schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman of Going Fast {rPois} (still there?) [quill talisman] rPois: It protects you from poison. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 leather armour of willpower (unseen) (61, 8, D) the inkwell talisman of the Eleven Quests {rElec Str-5 Int-4 Stlth+} [inkwell talisman] rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (61, 12, D) a +0 club a +0 whip (61, 16, D) the serpent talisman "Dakk" {rN+ Int+3 Dex-2 SInv} [serpent talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (61, 26, D) a +2 robe (unseen) (62, 0, D) a +1 heavy mace (unseen) (62, 1, D) the +6 whip of Makhleb's Grace {freeze, rC+++ rCorr Str-2} rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (62, 4, D) a +0 dagger a +0 robe (62, 8, D) the +9 orcbow "Orb Guardian's Bane" {freeze, *Slow Fly rF++ Dex+3} *Slow: It may slow you when you take damage. Fly: It grants you flight. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 9, D) +1 ice dragon scales (unseen) (62, 10, D) a +0 hand axe (62, 11, D) a +0 halberd (62, 16, D) a +2 leather armour of positive energy (unseen) (62, 17, D) a +5 ring of evasion (62, 26, D) the +6 orcbow "Lodofi" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (62, 27, D) a +1 partisan of entangling (unseen) (62, 30, D) an adder corpse (62, 31, D) a ball python corpse (63, 3, D) a +0 rapier a +0 robe (63, 8, D) a staff of air (unseen) (63, 16, D) a +1 whip of freezing (63, 17, D) a +4 mace of protection (unseen) (63, 26, D) a +1 leather armour of cold resistance (63, 27, D) a parchment of Summon Hydra (63, 30, D) a +0 battleaxe (64, 26, D) the +9 hand axe "Qaph" {sunder, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (64, 27, D) a +5 morningstar of protection (unseen) (65, 26, D) +0 fire dragon scales (67, 0, D) an amulet of guardian spirit (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 4, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (69, 36, D) a +2 antimagic arbalest (unseen) (69, 38, D) a +0 trident a +0 plate armour an orc corpse (70, 8, D) a storm talisman (70, 10, D) a ball python corpse (70, 30, D) a +0 short sword a +0 long sword (70, 36, D) a +6 ring of strength (70, 37, D) a staff of cold (unseen) (70, 39, D) a +0 whip a +0 hand axe an orc corpse (70, 40, D) a +0 club 3 boomerangs a +0 dagger a +0 robe (71, 8, D) a +0 robe of fire resistance (71, 16, D) a staff of cold (unseen) (71, 20, D) a +0 ring mail a human corpse (71, 21, D) a +0 dagger a +0 robe (71, 30, D) a +0 glaive (71, 36, D) an amulet of faith (71, 37, D) a +2 robe of positive energy (unseen) (71, 39, D) a +0 dagger (71, 41, D) a +0 club a +0 leather armour an orc corpse (72, 8, D) a +4 short sword of speed (unseen) (72, 9, D) a +2 buckler of reflection (unseen) (72, 11, D) a ball python corpse (72, 20, D) a +0 dagger a +0 robe a human corpse (72, 26, D) a +2 hand axe of draining (72, 36, D) a staff of fire (unseen) (72, 37, D) a ring of see invisible (72, 39, D) a +0 dagger a +0 robe (72, 40, D) a +0 dagger a +0 robe (73, 1, D) a staff of fire (unseen) (73, 17, D) the +8 war axe "Uqicig" {spect, *Rage Str+3 Int+4 Dex+6} *Rage: It berserks you when you make melee attacks (+20% chance). Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (73, 20, D) a +0 arbalest (73, 22, D) a +0 battleaxe a +0 chain mail (73, 27, D) a +2 shortbow of freezing (unseen) (73, 36, D) a staff of air (unseen) (73, 37, D) a parchment of Forge Lightning Spire (74, 3, D) a yak corpse (skeletalised by now) (74, 19, D) a +0 great mace a +0 animal skin an ogre corpse (75, 1, D) a +2 shortbow of electrocution (unseen)