Dungeon Crawl Stone Soup version 0.35-a0-142-gf4adea49af (webtiles) character file. Game seed: 6973758087808324075 79 seam1212 the Poker (level 4, 0/35 HPs) Began as a Merfolk Monk on Mar 2, 2026. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:11 (1764 turns). seam1212 the Poker (Merfolk Monk) Turns: 1764, Time: 00:01:11 Health: 0/35 AC: 3 Str: 13 XL: 4 Next: 38% Magic: 4/4 EV: 12 Int: 9 God: Gold: 168 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) f - +0 trident rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons a - a +0 spear f - a +0 trident (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) d - a +0 helmet (worn) Jewellery e - a ring of magical power Scrolls c - 4 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of acquirement {unknown} m - 2 scrolls of revelation {unknown} q - a scroll of fog {unknown} u - a scroll of enchant armour {unknown} Potions a - a potion of ambrosia f - 3 potions of curing {unknown} j - 2 potions of mutation {unknown} k - a potion of heal wounds {unknown} l - a potion of lignification {unknown} n - a potion of resistance {unknown} o - a potion of invisibility {unknown} p - a potion of might {unknown} Skills: - Level 3.2 Fighting + Level 7.4 Polearms - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 38% 1 Frozen Ramparts Ice 0% 1d1 77% 3 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Gozag The Shining One Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: f) +0 trident Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (heavily wounded, haloed, 81% to hit) You hit the orc. You kill the orc! Reach: f) +0 trident Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (haloed, 81% to hit) You hit the orc priest. The orc priest is lightly wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Reach: f) +0 trident Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (lightly wounded, haloed, 81% to hit) You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Reach: f) +0 trident Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, haloed, 81% to hit) You hit the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... .............#...# .................# ###.....##.......# ......####.......# ......####.......# .................# .................# ...........###...# ..............##@# ...........##.##o# ............#.#.jj...... ..........#.#.#..j.j..j. .....#.####.#.#.......$. .##.....###............. .##..#.........#........ .......#................ .......+................ You could see an orc priest and 3 gnolls. Vanquished Creatures 4 adders 4 dart slugs 2 orcs (D:3) A ribbon worm (D:2) 3 endoplasms (D:2) 3 hobgoblins 2 ball pythons 5 bats 3 frilled lizards (D:2) 7 goblins 3 kobolds 2 quokkas 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | seam1212 the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 214 | D:1 | Reached skill level 5 in Polearms 349 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 815 | D:2 | Reached skill level 6 in Polearms 815 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1177 | D:2 | Reached skill level 7 in Polearms 1177 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1511 | D:3 | Found a broken altar of Ashenzari. 1699 | D:3 | Found a glowing golden altar of the Shining One. 1710 | D:3 | Found a faded altar of an unknown god. 1714 | D:3 | Found an opulent altar of Gozag. 1764 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, solitary_fountain D:2: layout_rooms, chequers_serial_rivers_micro_b D:3: layout_basic, hellmonk_okawaru_the_only_friend_you_need, mainiacjoe_overflow_alcove_1, nicolae_overflow_ecumenical_swirl, lemuel_zombie_altar_yredelemnul, tso_oasis_becter, nicolae_figureground_sparkle Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 7 | 7.4 Fighting | | 3.2 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 95 | 34 || 129 Melee: Spear | 95 | 15 || 110 Trident | | 19 || 19 Stab: Sleeping | 1 | || 1 Armour: Robe | 17 | 18 || 35 Dodge: Dodged | 40 | 13 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1730 | 1649 | 81 | 0 | 1407 | 3 | 576.7 | Dungeon | 1730 | 1649 | 81 | 0 | 1407 | 3 | 576.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 770 daAuts D:2: 523 daAuts D:3: 436 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+