schets the Dungeon (0, 14, D) a bullfrog skeleton (1, 4, D) 5 scrolls of amnesia (2, 4, D) 10 stones (2, 20, D) a crocodile corpse (skeletalised by now) (3, 4, D) 2 potions of magic (3, 19, D) a river rat corpse (skeletalised by now) (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion a +2 dagger (6, 8, D) a quokka skeleton a hobgoblin skeleton (6, 15, D) a bat corpse (skeletalised by now) (7, 4, D) a +2 mace a +2 hand axe (8, 8, D) a +3 ring mail (unseen) (8, 9, D) a +1 quarterstaff of speed (unseen) (8, 10, D) a +1 long sword of flaming (unseen) (8, 11, D) a +0 heavy trident (8, 18, D) a jackal corpse (skeletalised by now) (9, 8, D) a +3 chain mail (unseen) (9, 9, D) a +1 hand axe of freezing (unseen) (9, 10, D) a +2 dagger (9, 11, D) a +1 heavy flail (13, 21, D) a +0 dagger a +0 robe (15, 21, D) Irgh's Energy and Flame and How To Use It Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Scorch Fire 2 (16, 21, D) More Omens and Electrocution Spells Type Level a - Jinxbite Hexes 2 b - Confusing Touch Hexes 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Vhi's Electric Charge Translocation/Air 4 (17, 19, D) a +4 scale mail (still there?) a serpent talisman (still there?) (17, 20, D) a +4 chain mail (still there?) the serpent talisman of Xyekhemp {rC+ Str+6} (still there?) [serpent talisman] rC+: It protects you from cold. Str+6: It affects your strength (+6). (17, 21, D) a +4 quarterstaff of speed (17, 23, D) a +2 morningstar of venom (unseen) (18, 19, D) a protean talisman (18, 20, D) an eel talisman (18, 21, D) a +1 heavy broad axe (18, 22, D) a +2 halberd of venom (22, 15, D) a +0 dagger a +0 robe (23, 16, D) a +0 long sword a naga corpse