Dungeon Crawl Stone Soup version 0.35-a0-1349-gcf8c9bca90 (webtiles) character file. Game seed: 13995771942771693787 567 search the Slasher (level 7, -2/52 HPs) Began as a Merfolk Monk on Oct 30, 2026. Slain by a water moccasin (8 damage) ... on level 6 of the Dungeon. The game lasted 00:10:55 (2581 turns). search the Slasher (Merfolk Monk) Turns: 2581, Time: 00:10:55 Health: -2/52 AC: 5 Str: 13 XL: 7 Next: 32% Magic: 11/11 EV: 13 Int: 10 God: Gold: 183 SH: 0 Dex: 18 Spells: 3/6 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +1 robe {Will+} rPois . (100%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) h - +0 pair of gloves of Dishonour {^Drain Will+++ MP+4 Str+2} SInv + (no boots) Will +++++ d - amulet of wildshape Stlth ++ f - ring of see invisible HPRegen 0.28/turn i - ring of willpower MPRegen 0.12/turn %: no passive effects @: mighty, lethally poisoned (-2 -> -4) A: (nimble swimmer 2), mertail a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe c - an orb of light e - a +0 cloak (worn) g - a +1 robe of willpower (worn) h - the +0 pair of gloves of Dishonour (worn) {^Drain Will+++ MP+4 Str+2} (You found it on level 4 of the Dungeon) ^Drain: It drains your maximum health when unequipped. Will+++: It greatly increases your willpower. MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). It cannot be enchanted further. Jewellery d - an amulet of wildshape (worn) f - a ring of see invisible (worn) i - a ring of willpower (worn) Scrolls c - 3 scrolls of poison {unknown} d - 2 scrolls of enchant weapon {unknown} t - 3 scrolls of teleportation h - a scroll of identify {unknown} l - a scroll of noise {unknown} e - 2 scrolls of revelation {unknown} m - a scroll of fear {unknown} Potions a - a potion of ambrosia e - a potion of enlightenment f - a potion of curing {unknown} j - a potion of heal wounds {unknown} k - a potion of berserk rage {unknown} m - a potion of might Baubles g - a flux bauble Skills: - Level 3.2 Fighting + Level 7.9 Long Blades - Level 4.0 Dodging - Level 5.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Mephitic Cloud Conj/Alch/Air 3% N/A 52% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 50% 2 Static Discharge Conj/Air 0% 3-3/arc 50% 2 Frozen Ramparts Ice 0% 1d1 75% 3 Sticky Flame Fire/Alch 5% 2d4 80% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:5 Dowan, Duvessa Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The water moccasin is moderately wounded. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin closely misses you. Okay, then. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin barely misses you. The water moccasin bites you. It was a potion of might. You feel very mighty all of a sudden. n -> m - a potion of might You feel sick. The water moccasin misses you. Unknown command. You barely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You slash the water moccasin! The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin closely misses you. Unknown command. You hit the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you! You die... ######### #...S@..# #.#####.# #.# #.# ... ##.#####.# #.##..#.>.... #.......# #.##.....## #.......## ######.## You could see a water moccasin (S). Vanquished Creatures 2 ogres (D:4) A phantom (D:4) A scorpion (D:4) An orc priest (D:4) 2 iguanas An orc wizard (D:2) 4 gnolls (D:4) 4 adders 2 ufetubi (D:4) A dart slug (D:3) 3 ribbon worms 6 endoplasms 4 hobgoblins 7 jackals (D:2) 9 orcs 4 quokkas 9 ball pythons 4 bats A frilled lizard (D:2) 3 goblins 10 kobolds 4 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | search the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 343 | D:1 | Reached XP level 2. HP: 10/24 MP: 2/2 375 | D:1 | Reached skill level 4 in Long Blades 790 | D:2 | Reached XP level 3. HP: 25/29 MP: 3/3 927 | D:2 | Reached skill level 5 in Long Blades 1076 | D:2 | Reached XP level 4. HP: 32/35 MP: 4/4 1411 | D:3 | Reached skill level 6 in Long Blades 1602 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 1712 | D:4 | Encountered a phantom 1744 | D:4 | Identified the +0 pair of gloves of Dishonour {^Drain | Will+++ MP+4 Str+2} 1932 | D:4 | Learned a level 3 spell: Mephitic Cloud 1974 | D:4 | Encountered an ogre 2026 | D:4 | Killed a phantom 2027 | D:4 | Reached XP level 6. HP: 39/47 MP: 6/6 2137 | D:4 | Reached skill level 7 in Long Blades 2379 | D:4 | Reached XP level 7. HP: 51/52 MP: 7/7 2508 | D:5 | Entered Level 5 of the Dungeon 2522 | D:5 | Encountered Duvessa 2522 | D:5 | Encountered Dowan 2540 | D:6 | Reached skill level 5 in Alchemy 2581 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic, nicolae_concentric_dashed_squares_wild D:2: layout_basic, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_b, co_window_broadway_c, co_window_unsneaky_path_d, co_window_unsneaky_path_c, co_window_corner_b, glass_columns_b, glass_columns_a, glass_columns_a D:3: layout_loops_ring D:4: layout_basic D:5: layout_cave_pools, nicolae_overflow_hidden_temple, uniq_menkaure, uniq_duvessa D:6: layout_loops_corners, tso_metal_star, nicolae_sextant, st_stairs_3 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 3 | 3.2 Long Blades | 3 4 5 6 7 | 7.9 Dodging | 4 | 4.0 Alchemy | 2 4 5 | 5.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 | XLs as -------------+----------------------+--------- None | * * * * * 23 18 | 5 Flux | 76 81 | 0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 90 | 144 | 42 || 276 Melee: Falchion | 90 | 114 | 19 || 223 Unarmed | | 30 | 23 || 53 Drink: Might | | | 1 || 1 Read: Teleportation | | 1 | || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 39 | 66 | 12 || 117 None | | 2 | 8 || 10 Dodge: Dodged | 62 | 103 | 23 || 188 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2585 | 2483 | 102 | 41 | 315 | 6 | 430.8 | Dungeon | 2585 | 2483 | 102 | 41 | 315 | 6 | 430.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 788 daAuts D:2: 673 daAuts D:1: 571 daAuts D:3: 492 daAuts D:6: 49 daAuts D:5: 11 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+