seam1212 Level 1 of the Dungeon (4, 13, D:1) a rat corpse (skeletalised by now) (5, 8, D:1) a bat corpse (skeletalised by now) (10, 13, D:1) a +0 dagger (12, 24, D:1) a frilled lizard skeleton (16, -12, D:1) a quokka skeleton (16, -8, D:1) 2 stones (16, 33, D:1) a +0 short sword (16, 34, D:1) a +0 whip (18, -7, D:1) a +0 dagger a kobold skeleton (32, -9, D:1) a +0 short sword 4 stones a kobold skeleton (34, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, -3, D:1) a +0 club (43, 27, D:1) a hobgoblin skeleton (45, 13, D:1) a rat corpse (skeletalised by now) (47, 4, D:1) a +0 club (48, 3, D:1) a rat corpse (skeletalised by now) (51, 22, D:1) a frilled lizard skeleton Level 2 of the Dungeon (4, -3, D:2) 6 poisoned darts (8, 4, D:2) a bat corpse (8, 21, D:2) a +0 leather armour (23, 24, D:2) the +4 scale mail of Hadjma {rF- MP+9 Str-4 SInv} rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Str-4: It affects your strength (-4). SInv: It lets you see invisible. (27, -16, D:2) a +0 halberd (27, 24, D:2) 6 poisoned darts (28, -15, D:2) a +0 club a +0 flail a gnoll corpse (28, -13, D:2) a +0 club a stone a +0 leather armour a kobold corpse (28, 7, D:2) a rat corpse (28, 21, D:2) a rat corpse (skeletalised by now) (29, -1, D:2) a +0 dagger 3 stones a kobold corpse (30, -14, D:2) 8 gold pieces (31, -3, D:2) a +0 leather armour