schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of the Game of Kings {rPois rF+ SInv} (still there?) [spider talisman] rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman "Cuosius" {rPois Dex+3} (still there?) [quill talisman] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +2 helmet of sniping (19, 1, D) a +2 halberd of protection (unseen) (19, 16, D) a manual of Ranged Weapons (19, 17, D) a ring of willpower (20, 0, D) a +2 antimagic athame (unseen) (20, 1, D) a ring of protection from fire (20, 16, D) a +5 vampiric dagger (unseen) (20, 17, D) a +1 heavy sling (unseen) (21, 0, D) a +2 mace of protection (unseen) (21, 1, D) a +2 heavy quarterstaff (unseen) (21, 16, D) a staff of fire (unseen) (21, 17, D) a +0 scale mail of fire resistance (unseen) (22, 0, D) a +0 trident (22, 4, D) a +0 trident a +0 robe (22, 16, D) a staff of fire (unseen) (22, 17, D) a manual of Shields (23, 0, D) a +4 shortbow of flaming (unseen) (23, 1, D) a +2 glaive of venom (23, 2, D) a +3 devious dagger (unseen) (23, 3, D) a +3 trident (unseen) (23, 5, D) an alligator snapping turtle corpse (23, 6, D) a water nymph corpse a harpy corpse (23, 16, D) a staff of air (unseen) (23, 17, D) an amulet of regeneration (23, 18, D) the +2 hand cannon "Nanuschop" {drain, rElec rF++ Will+} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (23, 22, D) a +0 hand axe a +0 leather armour a meliai corpse (23, 24, D) a sun moth corpse (24, 1, D) a +2 chain mail of fire resistance (unseen) (24, 3, D) a +0 spear 3 javelins a +0 leather armour (24, 5, D) a +4 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (24, 8, D) a harpy corpse (24, 16, D) a staff of necromancy (unseen) (24, 17, D) a +0 robe of willpower (unseen) (24, 18, D) a ring of flight (25, 1, D) the +7 battleaxe of Putreh {antimagic, rPois rC+ Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (25, 3, D) a +1 trident of flaming (still there?) 2 boomerangs (still there?) (25, 4, D) a +3 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (25, 5, D) a +1 rapier of holy wrath (still there?) a +0 robe (still there?) (25, 16, D) a staff of alchemy (unseen) (25, 17, D) the orb "Kylain" {Attunement, Regen+ Slay+5} Regen+: It increases your rate of health regeneration. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (25, 18, D) the +1 robe of the Jabberwock {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (26, 0, D) a dragon-coil talisman (26, 6, D) a +4 heavy flail (still there?) 3 boomerangs (still there?) (26, 16, D) the +5 scale mail "Hiterphyu" {^Drain Will+ SInv} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (26, 17, D) a lightning rod (4/4) (27, 0, D) a +0 trident (27, 1, D) a +0 spear a staff of air (27, 3, D) a +2 vampiric rapier (still there?) a +0 robe (still there?) (27, 16, D) a parchment of Summon Forest (27, 17, D) a staff of fire (unseen) (28, 0, D) an amulet of magic regeneration (28, 1, D) a staff of fire (unseen) (28, 16, D) the ring of Zusunoq {rPois rCorr Int-2 SInv} [ring of see invisible] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (unseen) (28, 17, D) a parchment of Manifold Assault (29, 0, D) a staff of earth (unseen) (29, 1, D) a staff of earth (unseen) (29, 16, D) a manual of Stealth (29, 17, D) a +2 whip of freezing (unseen) (34, 28, D) a ring of see invisible (35, 0, D) the +2 plate armour of the Smoking Gods {Rampage *Corrode rC+++ rN+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (35, 14, D) a staff of conjuration (35, 28, D) a +0 pair of boots of rampaging (unseen) (35, 29, D) a staff of alchemy (unseen) (36, 0, D) a +3 plate armour of command (unseen) (36, 1, D) a ring of protection from fire (36, 14, D) +0 golden dragon scales (36, 28, D) a +4 ring of slaying (36, 29, D) a +0 pair of gloves of dexterity (unseen) (37, 0, D) a +0 dagger of venom (unseen) (37, 14, D) a +2 demon whip of freezing (37, 15, D) a +3 longbow of flaming (unseen) (37, 21, D) a +0 great sword a +0 plate armour (37, 28, D) a staff of cold (37, 29, D) a scroll of brand weapon (38, 0, D) the +4 broad axe "Testudineslayer" {venom, rElec Will+ Int+2 SInv} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (38, 1, D) a staff of cold (38, 14, D) a staff of earth (unseen) (38, 16, D) a +2 great sword of pain (still there?) a +0 plate armour (still there?) (38, 18, D) a +5 glaive of flaming a +0 chain mail (38, 19, D) a +5 heavy great sword (still there?) a +0 chain mail (still there?) (38, 29, D) a +0 battleaxe of freezing (still there?) the amulet "Kirhoagg" {Dissipate rPois rF+} (still there?) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rF+: It protects you from fire. a +2 vampiric spear (still there?) (38, 33, D) a +2 battleaxe of freezing (39, 0, D) a +2 flail of concussion (unseen) (39, 15, D) a +3 morningstar of flaming (unseen) (39, 18, D) a +1 great sword (still there?) a +0 chain mail (still there?) (39, 28, D) a +0 vampiric war axe (39, 29, D) the +8 halberd "Qynanyle" {flame, rPois Str-3 Int+4} rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (39, 33, D) a rime drake corpse (40, 0, D) the +6 flail of Goxyf {chaos, Will+ Str+4 Dex+4 Stlth+} Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (40, 14, D) the +7 long sword of Okawaru's Whim {valour, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (40, 15, D) the air staff of the Scorching Gods {rElec Str+6 Air} [staff of air] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Air: It increases the power of your Air spells. (unseen) (40, 28, D) a +1 barding of cold resistance (40, 29, D) a +1 heavy arbalest (unseen) (41, 1, D) a +1 antimagic shortbow (unseen) (41, 15, D) a +3 battleaxe of electrocution (unseen) (41, 29, D) the +10 shortbow of Cowardice {drain, rPois Str+3 Int+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (42, 0, D) the +6 scimitar "Jikh" {valour, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (42, 1, D) a +3 ring mail of willpower (unseen) (42, 14, D) a +2 hand axe of sundering (unseen) (42, 15, D) a +6 ring of dexterity (42, 29, D) a +0 heavy bardiche (unseen) (43, 14, D) a +0 troll leather armour (43, 15, D) a +0 chain mail of death (unseen) (43, 29, D) a +6 ring of strength (44, 28, D) a +1 scale mail of willpower (unseen) (49, 1, D) a ring of wizardry (49, 36, D) a scroll of brand weapon (50, 0, D) a scroll of brand weapon (50, 12, D) a +2 chain mail of cold resistance (unseen) (50, 16, D) a wind drake skeleton (50, 25, D) the +4 hand axe "Dragon's Tongue" {holy, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (50, 36, D) a staff of alchemy (unseen) (50, 37, D) a +8 tower shield of ponderousness (50, 40, D) a +0 whip a +0 robe a human skeleton (50, 41, D) a +0 hand axe (51, 0, D) a staff of conjuration (51, 4, D) a +0 scimitar a +0 plate armour (51, 13, D) an amulet of wildshape (51, 15, D) a staff of earth (still there?) a +0 robe (still there?) (51, 19, D) a +0 robe (51, 25, D) a ring of resist corrosion (51, 36, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (51, 37, D) a +1 robe (unseen) (51, 41, D) a +0 halberd the +1 ring mail of Taceah {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (52, 0, D) a staff of earth (unseen) (52, 1, D) the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (unseen) (52, 4, D) a +4 battleaxe (still there?) a +0 chain mail (still there?) an amulet of reflection (still there?) (52, 5, D) a +4 war axe of draining (still there?) a +0 plate armour (still there?) (52, 12, D) a parchment of Airstrike (52, 13, D) a +3 quarterstaff of distortion (unseen) (52, 17, D) a +0 robe (52, 18, D) a +0 robe (52, 24, D) the +8 glaive "Taragus" {venom, *Noise rPois rF+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (52, 26, D) a bullfrog corpse (skeletalised by now) (52, 37, D) a ring of magical power (52, 43, D) a ghoul corpse (skeletalised by now) (53, 0, D) a staff of fire (unseen) (53, 6, D) a +1 demon blade (still there?) a +0 chain mail (still there?) (53, 13, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (unseen) (53, 14, D) a +0 robe (still there?) the ring of Kindness {rElec Int+4 Dex+6} (still there?) [ring of dexterity] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). a spriggan skeleton (still there?) (53, 19, D) a +0 robe (53, 25, D) a +3 mace of protection (unseen) (54, 0, D) a +6 ring of strength (54, 1, D) a staff of air (unseen) (54, 3, D) a +4 long sword (still there?) a +0 chain mail (still there?) (54, 4, D) a +2 heavy partisan (still there?) a +0 plate armour (still there?) (54, 13, D) the +8 dagger "Thing" {devious, Fly Dex+2 Stlth-} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (54, 24, D) a +5 trident of venom (unseen) (54, 25, D) a +4 battleaxe of flaming (unseen) (55, 0, D) a staff of conjuration (unseen) (55, 1, D) the +0 plate armour "Yrudargh" {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (55, 12, D) a +2 bardiche of venom (unseen) (55, 13, D) a +1 ring mail of poison resistance (unseen) (55, 24, D) a +1 trident of flaming (unseen) (59, 37, D) the wellspring talisman of Weirdness {rElec rF- Str+5 Stlth+} [wellspring talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (60, 36, D) the +8 flail "Divin" {flame, ^Fragile rPois Int-2 Stlth+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (60, 37, D) a +5 hand axe of sundering (61, 8, D) the +5 short sword of the Gloaming {flame, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (61, 16, D) a +4 vampiric trident (unseen) (61, 36, D) a staff of alchemy (unseen) (62, 0, D) a staff of conjuration (unseen) (62, 1, D) a +0 whip a +4 plate armour of cold resistance an orc corpse (skeletalised by now) (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 8, D) a +3 scimitar of electrocution (62, 9, D) a +0 mace of draining (62, 10, D) a +0 whip a +0 robe a human corpse (skeletalised by now) (62, 16, D) a staff of necromancy (unseen) (62, 17, D) an amulet of magic regeneration (62, 20, D) a ball python corpse (skeletalised by now) (62, 26, D) a +2 heavy falchion (unseen) (62, 27, D) the +2 chain mail "Baexzuc" {Harm rF- rCorr Str+2} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 29, D) a +0 hand axe (62, 30, D) a +0 whip (62, 31, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (62, 36, D) a serpent talisman (63, 0, D) a +0 falchion of holy wrath (unseen) (63, 2, D) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (63, 8, D) a +1 long sword of pain (unseen) (63, 10, D) a +0 whip a +0 robe (63, 16, D) a ring of protection from cold (63, 17, D) the +1 chain mail "Ishry" {+Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further. (63, 20, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 26, D) a +0 halberd of venom (63, 27, D) a staff of earth (63, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 30, D) a +0 short sword a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (63, 36, D) the +11 halberd of the Lair of Beasts {flame, rC+ Str+3 Int-5 Dex+2} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (64, 17, D) the fire staff of the Summoning Oracle {rPois rF+ Str-4 Int+6 SInv Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (64, 19, D) a ball python corpse (skeletalised by now) (64, 20, D) a ball python corpse (skeletalised by now) (64, 26, D) a +1 heavy flail (unseen) (64, 30, D) a +0 hand axe (64, 31, D) a +1 flail of protection (still there?) a +0 chain mail (still there?) (65, 31, D) a +0 club (67, 2, D) a +0 trident (68, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +0 great sword of freezing (unseen) (70, 8, D) a storm talisman (70, 36, D) a +3 chain mail of fire resistance (unseen) (70, 37, D) a staff of cold (unseen) (70, 40, D) a +0 dagger a +0 robe a +0 mace a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 41, D) a +0 flail (71, 8, D) a +4 quarterstaff of rebuke (unseen) (71, 16, D) a +2 robe of cold resistance (unseen) (71, 26, D) the +4 quick blade of Causality {venom, rElec Int+3 Stlth-} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (71, 30, D) an adder corpse (skeletalised by now) (71, 31, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a +6 ring of dexterity (71, 40, D) a +0 battleaxe a boomerang a +0 plate armour a +2 hand axe of flaming a +0 plate armour (72, 8, D) a +2 ring mail of cold resistance (unseen) (72, 17, D) a +1 broad axe of venom (unseen) (72, 26, D) a +0 orcbow of freezing (72, 27, D) a +4 ring of protection (72, 29, D) a ball python corpse (skeletalised by now) (72, 37, D) the +6 spear of Zin, Ageing {freeze, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (72, 39, D) a +0 flail an orc corpse (skeletalised by now) (72, 41, D) a +0 short sword a +0 ring mail a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (73, 1, D) a +1 hand axe of flaming (unseen) (73, 16, D) a staff of earth (unseen) (73, 17, D) a +0 orcbow of freezing (unseen) (73, 26, D) a ring of flight (73, 30, D) an adder corpse (skeletalised by now) (73, 36, D) a +0 dagger of venom (unseen) (73, 37, D) a ring of willpower (73, 39, D) a +0 trident a +0 plate armour (74, 19, D) a +0 falchion a +0 robe