schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a parchment of Ignite Poison (49, 36, D) a +6 ring of strength (49, 37, D) a +2 halberd of venom (unseen) (50, 24, D) a parchment of Lee's Rapid Deconstruction (50, 25, D) a +3 plate armour of archery (unseen) (50, 37, D) a +2 chain mail of death (unseen) (51, 25, D) a +6 ring of intelligence (51, 30, D) a +1 great sword of flaming (unseen) (51, 40, D) an ice dragon corpse (51, 41, D) +0 ice dragon scales an ice dragon corpse (52, 24, D) a +0 cloak of willpower (52, 25, D) the +6 ice dragon scales of Vanity {rElec rF- rC+++ Regen+ Stlth-} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (52, 29, D) a +1 demon blade (still there?) a +0 plate armour (still there?) the ring "Gogos" {rC+ Will+ Int+3 Slay+4} (still there?) [ring of slaying] rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (52, 30, D) a +1 great sword of flaming (unseen) (52, 36, D) a staff of fire (unseen) (52, 38, D) a steam dragon corpse (53, 24, D) a +6 ring of dexterity (53, 25, D) a parchment of Summon Horrible Things (53, 36, D) a staff of cold (unseen) (54, 25, D) a +3 heavy shortbow (unseen) (55, 24, D) the conjuration staff "Jinwov" {Conj Ice} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (59, 36, D) the +2 leather armour of Gallantry {Harm rF+ rC+ Dex+3} Harm: It increases damage dealt and taken. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (59, 40, D) a +5 broad axe of flaming a +0 plate armour a human corpse (59, 42, D) a +2 demon whip (still there?) a +0 plate armour (still there?) (60, 36, D) the +6 arbalest "Orpheaps" {drain, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (60, 41, D) a +5 demon trident (still there?) a +0 chain mail (still there?) (60, 42, D) a +5 broad axe of flaming a +0 chain mail (61, 0, D) a staff of air (unseen) (61, 8, D) a +2 spear of venom (unseen) (61, 12, D) a +0 short sword (61, 16, D) a +0 vampiric broad axe (unseen) (61, 36, D) a +1 spear of venom (unseen) (61, 37, D) the conjuration staff of Vanity {rC+ Int+3 Conj} [staff of conjuration] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (62, 1, D) a +5 ring of evasion (62, 3, D) a +0 whip a +0 dagger a +0 robe a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 8, D) a staff of conjuration (unseen) (62, 9, D) a ring of poison resistance (62, 11, D) a +0 short sword an orc corpse (skeletalised by now) (62, 16, D) the +3 chain mail "Xaot Muo" {rF+ Str+5 Stlth+} rF+: It protects you from fire. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 17, D) a +3 leather armour of fire resistance (unseen) (62, 26, D) a +4 ring of protection (62, 27, D) a +4 plate armour of poison resistance (62, 36, D) a +3 hand axe of holy wrath (62, 41, D) a +3 heavy demon blade (still there?) a +0 chain mail (still there?) (63, 0, D) a +3 athame of flaming (unseen) (63, 3, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (63, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 12, D) a +0 flail (63, 16, D) a staff of earth (63, 26, D) the air staff of the Piercing Gods {rElec Int+5 Dex+2 Air} [staff of air] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (unseen) (63, 27, D) a +1 heavy arbalest (63, 37, D) a +5 arbalest of flaming (64, 16, D) a staff of earth (unseen) (64, 17, D) a staff of cold (unseen) (64, 27, D) a +3 spear of flaming (unseen) (65, 26, D) a ring of see invisible (67, 0, D) a +2 heavy great mace (unseen) (68, 0, D) a +2 long sword of electrocution (69, 0, D) the alchemy staff of Xikkanio {rPois Conj Fire Alch} [staff of alchemy] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (70, 8, D) a +1 falchion of draining (unseen) (70, 9, D) the +2 robe of Kakevin {-Tele rF+ rC+++ MP-8} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. MP-8: It affects your magic capacity (-8). It cannot be enchanted further. (unseen) (70, 37, D) a +6 ring of intelligence (71, 8, D) a +4 long sword of holy wrath (unseen) (71, 16, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (71, 21, D) a +0 arbalest a +0 long sword a +0 ring mail (71, 22, D) a +1 great sword (still there?) a +0 chain mail (still there?) (71, 26, D) a +2 spectral quarterstaff (71, 36, D) a staff of alchemy (unseen) (71, 39, D) a +0 trident a +0 robe (72, 9, D) a lupine talisman (72, 16, D) a staff of air (72, 17, D) a +1 great mace of protection (72, 21, D) a +0 scale mail a human corpse (skeletalised by now) (72, 26, D) a ring of protection from cold (72, 27, D) a +3 arbalest of draining (unseen) (72, 36, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (unseen) (72, 37, D) a +3 orcbow of draining (unseen) (72, 39, D) a ball python corpse (72, 40, D) a +0 whip (72, 41, D) a +0 battleaxe a +0 robe (73, 1, D) a ring of positive energy (73, 16, D) a scroll of brand weapon (73, 21, D) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (73, 26, D) a +4 lajatang of pain (unseen) (73, 27, D) a +3 scale mail of cold resistance (unseen) (73, 36, D) a +2 orcbow of electrocution (unseen) (73, 37, D) the +6 broad axe of Dim Light {freeze, rN+ Will+ Int+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (73, 40, D) an adder corpse