seba the Dungeon (0, 50, D) a staff of air (0, 51, D) a +1 robe (0, 52, D) a +2 trident of freezing (1, 32, D) a +3 scale mail of positive energy (1, 34, D) the +7 morningstar of the Tired Queens {flame, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (1, 51, D) a +4 triple sword of holy wrath (2, 15, D) a +1 morningstar of draining (2, 32, D) a book of Annihilations (2, 34, D) a staff of earth (2, 50, D) a staff of air (2, 51, D) the ring "Tuwemy" {rCorr EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rCorr: It protects you from acid and corrosion. (2, 52, D) a +1 leather armour of poison resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a scarf of shadows (3, 32, D) a ring of see invisible (3, 33, D) a +2 vampiric broad axe (3, 34, D) a raiju skeleton (3, 50, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). (3, 52, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (3, 53, D) the ring of Biwem {rPois rF- EV+5 Slay+2 SInv} [ring of evasion] EV+5: It affects your evasion (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 buckler an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the +5 glaive of the Guard {elec, spectral} (4, 32, D) a book of Decay (4, 34, D) the +2 falchion of Kahozaif {freeze, ^Fragile rF+++ rCorr Str+2} Str+2: It affects your strength (+2). rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (4, 50, D) a +1 orcbow of freezing (4, 51, D) a +0 whip of electrocution (5, 16, D) a +2 antimagic battleaxe (5, 32, D) a +4 ring mail of willpower (5, 51, D) a +1 buckler of reflection (5, 52, D) the staff "Entanouq" {rC+ rCorr Dex-3 Fire Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (6, 14, D) a staff of cold a +2 pair of boots of rampaging (6, 15, D) the ring "Asi Geqy" {Fly rElec rC+ Will+ Str+3} [ring of willpower] Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Fly: It grants you flight. (6, 16, D) a +5 demon whip of draining (6, 33, D) a +6 ring of dexterity (6, 34, D) a +0 spear of venom (6, 50, D) the ring of Keoz {rPois rF+ rN+} [ring of positive energy] rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (6, 51, D) a staff of fire (7, 5, D) a +0 war axe (7, 14, D) an amulet of the acrobat a staff of air (7, 37, D) an amulet of faith (7, 50, D) a +1 dagger of venom (7, 51, D) the +6 longbow of Eternal Harmony {speed, Will+ rCorr Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (8, 15, D) a blade talisman a +1 great mace of holy wrath (8, 16, D) a staff of fire (8, 33, D) a ring of see invisible a +5 rapier of venom (8, 37, D) a +1 mace of protection (8, 51, D) a staff of alchemy (8, 52, D) the +1 robe "Suit Ola" {rN++ Str-2 Int+5} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). rN++: It greatly protects you from negative energy. (9, 16, D) a +2 robe of willpower (9, 32, D) a book of Lightning (9, 33, D) a guardian serpent skeleton (9, 50, D) a +2 antimagic scimitar (9, 51, D) a +3 whip of draining a +1 plate armour of poison resistance (9, 52, D) a +2 scale mail of cold resistance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 14, D) a staff of fire (10, 15, D) a +2 falchion of holy wrath (10, 16, D) an amulet of the acrobat (10, 34, D) a ring of protection from fire (10, 50, D) the +6 short sword "Zumani" {freeze, Fly Dex-4 SInv} Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Fly: It grants you flight. (10, 52, D) a talisman of death (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 15, D) a +2 pair of gloves of hurling (11, 16, D) a ring of see invisible (11, 33, D) a staff of alchemy (11, 34, D) a +1 falchion of flaming (11, 51, D) the +5 great mace of Zunut {freeze, rPois Str-3 Dex+4} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. (11, 52, D) a +0 glaive of venom (12, 14, D) a +0 short sword of electrocution (12, 16, D) a +0 heavy orcbow (12, 33, D) the +2 dagger "Wealium" {flame, Fly rPois rC+ Dex-4} Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. Great Wizards, Vol. VII (12, 49, D) +1 acid dragon scales (12, 51, D) a staff of earth (12, 52, D) a ring of magical power (13, 32, D) an amulet of reflection (13, 33, D) a ring of positive energy (13, 34, D) a +1 antimagic glaive (13, 52, D) the +5 ring mail "Jaetrid" {rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. a staff of cold (14, 50, D) a +2 leather armour of cold resistance (18, 49, D) a +1 double sword of freezing the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. the ring of the King {rF- rC+ Will- Str+8 Int+6} [ring of protection from cold] Str+8: It affects your strength (+8). Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will-: It decreases your willpower. (18, 50, D) a staff of fire (19, 0, D) a +0 robe (19, 1, D) a +5 rapier of venom (19, 16, D) a +0 arbalest (19, 21, D) a staff of death (19, 33, D) a +3 vampiric dagger (19, 48, D) a staff of fire (20, 1, D) a +2 trident of venom (20, 16, D) the +8 hand axe of Distant Shores {elec, rElec Will+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (20, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (20, 50, D) a +6 ring of intelligence (21, 0, D) a staff of conjuration (21, 2, D) the +0 robe "Nuva Erchu" {Rampage Stlth+} Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. a +0 rapier the +0 leather armour of the Foremost Bounties {+Inv Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). +Inv: It lets you turn invisible. a merfolk corpse (skeletalised by now) (21, 16, D) the +0 robe of Foosomam {Rampage *Slow rPois rN+++} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. a +0 arbalest (21, 21, D) a +0 orcbow a staff of conjuration (21, 32, D) a +1 rapier of holy wrath (21, 33, D) a +1 mace of protection (21, 34, D) the ring of the Fool {rPois Str+6 SInv} [ring of strength] Str+6: It affects your strength (+6). rPois: It protects you from poison. SInv: It lets you see invisible. a +1 dagger of freezing a shapeshifter corpse (skeletalised by now) (21, 40, D) a glowing shapeshifter corpse (skeletalised by now) (21, 53, D) a +2 battleaxe of venom (22, 0, D) a +2 hat (22, 1, D) a +0 leather armour (22, 16, D) a +0 heavy flail (22, 20, D) the +3 quarterstaff "Mobot" {flame, rPois rF+ rN+} rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. a +0 orcbow (22, 21, D) a +0 arbalest a +0 orcbow a centaur corpse (skeletalised by now) (22, 32, D) a +0 pair of boots of stealth (22, 34, D) the +9 morningstar of the Sharing Barnacle {drain, rN++ Int-2 Dex+3} Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. (22, 36, D) a glowing shapeshifter corpse (skeletalised by now) (22, 49, D) the Tome of the Viridian Tempest Spells Type Level a - Hoarfrost Cannonade Ice/Alchemy 5 b - Plasma Beam Fire/Air 6 a staff of earth a staff of cold (23, 0, D) a +0 trident (23, 1, D) a +0 heavy spear a +0 leather armour (23, 3, D) a +1 spear of distortion a +0 leather armour (23, 4, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (23, 5, D) a +0 glaive of protection a +0 robe (23, 7, D) a +0 rapier of protection a +0 robe (23, 17, D) a +6 ring of strength (23, 18, D) 4 scrolls of amnesia (23, 19, D) an amulet of magic regeneration (23, 21, D) 5 large rocks a +4 spear of venom (23, 22, D) a +0 orcbow (23, 32, D) the +0 scale mail of Ussios {rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (23, 33, D) the +15 plate armour "Kumump" {Will+ rCorr Dex-5 SInv} Dex-5: It affects your dexterity (-5). Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (23, 34, D) a book of the Warp a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (23, 37, D) a glowing shapeshifter corpse (skeletalised by now) (23, 52, D) a +1 antimagic lajatang (24, 0, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (24, 2, D) a +2 heavy spear a +1 plate armour of willpower a merfolk corpse (skeletalised by now) (24, 3, D) a +5 trident of distortion a +0 robe (24, 4, D) a water nymph corpse (skeletalised by now) (24, 5, D) a +4 heavy battleaxe a +0 robe (24, 6, D) a +4 battleaxe of electrocution a +0 robe a merfolk corpse (skeletalised by now) (24, 11, D) a water nymph corpse (skeletalised by now) (24, 16, D) the +2 scale mail "Xepag" {Harm Int-5 Dex+2 Stlth+} Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (24, 18, D) a +0 orcbow 5 large rocks (24, 19, D) a +0 shortbow a +0 orcbow a +0 shortbow a staff of earth a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (24, 20, D) 3 large rocks a +0 leather armour a stone giant corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (24, 21, D) a +0 shortbow the ring "Biyn Puu" {^Contam rElec Will+ Str+5 Int+3} [ring of willpower] Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. a +2 spear of venom a centaur corpse (skeletalised by now) (24, 32, D) the Writings on the Dismal Beaker Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Irradiate Conjuration/Alchemy 5 the +6 arbalest "Damnation" {damnation} a glowing shapeshifter corpse (skeletalised by now) (24, 33, D) a staff of conjuration a glowing shapeshifter corpse (skeletalised by now) (24, 38, D) a glowing shapeshifter corpse (skeletalised by now) (24, 50, D) an amulet of guardian spirit (25, 0, D) a +1 scimitar of holy wrath (25, 2, D) 4 large rocks a cyclops corpse (skeletalised by now) (25, 16, D) a +1 ring mail of cold resistance (25, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (25, 19, D) a +0 arbalest a +2 robe of willpower (25, 34, D) a +1 pair of gloves of stealth a glowing shapeshifter corpse (skeletalised by now) (25, 48, D) a dragon-blood talisman a +4 chain mail of cold resistance (25, 49, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (25, 50, D) the +7 hand axe "Loroe" {antimagic, rF++} rF++: It greatly protects you from fire. (25, 51, D) a staff of death a +1 heavy broad axe (26, 1, D) a +0 heavy trident a +0 robe a +0 rapier a +2 robe of fire resistance a +0 spear a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (26, 2, D) a +2 heavy hand axe a +0 robe a merfolk corpse (skeletalised by now) (26, 18, D) a +0 arbalest (26, 19, D) a +2 arbalest of flaming a +0 arbalest a yaktaur corpse (skeletalised by now) (26, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (26, 48, D) a +3 dagger of holy wrath (27, 3, D) a harpy corpse (skeletalised by now) (27, 4, D) a merfolk corpse (skeletalised by now) (27, 16, D) a +7 chain mail of ponderousness (27, 48, D) a +4 chain mail of fire resistance (28, 0, D) a +0 rapier (28, 16, D) a book of Ice (28, 19, D) 3 large rocks (28, 31, D) a staff of earth (still there?) a staff of alchemy (still there?) the Incunabulum of the Commander (still there?) Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Summon Horrible Things Summoning 8 the +4 great mace "Holil" {freeze, rC+ Int-2 Dex+9} (still there?) Int-2: It affects your intelligence (-2). Dex+9: It affects your dexterity (+9). rC+: It protects you from cold. (28, 33, D) the +7 morningstar of the Pit {freeze, Int-3 Dex+4} (still there?) Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). a staff of earth (still there?) (28, 48, D) an amulet of regeneration (28, 50, D) a +2 short sword of holy wrath (29, 0, D) the amulet "Peurotz" {+Blink RegenMP+ Int+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). +Blink: It lets you blink. RegenMP+: It increases your rate of magic regeneration. 2 potions of brilliance 5 scrolls of identify the staff "Spider's Death" {Int+3 Dex+2 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. the staff of Nunadya {rF+ Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. a +3 leather armour of cold resistance the staff of Discomfort {rPois rN+ Fire Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +4 ring of protection a ring of protection from cold a ring of positive energy a ring of wizardry a ring of see invisible a ring of protection from fire the amulet of Ukuw {Spirit SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SInv: It lets you see invisible. a ring of willpower (29, 1, D) a +0 trident (29, 17, D) a +4 heavy spear a +0 leather armour an amulet of regeneration the +0 hat of Generosity {rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. a merfolk corpse (skeletalised by now) (29, 19, D) 3 large rocks (29, 48, D) a dragon-blood talisman (29, 49, D) a +1 spear of freezing (30, 34, D) the +7 quarterstaff of Irritation {elec, *Slow rN++} rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (unseen) (30, 48, D) the Opusculum on the Cwm and Creation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Martyr's Knell Necromancy/Summoning 4 d - Summon Horrible Things Summoning 8 (30, 50, D) a +5 dire flail of draining the ring of Understanding {^Contam rF+ rN+++ Str+6 Dex-2} [ring of strength] Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. ^Contam: It causes magical contamination when unequipped. (31, 48, D) a staff of alchemy (31, 49, D) the +9 short sword of Uskayaw, Hungering {flame, rCorr Int-3 SInv Stlth+} Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (31, 50, D) a +3 ring mail of poison resistance (31, 56, D) a staff of death (32, 48, D) a +0 great mace of venom (32, 49, D) the ring "Raskuok" {Wiz Str+3 Int+5} [ring of wizardry] It improves your spell success rate. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Wiz: It increases the success rate of your magical spells. (33, 48, D) a +3 vampiric whip (34, 48, D) a +2 spectral quarterstaff (34, 49, D) the +8 sling of the Blessed Realm {freeze, Str+4 Int+6} Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (34, 50, D) a +3 double sword of flaming (35, 14, D) a +2 flail of venom (35, 16, D) a +6 ring of strength a +0 arbalest a +0 war axe a +0 chain mail a +0 kite shield a +0 long sword a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (35, 28, D) a staff of fire (unseen) (35, 29, D) a +0 dagger a book of Debilitation (35, 30, D) a staff of conjuration (still there?) a +0 robe (still there?) an amulet of reflection (still there?) (36, 4, D) a +2 heavy great mace a +0 scale mail a maw talisman the human corpse of Rupert (skeletalised by now) (36, 14, D) a staff of death (36, 16, D) 4 large rocks (36, 28, D) a +0 robe (still there?) a staff of earth (still there?) (37, 0, D) a +0 great sword (37, 2, D) a ring of magical power a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (37, 3, D) a +1 short sword of holy wrath a +2 cloak (37, 4, D) the +6 war axe "Laliev" {antimagic, ^Fragile rElec Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. a +2 plate armour of fire resistance the orc corpse of Saint Roka (skeletalised by now) (37, 14, D) a +0 chain mail a +0 plate armour the +0 ring mail of the Hanged Man {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (37, 17, D) a +0 kite shield a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (37, 19, D) a +0 chain mail (37, 28, D) a +4 morningstar (still there?) a +3 chain mail of fire resistance (still there?) a +0 dire flail (still there?) (37, 32, D) a ring of wizardry a +0 chain mail (38, 0, D) a staff of earth (38, 3, D) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves the elf corpse of Dowan (skeletalised by now) (38, 14, D) a +1 chain mail of poison resistance a +3 sling of freezing (38, 16, D) a +0 battleaxe a +0 plate armour (38, 19, D) a +0 great sword (still there?) a +3 war axe (still there?) (38, 23, D) a raiju corpse (skeletalised by now) (38, 29, D) a +0 robe (still there?) a +4 dagger (still there?) a wand of mindburst (9) (still there?) (38, 30, D) a +0 great mace a +0 long sword the +6 long sword of Action {flame, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (38, 48, D) the +4 war axe of Saicor {drain, Dex+4} Dex+4: It affects your dexterity (+4). (39, 1, D) the +5 ring mail of Gallantry {Rampage Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Rampage: It bestows one free step when moving towards enemies. (39, 2, D) a +0 robe (39, 4, D) a ring of magical power a ring of magical power an amulet of the acrobat a +4 scimitar of flaming a +6 ring of strength (39, 15, D) a +0 dire flail a +2 chain mail of positive energy (39, 16, D) a +1 great mace a +0 chain mail (39, 18, D) a +0 plate armour (39, 28, D) a +5 flail of distortion (39, 29, D) a +0 robe a +0 halberd (39, 49, D) a staff of fire (39, 50, D) a +3 trident of venom (40, 0, D) a staff of air (40, 1, D) a +0 dagger a +0 robe a +0 rapier a +0 scale mail a +5 heavy war axe (40, 2, D) a +1 hat (40, 4, D) a +0 dagger (40, 5, D) a +0 halberd a +0 robe a wand of charming (5) (40, 14, D) a +2 robe of willpower (40, 16, D) a +0 glaive a +0 plate armour a +0 arbalest a human corpse (skeletalised by now) (40, 17, D) a yaktaur corpse (skeletalised by now) (40, 18, D) a +0 chain mail a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (40, 30, D) a staff of alchemy (40, 33, D) a +0 scimitar (40, 48, D) the +2 ring mail of Activism {Str+7 Dex-2} Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). (40, 49, D) the +2 ring mail of the Forest {Int+3} Int+3: It affects your intelligence (+3). (40, 50, D) a glowing shapeshifter skeleton (41, 0, D) a +3 falchion of protection (41, 1, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (41, 14, D) a +3 heavy mace (41, 15, D) a staff of fire (41, 17, D) 5 large rocks (still there?) a +0 halberd of distortion (still there?) an amulet of reflection (still there?) a stone giant corpse (skeletalised by now) (still there?) (41, 28, D) a staff of air (41, 29, D) a +0 robe a ring of willpower (41, 49, D) the +1 pair of boots of the Onion {-Cast Fly rPois rC+++} rC+++: It renders you almost immune to cold. rPois: It protects you from poison. Fly: It grants you flight. -Cast: It prevents spellcasting. (42, 28, D) +0 steam dragon scales (42, 48, D) a +1 buckler of protection (42, 49, D) a staff of alchemy (42, 50, D) a glowing shapeshifter skeleton (42, 52, D) a glowing shapeshifter skeleton (43, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (43, 28, D) a +1 heavy broad axe (43, 29, D) a beast talisman (43, 30, D) a +0 dagger a +0 robe (43, 48, D) a book of Party Tricks (43, 49, D) the +3 chain mail of Divine Compulsion {Int+6 Dex+3} Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (43, 50, D) a +0 scimitar of freezing (43, 54, D) a shapeshifter skeleton (44, 28, D) a throwing net a +2 robe of fire resistance a +2 robe of positive energy (44, 47, D) a +1 heavy falchion (44, 48, D) a +2 lajatang of electrocution (44, 49, D) a staff of air a glowing shapeshifter skeleton a glowing shapeshifter skeleton a shapeshifter skeleton (44, 51, D) a +2 short sword of venom a glowing shapeshifter skeleton a glowing shapeshifter skeleton (44, 53, D) an amulet of regeneration the staff of Qeafrar {rPois Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 scale mail of poison resistance a glowing shapeshifter skeleton (44, 54, D) a glowing shapeshifter skeleton (45, 49, D) a +6 ring of dexterity the +0 halberd of Putrescence {freeze, Will- Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Will-: It decreases your willpower. a glowing shapeshifter skeleton (45, 55, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (45, 57, D) a glowing shapeshifter skeleton (46, 47, D) a shapeshifter skeleton (46, 50, D) a dragon-blood talisman a +2 rapier of holy wrath (47, 53, D) a +2 quarterstaff of speed a glowing shapeshifter skeleton a glowing shapeshifter skeleton (47, 55, D) a glowing shapeshifter skeleton (48, 48, D) the +1 whip "Dos Viro" {holy, *Noise rC- Dex+8 Stlth+} Dex+8: It affects your dexterity (+8). rC-: It makes you vulnerable to cold. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. a glowing shapeshifter skeleton (48, 50, D) a +4 halberd of freezing (49, 0, D) a +1 spear of freezing (49, 1, D) a staff of alchemy (49, 24, D) a +5 ring of evasion (49, 36, D) a +2 lajatang of speed (still there?) a +0 dagger (still there?) (49, 48, D) a ring of wizardry (50, 1, D) a +4 glaive of venom (50, 5, D) a +2 antimagic war axe (still there?) a +0 animal skin (still there?) a basilisk corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (50, 12, D) the +1 lajatang of the Rescuing Oracle {venom, rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. (50, 13, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (50, 24, D) a +3 chain mail of cold resistance (50, 28, D) a +0 longbow an apis corpse (skeletalised by now) (50, 30, D) a +0 robe (50, 37, D) the +0 robe of the Holding Seers {rElec} rElec: It insulates you from electricity. (50, 40, D) a +0 hand axe a +0 trident a +0 robe (50, 41, D) a +1 dagger of draining a +0 robe (50, 50, D) the staff "Qalodot" {rElec Str+7 Dex-5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a glowing shapeshifter skeleton (50, 51, D) the staff of the New World {rC+ Will+ Stlth+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 52, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (51, 0, D) a staff of air (51, 1, D) a black mamba corpse (skeletalised by now) (51, 5, D) a +2 antimagic flail a +0 animal skin a water moccasin corpse (skeletalised by now) (51, 12, D) a staff of fire (51, 27, D) a +2 long sword of flaming (still there?) a +5 scimitar of holy wrath (still there?) (51, 36, D) a staff of air (51, 48, D) a +2 robe of willpower (51, 49, D) the Compendium of the Tragic Jaunt Spells Type Level a - Tukima's Dance Hexes 3 b - Vhi's Electric Charge Translocation/Air 4 (51, 50, D) a glowing shapeshifter skeleton a shapeshifter skeleton (52, 3, D) a +3 rapier of flaming a +0 robe a spriggan corpse (skeletalised by now) (52, 6, D) a water moccasin corpse (skeletalised by now) (52, 13, D) a +3 leather armour of cold resistance a staff of conjuration (52, 25, D) a +2 ring mail of cold resistance a staff of air a staff of alchemy (52, 29, D) a +0 longbow a +1 long sword of flaming a +0 robe (52, 38, D) the +9 shortbow of the Brewing Stoat {freeze, *Slow rElec rCorr Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (52, 48, D) a scarf of shadows (52, 49, D) a staff of air (53, 1, D) a staff of air a +0 quarterstaff (53, 3, D) a komodo dragon corpse (skeletalised by now) (53, 13, D) the +5 long sword "Jaorgharo" {vamp, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (53, 24, D) a +2 ring mail of fire resistance (53, 26, D) a +0 tower shield (53, 48, D) the +4 short sword "Zatokoor" {pain, rPois Str+4 Int+4 Stlth-} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Stlth-: It makes you less stealthy. (54, 1, D) a +2 robe (54, 3, D) a water moccasin corpse (skeletalised by now) (54, 4, D) a komodo dragon corpse (skeletalised by now) (54, 24, D) the +6 longbow "Jiwkure" {drain, Int+5} Int+5: It affects your intelligence (+5). a +3 war axe of draining (54, 25, D) a +0 buckler a +0 scimitar of flaming (54, 49, D) a +2 mace of draining a +2 robe of cold resistance a glowing shapeshifter skeleton (55, 12, D) a +1 robe of fire resistance (55, 27, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (57, 48, D) the +5 spear "Xahitaam" {pain, rC+} rC+: It protects you from cold. (58, 47, D) the +8 sling "Vonomal" {freeze, +Blink rC+ MP+5 SInv} rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (59, 37, D) a +2 chain mail of willpower (59, 47, D) a staff of death (unseen) (59, 48, D) a staff of cold a +5 orcbow of flaming a +8 giant spiked club (59, 50, D) a spriggan corpse a komodo dragon corpse (59, 51, D) a +6 antimagic lajatang (still there?) a +0 robe (still there?) (60, 37, D) a staff of cold (60, 39, D) a +2 falchion of flaming a +0 longbow a +0 robe (61, 4, D) a +6 hand axe of venom a +0 short sword an elf corpse (skeletalised by now) (61, 11, D) a hell hound corpse (skeletalised by now) (61, 16, D) a ring of willpower a +6 ring of strength (61, 36, D) a +1 dire flail of draining (61, 37, D) the staff "Inulyut" {*Corrode Fly rElec rC+ Hexes Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 51, D) a staff of death (still there?) a spriggan corpse (still there?) (62, 0, D) a +2 scale mail of positive energy (62, 9, D) a +3 vampiric demon blade (62, 17, D) a +0 antimagic war axe (unseen) (62, 21, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 36, D) a +3 scale mail of fire resistance (62, 49, D) a +2 spectral quarterstaff (still there?) the staff of the Swamp {rC+++ rN+ MP+9 Dex-5 Conj Necro} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a scroll of brand weapon (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) the +11 falchion "Rucel" {flame, rN+ Will++ Dex-4 Stlth+} (still there?) Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. a spriggan corpse (still there?) a rime drake corpse (still there?) a spriggan corpse (still there?) (62, 51, D) a +0 robe (63, 4, D) a +0 short sword an elf corpse (skeletalised by now) (63, 26, D) a +2 heavy hand axe (63, 27, D) the +0 ring mail of Bespelled Contentment {Rampage Str+3} Str+3: It affects your strength (+3). Rampage: It bestows one free step when moving towards enemies. (63, 36, D) a +5 dagger of speed (63, 46, D) a Grand Grimoire a book of Touch a +0 quarterstaff (63, 47, D) a +0 robe a +0 robe the +1 leather armour of Valiance {rF+ Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. the +2 short sword "Debur" {holy, rF+} rF+: It protects you from fire. (63, 49, D) a +1 spectral quarterstaff a +0 animal skin a spriggan corpse (63, 51, D) a +0 robe (64, 20, D) a +0 dire flail (64, 21, D) an adder corpse (skeletalised by now) (64, 27, D) a +2 arbalest of freezing (64, 47, D) the +4 battleaxe of the Postmodern Bones {flame, *Noise rElec rPois rF- Will+++} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. (unseen) (64, 48, D) a +0 orcbow of freezing a +0 antimagic flail a +0 animal skin the +7 orcbow "Xyucriwn" {heavy, Fly rN+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Fly: It grants you flight. a ring of flight a yak corpse a spriggan corpse (64, 50, D) the amulet of Teukk {Acrobat *Slow rF++ Str-2 Dex+9} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). rF++: It greatly protects you from fire. *Slow: It may slow you when you take damage. a ring of willpower (still there?) (64, 51, D) a ring of protection from cold (still there?) a +0 spectral quarterstaff (still there?) a spriggan corpse (still there?) a black mamba corpse (still there?) (64, 52, D) a +0 rapier (64, 53, D) a wolf corpse (65, 20, D) a +0 war axe (65, 26, D) a staff of death (65, 49, D) a torpor snail corpse (65, 52, D) a komodo dragon corpse a blink frog corpse (66, 53, D) a +3 rapier of flaming a +0 robe a +0 buckler a spriggan corpse (66, 54, D) a cane toad corpse (67, 48, D) a +0 hand axe (still there?) a +0 animal skin (still there?) a +2 leather armour of willpower (still there?) a cane toad corpse (still there?) (67, 49, D) a book of Fire a +1 lajatang of electrocution a +0 animal skin the staff of Poomotul {rElec rPois Will+ Str+3 Dex-2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe a Compendium of Siegecraft the +8 battleaxe "Leviticus" {drain, Fly rCorr Int+3} Int+3: It affects your intelligence (+3). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (68, 46, D) a +2 long sword of electrocution (still there?) the Codex of the Mountains and Oxidation (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Dazzling Flash Hexes/Fire 3 d - Brom's Barrelling Boulder Conjuration/Earth 4 a ring of protection from fire (still there?) (68, 50, D) a +0 robe (still there?) a +2 antimagic broad axe (still there?) a +0 animal skin (still there?) a +1 flail of draining (still there?) a +3 leather armour of poison resistance (still there?) a book of Unlife (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (68, 53, D) a +0 quarterstaff a +0 robe a spriggan corpse (69, 0, D) the +2 flail of the Hierophant {venom, rF+ rN+ Str+3 Stlth-} Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (69, 50, D) a +0 buckler a wand of charming (5) (70, 23, D) a +0 trident (70, 31, D) a +0 shortbow a +0 orcbow a centaur corpse (skeletalised by now) (70, 36, D) a +1 vampiric hand axe (70, 37, D) a +2 sling of electrocution (70, 46, D) a +1 plate armour of cold resistance (still there?) the +1 arbalest of Revolt {holy, rElec rCorr Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) a cane toad corpse (still there?) a spriggan corpse (still there?) (70, 49, D) a +2 flail of protection a +0 robe a +0 buckler a +0 robe a +0 robe a +1 plate armour of cold resistance a spriggan corpse a spriggan corpse a spriggan corpse (71, 11, D) a +2 trident of venom (unseen) (71, 16, D) a staff of conjuration (unseen) (71, 26, D) the +10 war axe of Immorality {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (71, 31, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 36, D) a +2 war axe of distortion (71, 37, D) a staff of conjuration (71, 40, D) a hell hound corpse (skeletalised by now) (71, 46, D) a book of Armaments a +0 buckler (71, 48, D) a +0 quarterstaff a +0 robe a +0 robe a +4 arbalest of electrocution a +2 rapier of electrocution a +2 robe a Necronomicon (71, 49, D) a +0 scimitar of draining (still there?) a +1 flail of venom (still there?) (71, 51, D) a +1 quick blade of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) (72, 8, D) a +3 ring mail of willpower (72, 11, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (72, 16, D) a staff of earth a staff of fire a +2 antimagic shortbow (72, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 21, D) 3 large rocks a +0 trident a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 30, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (72, 31, D) a wind drake corpse (skeletalised by now) (72, 36, D) a +1 chain mail of fire resistance (72, 41, D) a hell hound corpse (skeletalised by now) (72, 50, D) a +0 demon whip of flaming (still there?) a +0 buckler (still there?) (73, 1, D) a +3 hand axe of venom (73, 11, D) a +0 long sword an elf corpse (skeletalised by now) (73, 12, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (73, 20, D) a +0 trident 3 boomerangs (73, 26, D) a +1 spectral quarterstaff (73, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 36, D) a +2 orcbow of flaming (73, 46, D) a hydra corpse (74, 3, D) a jackal corpse (skeletalised by now) (74, 21, D) a +0 trident (74, 48, D) a +0 animal skin (still there?) a staff of alchemy (still there?) a +2 leather armour of fire resistance (still there?) the +8 trident of the Octopus King {venom, rElec rPois} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. an elephant corpse (still there?) (74, 49, D) a staff of air (still there?) a +0 longbow of flaming (still there?) a +2 war axe of flaming (still there?) (75, 1, D) a +0 dagger of venom (75, 47, D) a +3 ring mail of poison resistance (unseen) (75, 48, D) a staff of fire (still there?) a Fen Folio (still there?) (75, 49, D) a +2 halberd of freezing (unseen)