schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +0 ring mail of Inaction {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (61, 8, D) a +6 ring of dexterity (62, 0, D) a +2 chain mail of cold resistance (unseen) (62, 1, D) a +1 flail of protection (62, 8, D) a +2 scale mail of death (unseen) (62, 9, D) a +3 scale mail of archery (67, 0, D) +2 storm dragon scales (68, 0, D) a +1 great sword of valour (unseen) (69, 0, D) the +7 great sword of Honesty {spect, +Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (70, 8, D) the +4 scale mail of the Thoughtful Spirits {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (70, 11, D) a scorpion corpse (71, 8, D) a +0 great mace of draining (71, 11, D) a scorpion corpse (71, 16, D) a +1 leather armour of willpower (unseen) (71, 21, D) a +0 battleaxe a +0 battleaxe (71, 26, D) a staff of air (unseen) (71, 27, D) a +1 mace of venom (unseen) (72, 8, D) a +1 heavy orcbow (unseen) (72, 9, D) the cold staff "Bikluer" {rC+ Int+4 Dex-3 Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. (unseen) (72, 11, D) a scorpion corpse (72, 16, D) a +0 shortbow of freezing (72, 17, D) a +5 heavy great mace (unseen) (72, 26, D) the +2 robe "Zoavufaw" {rElec Str-3 Dex+3} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (72, 27, D) a parchment of Sandblast (73, 1, D) a ball python corpse (73, 17, D) a +4 giant spiked club (73, 21, D) a +0 hand axe (73, 26, D) the ring "Otseahet" {*Corrode rPois rC+ Int+6 Stlth+} [ring of intelligence] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (unseen) (73, 27, D) a +3 antimagic sling (unseen)