Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 5294547517413011227 151 schets the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on May 11, 2026. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 4 of the Dungeon. The game lasted 00:04:31 (3280 turns). schets the Conjurer (Deep Elf Conjurer) Turns: 3280, Time: 00:04:31 Health: -2/28 AC: 1 Str: 4 XL: 5 Next: 11% Magic: 5/13 EV: 11 Int: 33 God: Gold: 111 SH: 0 Dex: 13 Spells: 4/12 levels left rFire . . . (100%) c - +0 athame rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv + d - -2 pair of boots of Happy Babbling {rElec Int+2 SInv} Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: mighty A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons c - a +0 athame (weapon) Armour a - a +0 robe (worn) d - the -2 pair of boots of Happy Babbling (worn) {rElec Int+2 SInv} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. Jewellery b - a +6 ring of intelligence (worn) e - an amulet of the acrobat Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of enchant weapon {unknown} e - 3 scrolls of identify {unknown} h - a scroll of torment {unknown} l - a scroll of blinking {unknown} Potions g - a potion of magic j - 3 potions of haste {unknown} k - a potion of ambrosia {unknown} n - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting * Level 5.9 Conjurations + Level 1.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 15% 3d10 12% 4 c - Searing Ray Conj 90% 2d7 1% 2 d - Poisonous Vapours Alch/Air 44% 1d2 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 24% N/A 5% 1 Jinxbite Hex 12% 2d2 8% 2 Fugue of the Fallen Necr 6% N/A 16% 3 Maxwell's Portable Pile Tloc 6% (3-9)d3 16% 3 Flame Wave Conj/Fire 26% 2d8 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Cause Fear Hex 3% N/A 45% 4 Bombard Conj/Erth 13% 9d3 94% 6 Fulsome Fusillade Conj/Alch 15% (3-5)d8 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Ru The Shining One Annotations: D:2 exclusion: staircase Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (82% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 82% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion misses you. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion closely misses you. The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion stings you! The goblin barely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion stings you. The goblin barely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. It was a potion of might. You feel very mighty all of a sudden. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion misses you. The goblin hits you with a +0 club. You die... ...... ..... . #...# .. #...##... #........ #........ #........ #@g.# #s..# ....... .......... ........... ............ #####...###+# #...# You could see a scorpion and a goblin. Vanquished Creatures 6 gnolls 2 adders A shadow imp (D:3) 4 dart slugs 4 orcs (D:3) 6 endoplasms 6 hobgoblins 4 quokkas 8 ball pythons 5 bats 5 frilled lizards 5 goblins 6 kobolds 9 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | schets the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 321 | D:1 | Reached skill level 5 in Conjurations 973 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1569 | D:3 | Identified the -2 pair of boots of Happy Babbling {rElec | Int+2 SInv} 1599 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1725 | D:3 | Learned a level 4 spell: Fulminant Prism 1757 | D:3 | Found a glowing golden altar of the Shining One. 1939 | D:2 | Learned a level 2 spell: Searing Ray 1941 | D:2 | Learned a level 1 spell: Poisonous Vapours 1992 | D:2 | Reached skill level 1 in Alchemy 2586 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2770 | D:3 | Found a sacrificial altar of Ru. 2888 | D:3 | Found a snail-covered altar of Cheibriados. 3280 | D:4 | HP: 1/28 [scorpion (6)] 3280 | D:4 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_six_doors_small, nicolae_ru_the_path_less_chosen, nicolae_overflow_rhomboverflow, chequers_garden D:4: layout_gridville, nicolae_underground_beach Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Stealth | 3 | 3.6 Alchemy | 1 | 1.3 Spellcasting | 4 | 4.0 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 85 | 48 || 133 Searing Ray | | 5 || 5 Drink: Might | | 1 || 1 Armour: Robe | 2 | 14 || 16 Dodge: Dodged | 6 | 13 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3288 | 3096 | 192 | 283 | 2487 | 4 | 822.0 | Dungeon | 3288 | 3096 | 192 | 283 | 2487 | 4 | 822.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1304 daAuts D:2: 1058 daAuts D:1: 915 daAuts D:4: 10 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+