32, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (44, 0, D) a +0 scale mail (44, 48, D) a +0 shortbow of flaming the amulet of Bain {Acrobat Rampage} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Rampage: It bestows one free step when moving towards enemies. (44, 49, D) a book of Lightning a staff of air (44, 50, D) the +9 orcbow of Idypte {flame, +Blink Fly Dex+3 Stlth-} Dex+3: It affects your dexterity (+3). Fly: It grants you flight. +Blink: It lets you blink. Stlth-: It makes you less stealthy. a +2 spectral quarterstaff a ring of resist corrosion (45, 1, D) an elf corpse (skeletalised by now) (45, 50, D) a book of Death the ring "Saomp" {rElec rN+ Str+6} [ring of strength] Str+6: It affects your strength (+6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (46, 48, D) a +2 scimitar of draining (46, 49, D) a ring of willpower a +1 chain mail of willpower a +1 arbalest of electrocution (47, 48, D) a staff of fire a staff of alchemy (48, 37, D) the amulet of Raluceh {Spirit Int+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+5: It affects your intelligence (+5). (48, 48, D) an amulet of magic regeneration (49, 0, D) the +9 falchion "Asagesuj" {flame, rPois rCorr Str-5} Str-5: It affects your strength (-5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (49, 1, D) the staff of Accord {rN+ Will++ Str+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (49, 12, D) an amulet of guardian spirit (49, 24, D) a +2 leather armour of willpower (unseen) (49, 39, D) a +4 dire flail of protection a +5 war axe of freezing (49, 48, D) the +7 dagger of the Shining Light {protect, *Slow Dex+5} Dex+5: It affects your dexterity (+5). *Slow: It may slow you when you take damage. the +7 morningstar "Kuongut" {elec, ^Drain rCorr Dex+3} Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (50, 5, D) a +2 demon whip of pain (unseen) (50, 15, D) the +0 ring mail of Evolution {rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. a ball python corpse (skeletalised by now) (50, 24, D) a +4 sling of freezing (50, 39, D) an adder corpse (skeletalised by now) (50, 44, D) a guardian serpent corpse (skeletalised by now) (50, 48, D) a ring of poison resistance (50, 50, D) a ring of wizardry the ring "Plog" {Will+ SInv} [ring of see invisible] Will+: It increases your willpower. SInv: It lets you see invisible. (51, 0, D) the +6 long sword of Sulphur {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +3 scale mail of positive energy (51, 1, D) the +9 war axe of the Many Suns {speed, MP+6 Int-2 Dex+2} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). MP+6: It affects your magic capacity (+6). a staff of cold (51, 2, D) a staff of earth (51, 13, D) a +0 orcbow of flaming (51, 35, D) the amulet "Deisek" {Spirit rF+ Will+ Slay+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. Will+: It increases your willpower. a ring of protection from fire an amulet of reflection a +6 ring of strength the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. (51, 36, D) the +4 falchion "Pugeur" {heavy, rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. a +2 antimagic longbow (51, 37, D) the +0 leather armour "Joughoar" {Dex+2} Dex+2: It affects your dexterity (+2). (51, 38, D) a +0 halberd (51, 48, D) a +2 robe of fire resistance a +5 rapier of speed a staff of conjuration (51, 49, D) an amulet of regeneration (51, 52, D) a +2 battleaxe of freezing (52, 13, D) a +0 spear an orb of light a naga corpse (skeletalised by now) (52, 18, D) a naga corpse (skeletalised by now) (52, 24, D) a staff of air (52, 25, D) a +1 chain mail of cold resistance (52, 36, D) a +2 leather armour of cold resistance (52, 37, D) the +4 ring mail of Vanity {^Contam *Slow rF+++ Dex+4} Dex+4: It affects your dexterity (+4). rF+++: It renders you almost immune to fire. ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. (52, 48, D) a +1 ring mail of fire resistance (53, 0, D) a +2 antimagic shortbow (53, 1, D) a +1 demon blade of freezing (53, 3, D) +2 ice dragon scales (unseen) (53, 12, D) a +1 leather armour of willpower +1 ice dragon scales (53, 15, D) a +0 mace a black mamba corpse (skeletalised by now) (53, 16, D) a +0 robe a +0 whip (53, 24, D) a ring of protection from cold (53, 25, D) a +1 battleaxe of freezing (53, 30, D) a +1 great sword of holy wrath (unseen) (53, 48, D) the staff of Buosorud {rPois rC+++ rN+ Str-4 Int-5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Int-5: It affects your intelligence (-5). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 49, D) a staff of conjuration (53, 50, D) a +2 great mace of protection a +2 plate armour of cold resistance (54, 16, D) a water moccasin corpse (skeletalised by now) (54, 24, D) a +0 pair of boots of flying (54, 25, D) the staff "Death Rattle" {^Fragile rElec rC+ rCorr Str+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 35, D) a staff of earth (54, 37, D) a +0 morningstar (54, 48, D) a +1 great mace of protection (54, 50, D) the +0 hat "Voenoo" {Dex+2} Dex+2: It affects your dexterity (+2). (55, 13, D) the +6 scimitar of Naommi {elec, Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (55, 15, D) a water moccasin corpse (skeletalised by now) (57, 48, D) a +4 heavy great mace (unseen) (59, 37, D) the +0 mace of Exchange {vamp, Will+} Will+: It increases your willpower. (59, 47, D) the +0 chain mail "Nud Xoip" {rC+ Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (60, 36, D) a +2 leather armour of cold resistance (60, 40, D) an ugly thing corpse (skeletalised by now) (60, 47, D) the storm talisman of the Bells {rN+ Int+2} [storm talisman] Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. (60, 48, D) a +2 battleaxe of electrocution (60, 49, D) the +2 scale mail of Mordant Salvation {Harm rPois rC- Dex+6} Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Harm: It increases damage dealt and taken. (61, 0, D) the +9 dagger of Hyczafesk {speed, rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. (61, 4, D) a river rat corpse (skeletalised by now) (61, 16, D) a +2 glaive of pain (61, 26, D) a staff of air (61, 37, D) a staff of air the +0 leather armour of the Comet {rCorr Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. (61, 47, D) a book of Burglary (61, 48, D) the amulet of Donkih {Acrobat Harm Fly Dex-4 Slay+3} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex-4: It affects your dexterity (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Fly: It grants you flight. Harm: It increases damage dealt and taken. (61, 49, D) a ring of positive energy (62, 0, D) a +2 heavy spear (62, 1, D) a +6 antimagic quarterstaff (62, 16, D) the +3 leather armour of the Scuffed God {Regen+ Str+3} Str+3: It affects your strength (+3). Regen+: It increases your rate of health regeneration. (62, 17, D) a staff of conjuration (62, 27, D) a +5 ring of evasion (62, 28, D) an ugly thing corpse (skeletalised by now) (62, 38, D) a very ugly thing corpse (skeletalised by now) (62, 47, D) the amulet "Vedops" {Spirit Str+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). (62, 48, D) a +2 robe of willpower (62, 49, D) the +9 ring mail of Pyladuf {Fly SInv} SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (63, 0, D) a staff of alchemy (unseen) (63, 28, D) an ugly thing corpse (skeletalised by now) (63, 36, D) a +2 robe (unseen) (63, 48, D) a +1 halberd of venom a +3 vampiric rapier (63, 50, D) a +0 great sword of freezing (unseen) (64, 17, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). an amulet of the acrobat the staff "Gyji" {rElec rC++ Will+ Dex-3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 26, D) a +0 plate armour of poison resistance (64, 46, D) a +3 leather armour of cold resistance (still there?) a talisman of death (still there?) (64, 47, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (64, 48, D) the staff of Capital Punishment {rN+ Int+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 52, D) a ring of flight the +7 war axe of Optimality {spect, rPois Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. a staff of air (68, 12, D) a +0 battleaxe a +0 robe (68, 39, D) a +3 mace of draining (unseen) (68, 46, D) a +0 battleaxe of flaming (still there?) a staff of alchemy (still there?) (69, 21, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (69, 22, D) a +0 dagger a +0 club a +0 ring mail (69, 32, D) a water moccasin corpse (skeletalised by now) a wolf corpse (skeletalised by now) (69, 36, D) a +1 arbalest of flaming (69, 47, D) Maxwell's Memoranda (70, 8, D) a +2 lajatang of electrocution (70, 9, D) a +0 dagger of distortion (70, 21, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (70, 23, D) a +0 dagger a +0 robe a +3 dagger of speed a +0 robe an orc corpse (skeletalised by now) (70, 33, D) a water moccasin corpse (skeletalised by now) (70, 47, D) a +0 quarterstaff of holy wrath a +1 spear of venom (70, 48, D) the +2 robe of the Ikuchi {rC+ Int-2 SInv} Int-2: It affects your intelligence (-2). rC+: It protects you from cold. SInv: It lets you see invisible. a +4 heavy battleaxe (70, 52, D) an amulet of faith an amulet of reflection (71, 16, D) a staff of cold (71, 17, D) a +1 buckler of protection (71, 27, D) a +1 heavy orcbow (71, 36, D) a +5 antimagic lajatang a staff of earth (71, 47, D) a staff of cold (72, 16, D) a storm talisman (72, 17, D) a +2 mace of protection (72, 26, D) the staff of Extermination {rElec Int-4 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) the staff of Mourning {rN+ Will++ Int+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 36, D) a ring of protection from cold (72, 37, D) a +0 pair of gloves of hurling (72, 47, D) a staff of earth (72, 48, D) the +2 dagger of Kompastro {freeze, Str+4} Str+4: It affects your strength (+4). (72, 49, D) a staff of earth (73, 1, D) a serpent talisman (73, 16, D) a staff of fire (73, 17, D) a +2 whip of venom (73, 26, D) a +5 vampiric rapier (73, 27, D) a ring of magical power (73, 36, D) a staff of air (73, 47, D) the staff of the Fray {rC+ Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 49, D) the +3 halberd of Reapportionment {freeze, rElec} rElec: It insulates you from electricity. (74, 3, D) a swamp drake corpse (skeletalised by now) (74, 47, D) the +6 hand axe of Zarphoam {spect, rF+ rN+ Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (74, 49, D) a ring of poison resistance (75, 3, D) a swamp drake corpse (skeletalised by now) (75, 47, D) the staff of False Hope {rF- rCorr MP+9 Conj Earth} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (75, 48, D) a +2 rapier of draining (75, 49, D) a +2 broad axe of flaming