Dungeon Sprint DCSS version 0.34-a0-708-gca918cc23e (webtiles) character file. Game seed: 8738637981686990555 0 scn09050 the Magician (level 1, -4/15 HPs) Began as a Djinni Fire Elementalist on Aug 27, 2025. Was an Initiate of Makhleb. Slain by a tarantella (8 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:12 (125 turns). scn09050 the Magician (Djinni Fire Elementalist) Turns: 125, Time: 00:01:12 Health: -4/15 AC: 25 Str: 7 XL: 1 Next: 0% Gold: 0 EV: -2 Int: 32 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . (33%) D - +11 Screaming Sword {sonic wave} rCold x . . (150%) z - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) s - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois ∞ (0%) (no helmet) rElec + (33%) (no helmet) rCorr + (50%) (no cloak) SInv . (no gloves) Will +.... (no amulet) Stlth e - +6 ring of intelligence HPRegen 0.22/turn d - +6 ring of intelligence %: no teleportation, infuse magic (-5 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons p - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). q - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. r - the +10 dark maul {heavy} (You found it in the Dungeon) u - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. v - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. w - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) x - the +11 plutonium sword {mutate, ^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. y - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). A - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. B - the +9 sword of Power {lifebolt} (You found it in the Dungeon) C - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) D - the +11 Screaming Sword (weapon) {sonic wave} (You found it in the Dungeon) E - the +8 storm bow {elec, penet} (You found it in the Dungeon) Armour a - a +0 robe h - +5 golden dragon scales s - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. t - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). z - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). F - an orb of guile G - an orb of mayhem H - +5 ice dragon scales Jewellery b - a +6 ring of dexterity c - a +6 ring of dexterity d - a +6 ring of intelligence (worn) e - a +6 ring of intelligence (worn) f - a +6 ring of strength g - a +6 ring of strength Wands f - a wand of mindburst (7) b - a wand of light (7) Scrolls b - 4 scrolls of blinking g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear x - 4 scrolls of amnesia Potions a - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might g - 5 potions of magic Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.0 Spellcasting * Level 3.0 Conjurations * Level 3.0 Hexes * Level 3.0 Summonings * Level 3.0 Necromancy * Level 3.0 Translocations * Level 3.0 Forgecraft * Level 3.0 Fire Magic * Level 3.0 Ice Magic * Level 3.0 Air Magic * Level 3.0 Earth Magic * Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 96% 2x1d8 100% 1 b - Scorch Fire 48% 2d7 100% 2 c - Volatile Blastmotes Fire/Tloc 48% 2d14 100% 3 d - Inner Flame Hex/Fire 24% N/A 100% 3 e - Flame Wave Conj/Fire 24% 2d8 100% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History d - a +6 ring of intelligence (worn) You feel clever. e - a +6 ring of intelligence (worn) Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +3 tower shield; a +3 kite shield; a +3 buckler Items here: [[[[[[. Items here: [[[[[[. h - +5 golden dragon scales Okay, then. Unknown command. Okay, then. You unwield the +6 Majin-Bo {spellvamp, MP+6 Int+6}. You feel the dreadful sensation subside. The sword says, "Hi! I'm the Singing Sword!" D - the +11 Singing Sword (weapon) {sonic wave} There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Unknown command. Press < or > to pray at altars. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A tarantella and a scorpion come into view. The tarantella touches you. You are afflicted by dizzying energies! You are confused. The scorpion stings you but does no damage. You bump into the unnaturally hard rock wall. The tarantella touches you! The scorpion stings you but does no damage. The tarantella touches you. * * * LOW HITPOINT WARNING * * * The scorpion attacks as it pursues you! The scorpion stings you but does no damage. The tarantella completely misses you. The tarantella touches you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.[.|.▓ ▓.....▓ ▓.@s..▓ ▓..s..▓ ▓▓▓▓▓▓▓ You could see a tarantella and a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | scn09050 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | scn09050 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 26 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 26 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 26 | D | Got the +10 dark maul {heavy} 26 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 26 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 26 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 28 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 28 | D | Got the +6 shillelagh "Devastator" {shatter} 28 | D | Got the +11 plutonium sword {mutate, ^Contam Stlth-} 28 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 28 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 28 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 28 | D | Got the +9 sword of Power {lifebolt} 28 | D | Got the +7 mace of Variability {chaos, chaos arc} 28 | D | Got the +11 Singing Sword {sonic wave} 28 | D | Got the +8 storm bow {elec, penet} 114 | D | Became a worshipper of Makhleb the Destroyer 121 | D | Entered arena 2. 121 | D | Noticed a tarantella 121 | D | Noticed a scorpion 121 | D | Found the +0 cloak of the Thief {Quiet SInv Stlth+} 121 | D | Found a transporter. 125 | D | Slain by a tarantella Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Armour: Plate armour || 7 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 120 | 120 | 0 | 0 | 0 | 1 | 120.0 | Dungeon | 120 | 120 | 0 | 0 | 0 | 1 | 120.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 120 daAuts