schets the Dungeon [Shop] Yguturr's Antique Weapon Shop a +4 great mace of protection (1020 gold) a +2 halberd of protection (504 gold) a +0 quarterstaff (150 gold) a +0 long sword (105 gold) a +0 war axe (105 gold) a +0 club (15 gold) the +9 great sword of Atulan {vamp, ^Drain rF- Str+8 SInv} (2712 gold) ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). SInv: It lets you see invisible. It cannot be enchanted further. the +9 mace of the End {reap, rPois Int+3 SInv} (2091 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 short sword (90 gold) [Shop] Meadoeh's Book Emporium a parchment of Bombard (350 gold) a parchment of Vampiric Draining (123 gold) a parchment of Magic Dart (56 gold) a parchment of Swiftness (123 gold) a parchment of Sphinx Sisters (459 gold) a parchment of Arcjolt (257 gold) a parchment of Lehudib's Crystal Spear (585 gold) [Shop] Taivy's Antique Weapon Shoppe a +0 mace (63 gold) a +0 mace (63 gold) the +9 sling "Ceif" {freeze, ^Fragile +Blink rF+ Dex+2} (1413 gold) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 long sword of protection (235 gold) a +0 rapier (115 gold) a +0 spear (63 gold) a +0 short sword (63 gold) a +0 whip (52 gold) a +2 dagger of protection (302 gold) [Shop] Boaghouz's Antique Weapon Emporium a +0 mace (84 gold) a +2 dagger of venom (403 gold) a +1 great mace of protection (532 gold) a +0 short sword (84 gold) a +8 giant club (1234 gold) a +5 short sword of venom (856 gold) a +0 mace (84 gold) a +0 flail (98 gold) a +2 shortbow of electrocution (546 gold) a +0 long sword (98 gold) (6, 1, D) a +0 spear (8, 0, D) a rat corpse (skeletalised by now) (9, 2, D) a river rat corpse (skeletalised by now) (20, 9, D) a +0 dagger (24, 8, D) a +0 quarterstaff a +0 robe (32, 6, D) a +0 dagger (32, 7, D) a poisoned dart (35, 0, D) a +0 short sword a +0 robe (36, 0, D) a +0 robe (41, 2, D) a +0 club (44, 1, D) the +8 great sword of Eternity {heavy, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further.