schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 4, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (61, 0, D) a staff of alchemy (unseen) (61, 3, D) a +0 long sword a +0 robe (61, 8, D) a +0 heavy shortbow (unseen) (61, 11, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (61, 13, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (61, 16, D) a +1 scale mail of fire resistance (unseen) (61, 23, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (62, 1, D) a staff of earth (62, 3, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 8, D) a +3 battleaxe of freezing (unseen) (62, 9, D) a staff of alchemy (62, 17, D) a staff of alchemy (unseen) (62, 19, D) a +0 short sword a +0 robe an elf corpse (62, 26, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (unseen) (62, 30, D) a black bear corpse (62, 31, D) a +0 rapier a +0 robe a +0 buckler a +0 spear a spriggan corpse a hornet corpse a spriggan corpse (63, 0, D) the +5 fire dragon scales of Weirdness {rElec rF++ rC- Dex+5} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (63, 8, D) the +2 ring mail "Irax" {rC++ Dex-5} rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (63, 13, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 16, D) a staff of air (63, 17, D) the +1 leather armour "Welozas" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (63, 19, D) a +0 short sword a +0 leather armour an elf corpse (63, 20, D) a +3 heavy scimitar (63, 26, D) the necromancy staff of the Present {rN+ Will+ Dex+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (63, 27, D) a +1 flail of protection (63, 29, D) a +0 short sword a +0 robe a spriggan corpse (63, 30, D) a +0 spear a spriggan corpse (64, 17, D) a +2 shortbow of freezing (64, 19, D) a +2 glaive of freezing (unseen) (64, 20, D) a +0 long sword a +0 robe (64, 27, D) a ring of positive energy (64, 28, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (64, 30, D) a +0 quarterstaff a +0 robe a spriggan corpse (64, 31, D) a +0 quarterstaff a +0 robe (65, 19, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (65, 26, D) an amulet of the acrobat (67, 0, D) a +2 helmet of light (68, 0, D) a +2 dagger of venom (69, 0, D) the +8 hand axe of Optimality {elec, +Blink Dex+4 SInv} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (69, 18, D) a hippogriff corpse (skeletalised by now) (70, 9, D) a +1 scale mail of positive energy (unseen) (70, 11, D) a +0 giant club a +0 giant club (70, 17, D) a hippogriff corpse (skeletalised by now) (70, 29, D) a +0 orcbow (71, 8, D) a staff of alchemy (unseen) (71, 11, D) a +0 giant club a +0 giant club (71, 17, D) a +1 great sword of holy wrath (71, 18, D) a wind drake corpse (skeletalised by now) (71, 26, D) the +11 morningstar "Dragonslayer" {chaos, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (71, 27, D) a +0 short sword of protection (71, 29, D) a +0 arbalest (71, 30, D) a +0 arbalest a yaktaur corpse (72, 8, D) a +2 morningstar of venom (unseen) (72, 9, D) a +2 spear of venom (unseen) (72, 11, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 12, D) a +0 giant club a +0 giant spiked club (72, 17, D) a ring of protection from cold (72, 26, D) a scroll of brand weapon (72, 27, D) a ring of magical power (72, 29, D) 5 large rocks a cyclops corpse (73, 1, D) a +5 heavy quarterstaff (unseen) (73, 26, D) the +6 ice dragon scales "Ytineot" {Fly rF- rC++ Will+++ Str-5 Dex-4} Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (73, 27, D) a +3 quarterstaff of pain (unseen) (73, 29, D) a +0 arbalest a yaktaur corpse (73, 30, D) a +0 arbalest