schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +0 buckler of resistance (unseen) (59, 37, D) a +2 pair of gloves of parrying (unseen) (60, 36, D) a +2 falchion of electrocution (unseen) (60, 37, D) a ring of flight (61, 0, D) a +2 dagger of draining (61, 3, D) a ball python corpse (skeletalised by now) (61, 4, D) an adder corpse (skeletalised by now) (61, 8, D) a +0 heavy spear (unseen) (61, 16, D) a +2 antimagic long sword (unseen) (61, 20, D) a +0 orcbow (61, 26, D) +0 golden dragon scales (61, 29, D) 6 large rocks (61, 33, D) a +2 trident of freezing (unseen) (61, 37, D) a manual of Stealth (62, 0, D) a +6 heavy broad axe (unseen) (62, 1, D) a ring of see invisible (62, 8, D) a +6 antimagic halberd (unseen) (62, 9, D) a +5 ring of evasion (62, 16, D) a +4 mace of holy wrath (unseen) (62, 17, D) a staff of fire (unseen) (62, 20, D) a +0 trident (62, 26, D) a +4 ring mail of cold resistance (unseen) (62, 27, D) the +1 trident "Gishra Modah" {flame, *Slow Int+3 Dex+3 SInv} *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 31, D) a +0 trident a merfolk corpse (62, 36, D) a +1 robe (unseen) (62, 37, D) the amulet "Afysefi" {Wildshape -Tele Will+++ rCorr Stlth+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). -Tele: It prevents most forms of teleportation. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (63, 0, D) a ring of resist corrosion (63, 11, D) a +0 dire flail (63, 17, D) a +2 arbalest of freezing (63, 19, D) a +0 shortbow a centaur corpse (63, 20, D) a +0 trident 3 boomerangs a merfolk corpse (63, 21, D) a wind drake corpse (63, 26, D) a +1 flail of protection (63, 29, D) a +0 shortbow a centaur corpse (63, 30, D) a +0 trident a boomerang a +0 trident (63, 31, D) a +0 trident (63, 33, D) a throwing net (63, 36, D) a lupine talisman (63, 37, D) a ring of flight (64, 16, D) a +2 partisan of venom (unseen) (64, 17, D) a +1 chain mail of resonance (unseen) (64, 20, D) a +0 trident (64, 21, D) a +0 shortbow (64, 26, D) a scroll of brand weapon (64, 27, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (64, 31, D) a wind drake corpse (65, 26, D) a +3 short sword of electrocution (unseen) (67, 2, D) a +0 rapier a +0 leather armour (68, 0, D) the air staff "Hydraslayer" {rElec Conj Necro Air Earth} [staff of air] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (68, 4, D) a +2 short sword of venom (still there?) a +0 ring mail (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (70, 8, D) the +4 spear "Goenaat" {speed, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (70, 36, D) a +3 antimagic arbalest (70, 37, D) the +6 rapier "Vapaowk" {drain, *Slow rF+ Int+4 Dex+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (71, 8, D) the +0 robe of a Thousand Mystics {Int+2 Dex+2 Slay+3} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (71, 26, D) a staff of fire (unseen) (71, 27, D) an amulet of wildshape (71, 31, D) a +0 battleaxe a +0 plate armour (71, 32, D) a +0 morningstar a +0 leather armour a human corpse (skeletalised by now) (71, 37, D) a staff of air (unseen) (72, 9, D) a +0 dagger a +0 robe a +6 ring of dexterity a human corpse (skeletalised by now) (72, 16, D) a ring of magical power (72, 26, D) a +2 morningstar of holy wrath (72, 27, D) a +1 hand axe of flaming (72, 30, D) a +2 flail of holy wrath a +0 ring mail (72, 31, D) a +2 battleaxe of flaming a +0 chain mail a human corpse (skeletalised by now) (72, 37, D) a +1 ring mail of cold resistance (unseen) (73, 16, D) a +1 athame of draining (unseen) (73, 26, D) a staff of fire (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 31, D) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (73, 32, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (73, 36, D) a +1 spear of venom (74, 2, D) a +0 shortbow (75, 2, D) a +0 arbalest