Dungeon Sprint DCSS version 0.34-a0-708-gca918cc23e (webtiles) character file. Game seed: 141947055852051196 359 scn09050 the Thaumaturge (level 6, -18/44 HPs) Began as a Djinni Fire Elementalist on Aug 27, 2025. Was an Initiate of Makhleb. Demolished by a water elemental (21 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:31 (174 turns). scn09050 the Thaumaturge (Djinni Fire Elementalist) Turns: 174, Time: 00:05:32 Health: -18/44 AC: 2 Str: 7 XL: 6 Next: 98% Gold: 0 EV: 11 Int: 40 God: Makhleb [......] SH: 0 Dex: 14 rFire + + . (33%) h - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . (150%) r - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.27/turn e - +6 ring of intelligence %: no teleportation, infuse magic (-19 HP) @: engulfed, fragile (+50% incoming damage), flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons h - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). q - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). v - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) w - the +8 storm bow {elec, penet} (You found it in the Dungeon) Armour a - a +0 robe (worn) i - an orb of guile j - an orb of mayhem k - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. l - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). m - +5 ice dragon scales r - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery b - a +6 ring of dexterity c - a +6 ring of dexterity d - a +6 ring of intelligence (worn) e - a +6 ring of intelligence (worn) f - a +6 ring of strength g - a +6 ring of strength Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of acid (7) Scrolls b - 4 scrolls of blinking g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Skills: + Level 2.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 10.5 Spellcasting * Level 10.5 Conjurations * Level 10.5 Hexes * Level 10.5 Summonings * Level 10.5 Necromancy * Level 10.5 Translocations * Level 10.5 Forgecraft * Level 10.5 Fire Magic * Level 10.5 Ice Magic * Level 10.5 Air Magic * Level 10.5 Earth Magic * Level 10.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 d - Inner Flame Hex/Fire 81% N/A 1% 3 e - Flame Wave Conj/Fire 81% 2d18 1% 4 f - Apportation Tloc 100% N/A 1% 1 g - Grave Claw Necr 100% 2d14 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History 2 water elementals and a deep elf pyromancer come into view. The deep elf pyromancer shouts! The deep elf pyromancer gestures at you while chanting. The bolt of fire hits you. You resist. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is lightly damaged. The water elemental's fire resistance burns away. The foxfire burns the water elemental. The water elemental is lightly damaged. The foxfire burns the water elemental! The water elemental is burned terribly! The water elemental is moderately damaged. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the deep elf pyromancer. You feel better. The deep elf pyromancer is moderately wounded. The deep elf pyromancer's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the deep elf pyromancer. The deep elf pyromancer is burned terribly! You feel better. The deep elf pyromancer is severely wounded. The water elemental is no longer more vulnerable to fire. The water elemental closely misses you. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is heavily damaged. The water elemental's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.)=[.▓.....▓ ▓.....▓.).).▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓.EEe.▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 2 water elementals and a deep elf pyromancer (combustible). Vanquished Creatures 2 glass eyes (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | scn09050 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | scn09050 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found a burning altar of Makhleb. 6 | D | Found a transporter. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a hazy altar of Hepliaklqana. 9 | D | Identified the quill talisman of Sin {Fly rPois Stlth-} 25 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 25 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 25 | D | Got the +10 dark maul {heavy} 25 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 25 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 25 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 29 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 29 | D | Got the +6 shillelagh "Devastator" {shatter} 29 | D | Got the +11 plutonium sword {mutate, ^Contam Stlth-} 29 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 29 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 29 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 29 | D | Got the +9 sword of Power {lifebolt} 29 | D | Got the +7 mace of Variability {chaos, chaos arc} 29 | D | Got the +11 Singing Sword {sonic wave} 29 | D | Got the +8 storm bow {elec, penet} 47 | D | Found an opulent altar of Gozag. 94 | D | Became a worshipper of Makhleb the Destroyer 133 | D | Entered arena 2. 133 | D | Noticed a glass eye 133 | D | Noticed a glass eye 133 | D | Found a transporter. 139 | D | Killed a glass eye 140 | D | Reached skill level 1 in Fighting 140 | D | Reached XP level 2. HP: 23/23 MP: 0/0 140 | D | Reached XP level 3. HP: 28/28 MP: 0/0 140 | D | Learned a level 1 spell: Apportation 140 | D | Reached XP level 4. HP: 33/33 MP: 0/0 140 | D | Reached XP level 5. HP: 38/38 MP: 0/0 140 | D | Learned a level 2 spell: Grave Claw 146 | D | Killed a glass eye 147 | D | Reached skill level 10 in Spellcasting 147 | D | Reached skill level 10 in Conjurations 147 | D | Reached skill level 10 in Hexes 147 | D | Reached skill level 10 in Summonings 147 | D | Reached skill level 10 in Necromancy 147 | D | Reached skill level 10 in Translocations 147 | D | Reached skill level 10 in Forgecraft 147 | D | Reached skill level 10 in Fire Magic 147 | D | Reached skill level 10 in Ice Magic 147 | D | Reached skill level 10 in Air Magic 147 | D | Reached skill level 10 in Earth Magic 147 | D | Reached skill level 10 in Alchemy 147 | D | Reached XP level 6. HP: 38/44 MP: 0/0 169 | D | Entered arena 3. 169 | D | Noticed a water elemental 169 | D | Noticed a water elemental 169 | D | Noticed a deep elf pyromancer 169 | D | Found a transporter. 174 | D | Demolished by a water elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 8 10 | 10.5 Conjurations | 8 10 | 10.5 Hexes | 8 10 | 10.5 Summonings | 8 10 | 10.5 Necromancy | 8 10 | 10.5 Translocations | 8 10 | 10.5 Forgecraft | 8 10 | 10.5 Fire Magic | 8 10 | 10.5 Ice Magic | 8 10 | 10.5 Air Magic | 8 10 | 10.5 Earth Magic | 8 10 | 10.5 Alchemy | 8 10 | 10.5 Fighting | 1 2 | 2.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 6 | 1 || 7 Scorch | | 11 || 11 Armour: Robe | | 3 || 3 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 171 | 168 | 3 | 10 | 0 | 1 | 171.0 | Dungeon | 171 | 168 | 3 | 10 | 0 | 1 | 171.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 171 daAuts