seba the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 buckler a +0 scale mail an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 1, D) a +0 scimitar (19, 17, D) a +1 falchion of flaming (unseen) (20, 17, D) a +2 robe of resistance (unseen) (21, 0, D) a +2 robe of willpower (21, 1, D) a maw talisman (22, 1, D) a +2 dagger of draining (unseen) (22, 17, D) a +1 ring mail of poison resistance (unseen) (23, 1, D) a ring of flight (23, 5, D) a +0 glaive (23, 6, D) a +0 dire flail a +0 robe a +3 war axe a +0 robe (23, 7, D) a +0 robe (still there?) the +6 whip of the Wheel {spect, rPois rN+} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. (23, 17, D) a +2 heavy war axe (unseen) (23, 18, D) a +2 mace of venom (unseen) (24, 0, D) a ring of protection from fire (24, 6, D) a +0 mace a +2 falchion a +0 robe a wand of roots (3) (24, 17, D) the +4 shortbow of Impatience {drain, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (24, 18, D) a +2 heavy scimitar (unseen) (24, 20, D) a +2 flail of protection (unseen) (25, 6, D) a ring of protection from cold a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a human corpse (25, 17, D) a staff of fire (unseen) (25, 18, D) the staff "Hifuk" {rN+ Str-3 Stlth+ Hexes Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (26, 1, D) the staff of Pride {Fly rElec rF+ rCorr SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (26, 5, D) a +0 glaive (26, 17, D) a ring of flight (26, 19, D) a +0 giant club an iron giant corpse (27, 1, D) a +0 dagger of venom (27, 17, D) a book of Dangerous Friends (28, 0, D) a book of Conjurations (28, 17, D) a book of Cantrips (29, 0, D) a +6 ring of dexterity (29, 1, D) a +8 chain mail of ponderousness (29, 17, D) a staff of death (unseen) (34, 28, D) a staff of alchemy (35, 0, D) a +4 dagger of speed (35, 14, D) a +0 leather armour (35, 17, D) a +0 longbow a +1 leather armour of positive energy (35, 28, D) a book of the Tundra (35, 29, D) the +11 halberd of Circular Logic {flame, Will+} Will+: It increases your willpower. (36, 1, D) a book of Spontaneous Combustion (36, 14, D) a ring of flight (36, 15, D) a merfolk corpse (36, 16, D) a +1 spear of venom 3 large rocks a +0 orcbow a centaur corpse (36, 29, D) the staff "Gargoyle's Foe" {rN+ Dex+4 Hexes Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (37, 0, D) a book of Minor Magic (37, 1, D) a +2 falchion of holy wrath (unseen) (37, 4, D) a +1 heavy glaive (unseen) (37, 18, D) 4 large rocks (37, 29, D) a staff of cold (38, 1, D) a +1 helmet of intelligence (38, 6, D) a +2 heavy battleaxe (still there?) a +0 robe (still there?) (38, 15, D) a +0 arbalest a +0 arbalest a book of Unlife a staff of death a yaktaur corpse (38, 17, D) a +5 spear of venom a +3 antimagic sling a +0 leather armour (38, 18, D) 4 large rocks (38, 28, D) a staff of fire (38, 34, D) a water moccasin corpse a cane toad corpse (38, 35, D) a bullfrog corpse a bullfrog corpse (39, 1, D) a +2 chain mail of willpower (39, 5, D) a +0 great sword a +0 chain mail (39, 13, D) a +3 lajatang of venom (39, 16, D) a book of Storms 5 large rocks (39, 17, D) a +0 longbow a +0 leather armour (39, 18, D) 4 large rocks a cyclops corpse (39, 28, D) the +5 war axe of Fate {flame, rElec rPois rF+ Str-4} Str-4: It affects your strength (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (39, 29, D) a blink frog corpse (39, 34, D) a wyvern corpse (40, 0, D) a +5 giant club (40, 1, D) the staff "Embalmer" {Conj Earth} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (40, 5, D) a +2 dagger (still there?) a +0 robe (still there?) (40, 14, D) a +2 spear of venom a +0 leather armour a granite talisman (40, 16, D) a +0 arbalest a yaktaur corpse (40, 17, D) a +0 arbalest an elf corpse (40, 28, D) a +4 whip of freezing (40, 29, D) a +0 chain mail of cold resistance (40, 34, D) a basilisk corpse a wolf corpse (40, 35, D) a water moccasin corpse a water moccasin corpse (40, 36, D) a bullfrog corpse (41, 1, D) the +0 hand axe "Jontanio" {holy, Dex+3} Dex+3: It affects your dexterity (+3). (41, 16, D) a +0 leather armour a +0 longbow a +0 arbalest (41, 19, D) 3 large rocks (41, 29, D) the +3 leather armour of the Evening {rN++ Will+ rCorr} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (42, 0, D) a staff of air (42, 1, D) a +0 hat of willpower (42, 16, D) a +0 arbalest a +0 robe of willpower (42, 28, D) a +4 quarterstaff of speed (42, 29, D) a +6 ring of dexterity (43, 15, D) the +1 scimitar "Juycur" {distort, rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. (43, 28, D) a +6 ring of strength (43, 29, D) a +1 long sword of draining (47, 38, D) a +0 giant club (48, 39, D) 3 large rocks (49, 0, D) a +0 morningstar of protection (unseen) (49, 12, D) the staff of the Grave {rPois Will+ Dex+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 38, D) a +0 giant club (50, 0, D) the +8 battleaxe "Killer Bee's Curse" {chaos, +Blink rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. +Blink: It lets you blink. (50, 12, D) a staff of air (50, 13, D) a +1 arbalest of flaming (50, 16, D) a +3 great mace (still there?) a +0 plate armour (still there?) (50, 18, D) a +0 flail of protection (unseen) (50, 25, D) a staff of fire (50, 26, D) a hell hog corpse (skeletalised by now) (50, 36, D) a staff of earth (50, 37, D) a +0 giant club a book of Conjurations (51, 0, D) a +0 club (51, 1, D) the +3 orcbow "Jellybane" {chaos, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (51, 4, D) a +0 whip a wand of quicksilver (4) (51, 7, D) a +0 long sword a +0 robe (51, 13, D) a +0 morningstar a +3 dagger of draining (51, 24, D) a book of the Hunter (51, 25, D) a staff of death (51, 27, D) a hell hog corpse (skeletalised by now) (51, 30, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 36, D) a book of Geomancy (51, 38, D) a +0 giant club a troll corpse (skeletalised by now) (51, 41, D) a +0 great sword of flaming a +0 giant club a +0 giant club a fire giant corpse (skeletalised by now) (52, 0, D) the +5 scale mail "Tureow" {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (52, 1, D) a +0 robe (52, 4, D) the +7 lajatang of Mutum {holy, *Slow rPois Dex+7 Stlth+} Dex+7: It affects your dexterity (+7). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. a +0 robe (52, 7, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (52, 13, D) a ring of fire (52, 16, D) a +1 great mace of holy wrath (52, 18, D) a +0 dire flail a +2 great sword a +0 chain mail (52, 24, D) a +4 war axe of freezing (52, 25, D) a +3 heavy spear (52, 26, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (52, 27, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (52, 28, D) a hell hog corpse (skeletalised by now) (52, 36, D) a +2 dagger of speed (52, 37, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. a two-headed ogre corpse (skeletalised by now) (52, 38, D) a +5 vampiric dagger (unseen) (52, 41, D) 5 large rocks a +0 giant club a +0 dire flail a cyclops corpse (skeletalised by now) (53, 1, D) a +0 battleaxe (53, 4, D) a staff of air (still there?) a +0 robe (still there?) a +0 mace (still there?) a naga corpse (skeletalised by now) (still there?) (53, 5, D) a +0 trident (still there?) the +1 steam dragon scales of Contentment {-Cast rPois rF- Dex+7} (still there?) Dex+7: It affects your dexterity (+7). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. -Cast: It prevents spellcasting. a naga corpse (skeletalised by now) (still there?) (53, 6, D) the +7 trident of Abuse {holy, rF+ Dex+6} (still there?) Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. a +0 robe (still there?) (53, 7, D) a +0 flail a naga corpse (skeletalised by now) (53, 12, D) a staff of conjuration (53, 16, D) a +3 morningstar of holy wrath (53, 28, D) a +2 great sword of flaming (unseen) (53, 30, D) a hell hog corpse (skeletalised by now) (53, 36, D) a ring of ice (53, 37, D) a staff of cold (53, 39, D) a +0 giant club a +0 giant club (54, 0, D) a ring of protection from fire (54, 12, D) a +6 ring of strength (54, 13, D) the +8 quarterstaff "Grim Tooth" {vamp, *Slow rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (54, 24, D) the +2 buckler of the Bulwark {rF- Str+4} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. (54, 30, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (55, 1, D) a +0 club (55, 13, D) a staff of conjuration (55, 24, D) a ring of ice (59, 36, D) a +1 shortbow of freezing (59, 37, D) the staff of Geec {rElec rF+ MP+7 Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 4, D) a +0 troll leather armour a troll corpse (skeletalised by now) (61, 8, D) a +4 short sword of electrocution (61, 26, D) a ring of willpower (61, 36, D) a +0 demon whip of freezing (61, 37, D) the +1 broad axe "Sastrax" {flame, rPois rF+ Str+3 Stlth+} Str+3: It affects your strength (+3). rF+: It protects you from fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +4 demon trident of electrocution (61, 38, D) a hell hog corpse (skeletalised by now) (61, 39, D) a +0 great sword of flaming (61, 41, D) a +3 great sword of flaming a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (62, 4, D) 5 large rocks (62, 9, D) a +0 robe (62, 11, D) a wolf corpse (skeletalised by now) (62, 16, D) the +8 spear "Killer Bee's Doom" {pain, MP+9} MP+9: It affects your magic capacity (+9). (62, 17, D) a +1 spectral quarterstaff (62, 36, D) a staff of conjuration (62, 37, D) a staff of earth (63, 4, D) a +0 troll leather armour a troll corpse (skeletalised by now) (63, 11, D) a +0 short sword a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (63, 16, D) Maxwell's Memoranda (63, 36, D) an amulet of reflection (64, 16, D) the staff "Transmigrator" {Int+6 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) a maw talisman (64, 26, D) a +7 triple crossbow (64, 27, D) a +3 leather armour of poison resistance (68, 0, D) a +5 great sword of holy wrath (69, 36, D) the +8 quarterstaff of the Histrionic God {freeze, *Noise rN+ Will+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. (70, 11, D) a +0 club a +0 ring mail a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (71, 9, D) a +5 ring of evasion (71, 11, D) a +0 dagger a +3 leather armour an orc corpse (skeletalised by now) (71, 26, D) a +3 short sword of freezing (71, 27, D) the +1 trident "Kiha" {flame, rC- rN+++ Int-5 Dex+3} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. (71, 31, D) a yak corpse (skeletalised by now) (71, 36, D) 2 potions of brilliance an amulet of magic regeneration a staff of fire a staff of conjuration (71, 37, D) a staff of air (72, 11, D) a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 27, D) a +6 ring of strength a +0 spear of venom (72, 30, D) a wolf corpse (skeletalised by now) (72, 37, D) a staff of death (73, 2, D) a river rat corpse (skeletalised by now) (73, 37, D) a +0 rapier of venom (75, 1, D) a staff of alchemy