Dungeon Crawl Stone Soup version 0.34-a0-846-gfce907168a (webtiles) character file. Game seed: 6213688550231408057 54966 seam1212 the Arsonist (level 14, -7/126 (127) HPs) Began as a Mountain Dwarf Fire Elementalist on Sept 25, 2025. Was the Champion of Ashenzari. Shot with a bolt by a yaktaur (19 damage) ... on level 13 of the Dungeon on Sept 26, 2025. The game lasted 00:48:51 (28463 turns). seam1212 the Arsonist (MDFE) Turns: 28463, Time: 00:48:51 HP: -7/126 (127) AC: 15 Str: 19 XL: 14 Next: 36% MP: 22/31 EV: 10 Int: 19 God: Ashenzari [******] Gold: 782 SH: 6 Dex: 10 Spells: 10/39 levels left rFire + . . (50%) h - fire staff "Malaise of Ashenzari" (curse) {rF+ Fire, Sorc, Self} (curse) rCold . . . (100%) e - +0 buckler of the Bound God {Fort, Elem} (curse) rNeg . . . (100%) u - +0 acid dragon scales "Pangnostic Stickiness" {rCorr, Sorc, Elem} (curse) rPois . (100%) g - +0 helmet of Ashenzari's Comet {Melee, Comp} (curse) rElec . (100%) d - +0 cloak of Curses and Power {Elem, Melee} (curse) rCorr + (50%) q - +0 pair of gloves of Ashenzari's Asceticism {Elem, Bglg} (curse) SInv + f - +0 pair of boots "Tethered Together" {Dev, Sorc} (curse) Will +.... p - amulet "Omniscient Sybil" {Wildshape, Melee, Fort} (curse) Stlth + n - ring "Restrained Gnosis" {Str+6, Elem, Bglg} (curse) HPRegen 0.41/turn j - ring "Morality of Ashenzari" {rCorr, Comp, Fort} (curse) MPRegen 0.22/turn %: clarity @: marked, studying 2 skills, lightly drained A: runic magic, artefact enchanting a: Renounce Religion, Shatter the Chains You were on level 13 of the Dungeon. You worshipped Ashenzari. Ashenzari was exalted by your worship. You visited 3 branches of the dungeon, and saw 20 of its levels. You also visited: Ossuary. You collected 1894 gold pieces. You spent 1112 gold pieces at shops. Inventory: Hand Weapons b - a +0 whip c - a +0 flail k - a +2 dagger of draining l - a +1 vampiric spear o - a +3 trident of draining Missiles a - 10 javelins Armour d - the cursed +0 cloak of Curses and Power (worn) {Elem, Melee} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. e - the cursed +0 buckler of the Bound God (worn) {Fort, Elem} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. f - the cursed +0 pair of boots "Tethered Together" (worn) {Dev, Sorc} (You found it on level 2 of the Dungeon) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Sorcery: Conjurations and Alchemy. g - the cursed +0 helmet of Ashenzari's Comet (worn) {Melee, Comp} (You found it on level 2 of the Dungeon) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Companions: Summonings, Necromancy and Forgecraft. m - a +0 kite shield q - the cursed +0 pair of gloves of Ashenzari's Asceticism (worn) {Elem, Bglg} (You found it on level 3 of the Lair of Beasts) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Beguiling: Hexes and Translocations. s - a +0 troll leather armour u - the cursed +0 acid dragon scales "Pangnostic Stickiness" (worn) {rCorr, Sorc, Elem} (You found it on level 10 of the Dungeon) rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Magical Staves h - the cursed fire staff "Malaise of Ashenzari" (weapon) {rF+ Fire, Sorc, Self} (You found it on level 3 of the Dungeon) [staff of fire] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. Jewellery i - a +4 ring of protection j - the cursed ring "Morality of Ashenzari" (worn) {rCorr, Comp, Fort} (You found it on level 5 of the Dungeon) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Fortitude: Armour and Shields. n - the cursed ring "Restrained Gnosis" (worn) {Str+6, Elem, Bglg} (You found it on level 7 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Beguiling: Hexes and Translocations. p - the cursed amulet "Omniscient Sybil" (worn) {Wildshape, Melee, Fort} (You found it on level 3 of the Lair of Beasts) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Fortitude: Armour and Shields. r - an amulet of magic regeneration t - a +6 ring of intelligence v - a ring of protection from fire w - a ring of protection from cold x - a ring of wizardry y - the ring "Enun Erph" {rElec rF++ Str+9 Int-4} (You found it on level 11 of the Dungeon) [ring of strength] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+9: It affects your strength (+9). Int-4: It affects your intelligence (-4). z - a ring of poison resistance Wands b - a wand of acid (6) c - a wand of iceblast (12) f - a wand of mindburst (10) a - a wand of flame (17) d - a wand of digging (4) Scrolls r - 4 scrolls of revelation i - 12 scrolls of identify p - 9 scrolls of poison T - a scroll of torment t - 7 scrolls of teleportation V - 2 scrolls of vulnerability b - 3 scrolls of blinking x - 7 scrolls of amnesia W - 2 scrolls of brand weapon s - a scroll of summoning f - 2 scrolls of fear w - 3 scrolls of enchant weapon S - a scroll of silence I - 2 scrolls of immolation g - a scroll of fog Potions g - 4 potions of magic w - 2 potions of heal wounds e - 3 potions of enlightenment A - 3 potions of attraction c - 7 potions of curing a - 6 potions of ambrosia h - 5 potions of haste b - 2 potions of brilliance M - 5 potions of mutation L - 2 potions of lignification B - 2 potions of berserk rage C - 4 potions of cancellation r - a potion of resistance Skills: - Level 9.9(12.3) Fighting - Level 7.4(12.1) Armour - Level 1.3 Dodging - Level 1.4 Stealth - Level 7.5(12.2) Shields + Level 10.8(13.3) Spellcasting - Level 11.3(16.0) Conjurations + Level 9.8(13.4) Forgecraft - Level 13.0(19.6) Fire Magic + Level 6.8(9.3) Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Scorch Fire 100% 2d9 0% 2 c - Flame Wave Conj/Fire 88% 2d19 1% 4 d - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 e - Blink Tloc 28% N/A 8% 2 f - Fireball Conj/Fire 44% 3d18 1% 5 g - Forge Lightning Spir Air/Frge 40% 3d7 3% 4 h - Passwall Erth 16% N/A 12% 3 i - Nazja's Percussive T Frge 29% 4d8 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 100% 2d7 1% 2 Mercury Arrow Conj/Alch 88% 2d11 1% 2 Momentum Strike Conj/Tloc 88% 3d10 1% 2 Static Discharge Conj/Air 90% 3-7/arc 1% 2 Inner Flame Hex/Fire 66% N/A 1% 3 Ignite Poison Fire/Alch 67% N/A 1% 4 Poisonous Vapours Alch/Air 60% 1d2 4% 1 Jinxbite Hex 28% 2d2 8% 2 Alistair's Walking Alem Alch/Frge 39% N/A 10% 5 Frozen Ramparts Ice 32% 1d5 12% 3 Fugue of the Fallen Necr 14% N/A 16% 3 Sigil of Binding Hex 14% N/A 16% 3 Tukima's Dance Hex 14% N/A 16% 3 Cigotuvi's Putrefaction Necr/Air 15% N/A 41% 4 Petrify Alch/Erth 7% N/A 41% 4 Summon Seismosaurus Egg Summ/Erth 15% N/A 41% 4 Vhi's Electric Charge Tloc/Air 30% N/A 41% 4 Olgreb's Toxic Radiance Alch 15% N/A 43% 4 Dispel Undead Necr 14% 3d10 45% 4 Lee's Rapid Deconstruct Erth 8% 3d7* 75% 5 Metabolic Englaciation Hex/Ice 7% N/A 77% 5 Summon Forest Summ/Tloc 7% N/A 82% 5 Dispersal Tloc 7% N/A 100% 6 Haunt Necr/Summ 7% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 22% 10d6 100% 8 Maxwell's Capacitive Co Air 8% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (0/1) D:4 Lair (5/5) D:8 Shoals (0/4) Lair:3 Snake (0/4) Lair:3 Orc (2/2) D:11 Elf (0/3) Orc:2 Ossuary (visited) Slime: Lair:4-5 Vaults: D:13-14 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Kikubaaqudgha Makhleb Uskayaw Vehumet Wu Jian The Shining One Beogh Shops: Orc:2 ?:!( Portals: Trove: D:12 (show abyssal rune of Zot) Annotations: D:13 Frances Orc:1 4 transporters Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The bolt of cold hits the wraith! The wraith resists. The bolt of cold hits you!! * * * LOW HITPOINT WARNING * * * A centaur warrior comes into view. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. A red ugly thing comes into view. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. A skeletal warrior comes into view. It is wielding a +0 trident. The centaur warrior shouts! You hear a shout! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow misses you. The red ugly thing basks in the mutagenic energy from its kin and changes! Frances, Duchess of Pandemonium comes into view. She is wielding a +0 glaive. Frances shouts! Frances moves out of view. Your surroundings suddenly seem different. A yaktaur and a five-headed hydra come into view. The five-headed hydra roars! The vampire mosquito buzzes angrily. The troll shouts! The yaktaur shouts! The centaur warrior shouts! The centaur warrior shoots an arrow. The arrow closely misses you. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The yaktaur wields a +1 arbalest of flaming. It bursts into flame! The yaktaur shoots a bolt. You block the bolt. You hear an angry buzzing noise. You hear a shout! You hear an angry buzzing noise. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The yaktaur resists with some effort. The five-headed hydra resists with some effort. The centaur warrior looks frightened! x2; The manticore looks frightened! The vampire mosquito is unaffected. The troll looks frightened! The centaur warrior pulls the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. The yaktaur shoots a bolt. The bolt hits you!! You die... ,,** ##...## **, **,* ,,{***#.....##*#., ,∆*# ,,,,**.c.....##..,,,,*,∆#. ,,,,,,,.......)).,**,**#.# ,,,****#.y......,,,,,*,.., ,.######.....##*****,*,*,* *.....).?.....# *,,{,,*,* ******#)).....# *,,,*,*,* #.D@...c# *,,,#∆*,, ##<....#######l#**,* ##...T..