schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of cold (unseen) (61, 8, D) a +3 chain mail of cold resistance (unseen) (61, 11, D) a sky beast corpse (61, 16, D) a +0 dagger of speed (unseen) (61, 18, D) a +0 mace (still there?) a +1 morningstar (still there?) a +0 robe (still there?) (62, 0, D) a ring of resist corrosion (62, 1, D) the +4 lajatang of Destiny {freeze, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 8, D) a +2 executioner's axe of draining (62, 11, D) a sky beast corpse a sky beast corpse (62, 16, D) a +2 glaive of flaming (unseen) (62, 17, D) a +1 heavy war axe (unseen) (63, 8, D) a +2 heavy scimitar (unseen) (63, 16, D) a +4 ring of protection (63, 17, D) a staff of necromancy (unseen) (63, 18, D) a +0 flail (64, 16, D) a +2 arbalest of freezing (unseen) (64, 17, D) the +0 plate armour "Xisetob" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (64, 19, D) a +3 hand axe (still there?) a +0 robe (still there?) (65, 19, D) a +0 dire flail (67, 0, D) a ring of wizardry (67, 2, D) a +0 dagger a +0 robe an orc corpse (68, 2, D) a +0 club a +0 ring mail (69, 0, D) a +0 dagger of venom (unseen) (69, 2, D) a +0 short sword (70, 8, D) a staff of alchemy (unseen) (70, 9, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (70, 10, D) a +0 halberd (70, 19, D) a +0 trident a merfolk corpse (70, 27, D) a +0 orcbow (71, 8, D) a ring of magical power (71, 17, D) a +4 morningstar of protection (unseen) (71, 19, D) a +0 trident a merfolk corpse (71, 26, D) a phantom mirror (71, 27, D) 4 scrolls of enchant weapon (72, 16, D) a parchment of Dimensional Bullseye (72, 17, D) a +0 lajatang of venom (72, 19, D) a +0 trident a boomerang (72, 20, D) a +0 trident a merfolk corpse (72, 26, D) a +0 orcbow (still there?) a +4 orcbow (still there?) (72, 27, D) a +0 shortbow a +2 heavy shortbow (72, 28, D) a +0 arbalest 3 large rocks a yaktaur corpse (73, 1, D) the +1 scale mail "Ziwnupho" {*Slow Regen+ rCorr} *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (73, 16, D) a +1 orcbow of draining (unseen) (73, 17, D) a ring of wizardry (73, 19, D) a +0 trident a merfolk corpse (73, 27, D) the air staff of Eternal Winter {rElec rC+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. (unseen) (74, 18, D) a +0 shortbow a centaur corpse (74, 28, D) a +0 shortbow (75, 1, D) the +8 rapier of Ufiaveva {drain, rN+ rCorr Str+3 Dex-3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further.