Dungeon Sprint DCSS version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 13196673518377091783 1 schets the Magician (level 1, -1/15 HPs) Began as a Djinni Enchanter on May 12, 2026. Slain by a rat (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:06 (8 turns). schets the Magician (Djinni Enchanter) Turns: 8, Time: 00:00:06 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +1 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions i - 2 potions of invisibility b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 1.1 Short Blades - Level 2.1 Dodging * Level 2.7 Stealth + Level 3.0 Spellcasting - Level 3.0 Conjurations + Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Forgecraft - Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic - Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 24% N/A 9% 2 b - Confusing Touch Hex 12% N/A 16% 3 c - Tukima's Dance Hex 12% N/A 16% 3 d - Gloom Hex/Necr 24% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, schets the Djinni Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Gloom. As you open the door, it creaks loudly! You encounter a bat, a rat and 3 endoplasms. The rat squeaks loudly. The endoplasm quivers. x3 You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen! The cold chills you terribly! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you but does no damage. The endoplasm jiggles. You hit the endoplasm. You kill the endoplasm! Your Short Blades skill increases to level 1! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 3! Your Hexes skill increases to level 3! Your Summonings skill increases to level 3! Your Necromancy skill increases to level 3! Your Translocations skill increases to level 3! Your Forgecraft skill increases to level 3! Your Fire Magic skill increases to level 3! Your Ice Magic skill increases to level 3! Your Air Magic skill increases to level 3! Your Earth Magic skill increases to level 3! Your Alchemy skill increases to level 3! The rat bites you. You die... ▓+▓ ▓.▓ ▓J▓ ▓b▓ ▓J▓ ▓r▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see 2 endoplasms, a bat and a rat. Vanquished Creatures An endoplasm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Enchanter began the quest for the Orb. 0 | D | schets set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Gloom. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Reached skill level 1 in Short Blades 8 | D | Slain by a rat Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Short Blades | 1 | 1.1 Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Hexes | 3 | 3.0 Summonings | 3 | 3.0 Necromancy | 3 | 3.0 Translocations | 3 | 3.0 Forgecraft | 3 | 3.0 Fire Magic | 3 | 3.0 Ice Magic | 3 | 3.0 Air Magic | 3 | 3.0 Earth Magic | 3 | 3.0 Alchemy | 3 | 3.0 Dodging | | 2.1 Stealth | | 2.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Dagger || 4 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+