schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) the inkwell talisman of Indecent Exposure {Int+3 SInv Stlth-} (still there?) [inkwell talisman] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 ring mail of fire resistance (unseen) (61, 4, D) a tarantella corpse (61, 8, D) the fire staff "Poxted" {Fly rF+ Will+ Fire} [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. (unseen) (61, 11, D) a +0 trident (61, 12, D) a +0 trident 2 boomerangs a merfolk corpse (62, 9, D) the +2 robe "Betuch" {^Drain +Blink Will+++ Regen+} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (62, 10, D) a +0 trident a +0 trident (63, 4, D) a scorpion corpse (63, 8, D) a +3 plate armour of fire resistance (unseen) (67, 2, D) a +0 scimitar (68, 0, D) the +5 falchion "Jaiweho" {flame, Str+6 Int+2 Dex+3} Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (69, 0, D) a scroll of brand weapon (69, 2, D) a +0 flail (71, 8, D) a +4 rapier of venom (unseen) (71, 16, D) a +2 leather armour of fire resistance (71, 26, D) the amulet "Tiops" {Wildshape +Inv MP+4 Dex+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Inv: It lets you turn invisible. MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). (unseen) (71, 27, D) a +3 mace of draining (unseen) (72, 8, D) a +4 ring of slaying (72, 9, D) a +7 shortbow of freezing (unseen) (72, 17, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (72, 26, D) a +2 lajatang of rebuke (unseen) (72, 27, D) a +4 chain mail of fire resistance (unseen) (72, 29, D) a +0 rapier a +0 robe an elf corpse (72, 31, D) a +0 short sword a +0 robe (72, 32, D) a +1 mace of protection (73, 1, D) the earth staff of Qotwul {*Slow Will++ Int+3 Hexes Earth} [staff of earth] *Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (unseen) (73, 26, D) the quill talisman of Syndicalism {rElec rPois} [quill talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (73, 27, D) a +2 robe (unseen) (73, 30, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (73, 32, D) a +1 flail of protection (unseen)