schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) the wellspring talisman "Ucveatwu" {rPois rF+} (still there?) [wellspring talisman] rPois: It protects you from poison. rF+: It protects you from fire. a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 12, D) the orb of Durable Salvation {Guile, rN+ Str+3 Earth} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (unseen) (49, 36, D) a staff of conjuration (unseen) (49, 37, D) a staff of air (unseen) (49, 39, D) the +6 dagger of Porch {drain, rF++} (still there?) rF++: It greatly protects you from fire. It cannot be enchanted further. a +1 arbalest of electrocution (still there?) (50, 12, D) a parchment of Manifold Assault (50, 13, D) a parchment of Fulminant Prism (50, 24, D) a +0 great sword of holy wrath (50, 36, D) a +0 great mace (50, 37, D) an amulet of chemistry (50, 38, D) a +2 long sword (still there?) a +0 chain mail (still there?) (51, 12, D) the +6 flail of Peelueq {venom, rF+ rCorr Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (51, 13, D) a staff of air (unseen) (51, 24, D) a +3 quarterstaff of draining (51, 25, D) +2 fire dragon scales (unseen) (51, 38, D) a +0 great mace the +7 plate armour of Vice {*Silence +Blink rN+ SInv} *Silence: It may silence you when you take damage. +Blink: It lets you blink. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a human skeleton (51, 39, D) 2 large rocks a stone giant skeleton (51, 42, D) a +0 bardiche a +0 plate armour a +0 great mace a +0 chain mail (52, 12, D) a staff of air (unseen) (52, 13, D) a manual of Fighting (52, 25, D) a +0 glaive of flaming (unseen) (52, 36, D) a +0 plate armour (52, 37, D) the +11 morningstar of Dibbice {reap, rF+ Will++ Int+3} rF+: It protects you from fire. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (53, 12, D) 4 scrolls of enchant armour (53, 13, D) a +0 orcbow of flaming (unseen) (53, 24, D) a +0 flail of holy wrath (53, 25, D) a +2 dagger of draining (unseen) (53, 36, D) a +0 long sword (53, 37, D) an amulet of magic regeneration (53, 41, D) a +2 war axe a +0 plate armour a +0 tower shield the amulet "Howeop" {Wildshape rF+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. a +0 dire flail a +0 chain mail a human skeleton a human skeleton (53, 43, D) the +5 hand axe of the Shore {holy, *Rage rPois rF+ Int+7} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +0 chain mail (54, 12, D) a +2 flail of protection (unseen) (54, 13, D) the earth staff "Nastech" {rC- rN+ Conj Tloc Earth} [staff of earth] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (54, 25, D) a +2 heavy flail (unseen) (54, 41, D) a +0 battleaxe a +0 plate armour a human skeleton (55, 12, D) a +3 scale mail of willpower (unseen) (55, 13, D) a +3 ring mail of poison resistance (unseen) (55, 24, D) a ring of positive energy (55, 41, D) the +4 broad axe of Tergiversation {vamp, Will+ Int+9 Stlth-} Will+: It increases your willpower. Int+9: It affects your intelligence (+9). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 plate armour (59, 36, D) a +10 plate armour of ponderousness (unseen) (59, 37, D) the amulet "Muuggof" {Chemistry Dex+2} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Dex+2: It affects your dexterity (+2). (unseen) (60, 36, D) a +2 great sword of venom (unseen) (60, 37, D) a +4 war axe of flaming (unseen) (61, 0, D) an amulet of magic regeneration (61, 8, D) a +6 ring of dexterity (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) a dragon-coil talisman (61, 26, D) the +0 partisan "Itusoah" {entangle, ^Contam Fly rN++ Will+} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (61, 36, D) a +1 war axe of flaming (61, 37, D) a staff of necromancy (unseen) (62, 0, D) a +1 mace of protection (unseen) (62, 1, D) the +3 great mace of the Brain {drain, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (62, 10, D) an adder corpse (skeletalised by now) (62, 16, D) a staff of necromancy (unseen) (62, 17, D) a +2 scale mail of positive energy (unseen) (62, 26, D) a +3 scale mail of cold resistance (unseen) (62, 27, D) a parchment of Swiftness (62, 36, D) the +7 great sword of Truncation {vamp, Will- Str+3 Dex+3 Stlth+} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 37, D) a +1 sling of freezing (unseen) (63, 8, D) a +2 sling of freezing (unseen) (63, 16, D) the +0 plate armour of Mate {rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (63, 17, D) the +2 cloak of Eternal Night {rElec rF+ rC+ Will-} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (63, 26, D) the orb "Numul" {Mesmerism, *Corrode Int+2 Slay+6} *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (63, 27, D) a +2 leather armour of fire resistance (unseen) (63, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 32, D) a wolf corpse (skeletalised by now) (63, 36, D) an amulet of regeneration (63, 37, D) a +0 scale mail of fire resistance (unseen) (64, 16, D) a +1 long sword of freezing (unseen) (64, 17, D) a parchment of Summon Hydra (64, 31, D) a wolf corpse (skeletalised by now) (67, 2, D) a +0 short sword (68, 0, D) a staff of cold (unseen) (69, 0, D) the +8 shortbow of Jeuc {elec, Will- rCorr Str+2 Int+3} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (69, 36, D) a +1 athame of protection (unseen) (70, 8, D) a +3 spear of pain (unseen) (70, 9, D) the +0 dagger "Q" {flame, rCorr Dex+2 Stlth+} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (70, 10, D) a +0 whip an orc corpse (skeletalised by now) (70, 11, D) a +1 devious dagger (still there?) a +0 robe (still there?) (70, 36, D) a +3 antimagic trident (70, 37, D) a +4 ring of protection (71, 8, D) a staff of necromancy (71, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) the +0 ring mail of Lublet {rF+ Will+ rCorr Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 17, D) a +2 dire flail of protection (unseen) (71, 26, D) a +3 leather armour of poison resistance (unseen) (71, 27, D) a +2 robe of willpower (unseen) (71, 36, D) a ring of wizardry (72, 8, D) a staff of cold (unseen) (72, 9, D) a +0 scimitar of holy wrath (unseen) (72, 10, D) a +0 dagger (72, 11, D) a +1 dagger of protection (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (72, 17, D) a staff of fire (72, 26, D) 4 potions of heal wounds (72, 27, D) a +2 heavy broad axe (unseen) (72, 37, D) a hive talisman (73, 1, D) the +8 flail of the Five Domains {speed, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (73, 16, D) a staff of earth (unseen) (73, 17, D) a parchment of Vhi's Electric Charge (73, 19, D) a +0 long sword (73, 26, D) a +4 ring of slaying (73, 27, D) a +0 executioner's axe of freezing (unseen) (73, 36, D) a +0 heavy mace (unseen) (73, 37, D) a staff of air (74, 2, D) a +0 dagger a +0 robe (74, 19, D) a +0 trident (75, 2, D) a +0 dagger a +0 robe