schets the Dungeon (0, 50, D) a +0 long sword of flaming (unseen) (0, 51, D) a +3 rapier of draining (unseen) (1, 32, D) a parchment of Lee's Rapid Deconstruction (1, 34, D) a +5 broad axe of draining (unseen) (1, 50, D) the +4 rapier of Causality {flame, rElec rN+ Str+4 Dex-3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (1, 51, D) a ring of protection from fire (1, 52, D) a +1 shortbow of draining (2, 14, D) a +2 robe of resistance (unseen) (2, 16, D) the +7 scimitar of the Solstice {venom, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (2, 33, D) a +0 spear (2, 34, D) an amulet of chemistry (2, 50, D) the earth staff of the Saviour {Fly rPois rN+ Dex-5 Earth} [staff of earth] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Earth: It increases the power of your Earth spells. (unseen) (2, 51, D) the +5 halberd of Regrijo {holy, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (2, 52, D) a dragon-coil talisman (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 trident (3, 16, D) a +0 morningstar of protection (unseen) (3, 32, D) a +1 pair of boots of flying (unseen) (3, 33, D) a +0 leather armour (3, 35, D) the +11 shortbow of Reinforcement {heavy, rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (3, 50, D) a +2 hand axe of flaming (unseen) (3, 51, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 leather armour a +0 falchion a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 war axe of venom (unseen) (4, 15, D) a +0 cloak a +1 flail of venom (4, 17, D) a +6 rapier of electrocution a +0 robe (4, 33, D) a staff of fire (unseen) (4, 34, D) a staff of alchemy (4, 36, D) a +1 heavy trident (still there?) a +5 ring of evasion (still there?) a merfolk corpse (still there?) (4, 37, D) the +2 halberd of the Median {flame, Will- Dex+4} Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (4, 51, D) an orb of energy (unseen) (4, 52, D) a +1 heavy battleaxe (unseen) (5, 14, D) a +0 mace of protection (unseen) (5, 15, D) the +10 partisan "Neruasil" {entangle, rPois Int+3 Dex+6} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a staff of earth (5, 19, D) an alligator snapping turtle corpse (5, 32, D) a ring of flight (5, 34, D) a +2 rapier of venom a +0 robe a +6 ring of strength a +0 leather armour of poison resistance a merfolk corpse (5, 35, D) a +0 cloak (5, 36, D) a +5 heavy spear (still there?) a silver javelin (still there?) a +2 chain mail of resonance (still there?) (5, 37, D) a +0 rapier a +0 robe a merfolk corpse (5, 38, D) a +0 trident a +0 leather armour (5, 50, D) a +2 flail of protection (5, 51, D) a staff of necromancy (unseen) (5, 52, D) a +7 heavy spear (unseen) (6, 14, D) a +0 trident (still there?) a throwing net (still there?) the amulet of Ylappe {Dissipate rN+} (still there?) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN+: It protects you from negative energy. a staff of alchemy (still there?) a merfolk corpse (still there?) (6, 16, D) a +0 trident (still there?) a +1 vampiric broad axe (still there?) (6, 32, D) the inkwell talisman of Itaufad {*Corrode rElec rN+ Will+ Dex+5} [inkwell talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (6, 33, D) a +0 trident (6, 34, D) a +2 trident of protection a +0 leather armour (6, 35, D) a +0 cloak (6, 37, D) a +0 rapier a +0 robe (6, 38, D) a sea snake corpse (6, 50, D) a staff of cold (unseen) (7, 14, D) a ring of wizardry (7, 15, D) a +4 whip of electrocution (7, 16, D) a staff of alchemy (unseen) (7, 17, D) a +2 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (7, 18, D) a +2 trident of venom (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (7, 33, D) a +0 trident a phantom mirror (7, 34, D) a parchment of Leda's Liquefaction (7, 35, D) a +0 cloak (7, 36, D) a +2 rapier of venom a +0 robe (7, 37, D) a +0 rapier a +0 robe a +2 rapier of venom a +0 robe a merfolk corpse (7, 39, D) a +0 rapier a +0 robe a merfolk corpse (7, 51, D) the conjuration staff "Reod" {Conj Ice} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (7, 52, D) a +1 long sword of protection (unseen) (8, 14, D) a staff of fire (8, 15, D) a +0 trident a +0 robe (8, 16, D) a +2 trident of venom (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) (8, 17, D) 3 large rocks (8, 18, D) a +0 rapier (still there?) a +2 robe of willpower (still there?) (8, 32, D) the +2 orcbow of Desperation {flame, +Blink Str+3 Dex+3 Stlth+} +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 33, D) a +0 rapier (8, 34, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. a +0 robe a staff of air (8, 35, D) a +0 spear of venom (still there?) 2 silver javelins (still there?) a +3 leather armour (still there?) a +5 ring of evasion (still there?) (8, 36, D) a +4 spear of flaming (still there?) a silver javelin (still there?) a +0 leather armour (still there?) the amulet of Ymauzeec {Faith rC+ Will+ MP+5} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). (8, 37, D) a +1 cloak (unseen) (8, 38, D) a +4 trident of entangling (still there?) a +0 leather armour (still there?) (8, 51, D) a +6 demon whip of electrocution (unseen) (8, 52, D) a +2 heavy sling (unseen) (9, 14, D) a staff of air (9, 15, D) a +0 trident a staff of conjuration (9, 16, D) a +2 trident of flaming (still there?) a +0 leather armour (still there?) a +3 leather armour of poison resistance (still there?) (9, 17, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (9, 33, D) a staff of cold (9, 34, D) a +0 cloak a +3 dagger of venom (9, 35, D) a +2 cloak (unseen) (9, 36, D) a +2 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (9, 37, D) a +0 cloak (9, 38, D) a +3 spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (9, 50, D) a +5 ring of evasion (9, 51, D) a +1 heavy war axe (unseen) (9, 52, D) a +2 chain mail of poison resistance (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 16, D) a +2 heavy trident (still there?) a +0 robe (still there?) a ring of willpower (still there?) a parchment of Iskenderun's Battlesphere (still there?) (10, 32, D) a +0 dagger of draining (unseen) (10, 33, D) an amulet of magic regeneration (10, 35, D) a +2 cloak (unseen) (10, 37, D) a +0 demon trident a +0 robe (10, 38, D) a +2 trident of flaming (still there?) a +0 robe (still there?) (10, 50, D) a ring of protection from fire (10, 51, D) a +5 dagger of freezing (unseen) (10, 52, D) a staff of fire (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) an amulet of the acrobat (11, 15, D) a staff of fire (unseen) (11, 16, D) a +5 broad axe of electrocution (still there?) a ring of wizardry (still there?) (11, 18, D) a +1 spear of flaming (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a ring of flight (still there?) (11, 32, D) a +2 trident of freezing (unseen) (11, 33, D) a +1 antimagic bardiche (unseen) (11, 34, D) a +3 mace of protection (unseen) (11, 50, D) the +9 battleaxe "Zagot" {freeze, *Slow rPois Dex+8 SInv} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (11, 51, D) an amulet of regeneration (11, 52, D) a ring of magical power (12, 14, D) a +0 heavy trident (unseen) (12, 16, D) a staff of conjuration (unseen) (12, 32, D) the +2 plate armour "Igoots" {Archery, +Inv Dex+3 Stlth+} +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (12, 33, D) a staff of fire (unseen) (12, 34, D) 4 scrolls of enchant armour (12, 50, D) an amulet of dissipation (12, 51, D) the +2 robe "Ykosuq" {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (12, 52, D) a +6 heavy scimitar (unseen) (13, 32, D) a scroll of brand weapon (13, 33, D) a staff of air (unseen) (13, 34, D) a +4 ring of slaying (13, 50, D) a staff of air (unseen) (13, 51, D) a +2 heavy scimitar (unseen) (13, 52, D) a ring of positive energy (14, 50, D) a parchment of Arcjolt (14, 51, D) a +3 mace of draining (unseen) (14, 52, D) a +1 robe of cold resistance (unseen) (19, 0, D) a staff of air (unseen) (19, 1, D) a +7 arbalest of electrocution (unseen) (19, 16, D) a +2 quarterstaff of speed (unseen) (19, 32, D) a +4 ring of slaying (19, 33, D) the +2 leather armour "Fupnyask" {rElec Int-5 Dex+5} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (19, 50, D) a +4 quarterstaff of speed (unseen) (20, 0, D) the +1 robe "Qean" {Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (20, 1, D) a +2 hand axe of distortion (unseen) (20, 16, D) a +2 pair of boots of earth (20, 17, D) a lupine talisman (20, 33, D) the +6 flail of Resumed Hostilities {protect, +Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (20, 49, D) a book of Cantrips (20, 50, D) a staff of conjuration (unseen) (21, 0, D) a staff of cold (unseen) (21, 1, D) a +2 morningstar of protection (unseen) (21, 16, D) a scroll of brand weapon (21, 17, D) the ring of Impatience {^Contam rPois rF+ SInv Stlth+} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (21, 32, D) the +7 morningstar "Cetso" {heavy, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (21, 34, D) a +5 plate armour of ponderousness (unseen) (21, 49, D) a +5 ring of evasion (21, 50, D) a ring of see invisible (22, 0, D) a +0 morningstar of draining (unseen) (22, 1, D) a +3 spear of venom (unseen) (22, 3, D) a +2 scimitar of flaming (unseen) (22, 6, D) a hell hound corpse (skeletalised by now) (22, 17, D) a ring of magical power (22, 32, D) a staff of alchemy (unseen) (22, 34, D) a +2 ring mail of willpower (22, 49, D) a condenser vane (22, 50, D) a storm talisman (23, 0, D) the +4 ring mail of the Will of the Gods {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (23, 5, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (23, 16, D) a +0 vampiric spear (23, 17, D) a staff of alchemy (23, 18, D) a +2 halberd of entangling (23, 49, D) a +0 scale mail of willpower (unseen) (23, 50, D) a +3 vampiric spear (unseen) (24, 3, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (24, 4, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (24, 5, D) a hell hog corpse (skeletalised by now) (24, 16, D) a staff of air (unseen) (24, 32, D) a staff of fire (24, 33, D) a riddle talisman (24, 49, D) the cold staff of Disintegration {rC++ Str+3 Ice} [staff of cold] rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (unseen) (24, 50, D) a +0 arbalest of flaming (unseen) (25, 1, D) a +4 long sword of freezing (25, 2, D) a +3 scimitar of flaming (unseen) (25, 3, D) a +1 scimitar of flaming (25, 4, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (25, 16, D) a +2 orcbow of flaming (unseen) (25, 17, D) a ring of willpower (25, 18, D) the +8 glaive "Jeafumn" {antimagic, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (25, 32, D) a +1 leather armour of fire resistance (unseen) (25, 33, D) a +0 battleaxe of venom (25, 34, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (25, 49, D) a +1 ring mail of fire resistance (unseen) (25, 50, D) a staff of air (unseen) (26, 0, D) a +2 short sword of speed (unseen) (26, 16, D) the necromancy staff "Zuroug" {rN+ Necro Alch} [staff of necromancy] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (unseen) (26, 17, D) the +6 falchion "Tolank" {venom, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (26, 32, D) a staff of air (unseen) (26, 33, D) a parchment of Permafrost Eruption (26, 49, D) a +3 battleaxe of holy wrath (unseen) (26, 50, D) a scroll of brand weapon (27, 0, D) a staff of cold (27, 4, D) a +0 scimitar of flaming (unseen) (27, 17, D) +0 golden dragon scales (27, 32, D) a ring of protection from cold (27, 33, D) the +0 robe of Articulation {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (27, 34, D) the +8 long sword of Mandamus {speed, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (27, 49, D) a ring of protection from cold (27, 50, D) a +1 heavy flail (unseen) (28, 0, D) a +0 pair of gloves of dexterity (28, 1, D) a ring of protection from cold (28, 16, D) a ring of protection from cold (28, 17, D) a +4 antimagic quarterstaff (unseen) (28, 32, D) a +2 chain mail of willpower (unseen) (28, 33, D) a staff of fire (unseen) (28, 49, D) a parchment of Hellfire Mortar (28, 50, D) a ring of protection from fire (29, 0, D) a scroll of brand weapon (29, 16, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (29, 17, D) the ring "Heithral" {rPois MP+9 Int+3} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (unseen) (29, 32, D) a +3 hand cannon of electrocution (unseen) (29, 33, D) the +9 glaive of the Scorpion {speed, rElec rN++ Str-5 Stlth+} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (29, 49, D) a +0 leather armour of positive energy (unseen) (29, 50, D) a staff of conjuration (unseen) (30, 49, D) a parchment of Cigotuvi's Putrefaction (30, 50, D) a book of the Hunter (31, 49, D) the +0 pair of gloves of Space {rElec rPois Int-3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (31, 50, D) the +5 spear of the Equator {flame, rF+ rC+ Str+5} rF+: It protects you from fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (32, 49, D) the ring "Orukasea" {rPois Will+ Dex+4} [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (32, 50, D) a manual of Armour (33, 49, D) a +5 great sword of valour (unseen) (33, 50, D) the quill talisman of Aggat {Harm} [quill talisman] Harm: It increases damage dealt and taken. (unseen) (34, 49, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (34, 50, D) a +0 demon whip (35, 0, D) a scroll of brand weapon (35, 15, D) a +3 ring mail of poison resistance (35, 28, D) a +3 lajatang of rebuke (35, 29, D) a +1 mace of protection (unseen) (36, 0, D) a +4 ring of protection (36, 1, D) a +1 hat of ice (unseen) (36, 14, D) a +4 ring of slaying (36, 15, D) a staff of fire (36, 29, D) an amulet of dissipation (36, 32, D) a +0 halberd a +0 plate armour (37, 0, D) a +5 heavy war axe (unseen) (37, 1, D) a parchment of Maxwell's Portable Piledriver (37, 4, D) a manticore corpse (skeletalised by now) (37, 14, D) a +1 vampiric spear (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (37, 15, D) a +3 spear of flaming (37, 16, D) a glowing shapeshifter corpse (skeletalised by now) (37, 29, D) a ring of magical power (37, 31, D) a +2 battleaxe of distortion (still there?) a +0 plate armour (still there?) (38, 0, D) a +6 ring of strength (38, 1, D) a ring of see invisible (38, 5, D) a +0 spear a +0 robe a +0 hand axe (38, 15, D) a +4 scale mail of cold resistance (unseen) (38, 28, D) a +2 pair of gloves of stealth (38, 29, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +1 mace of venom (still there?) (38, 31, D) a +0 demon blade a +0 plate armour (38, 33, D) a +3 demon whip (still there?) a +0 chain mail (still there?) (39, 0, D) a +3 leather armour of cold resistance (39, 1, D) a +1 battleaxe of flaming (unseen) (39, 2, D) a +0 dire flail (39, 14, D) a +1 lajatang of pain (39, 15, D) a ring of see invisible (39, 28, D) the +7 morningstar of Agony {protect, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. (39, 29, D) a +3 heavy hand axe (unseen) (39, 30, D) a +5 war axe of draining (still there?) a +0 plate armour (still there?) (39, 33, D) a +4 scimitar (still there?) a +0 chain mail (still there?) (40, 0, D) a +1 plate armour of archery (unseen) (40, 1, D) a staff of air (40, 3, D) a +0 glaive (40, 5, D) a +0 mace (40, 14, D) the +1 dire flail "Baunkini" {heavy, rF+ Str+2 Int-2} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (40, 15, D) a blade talisman (40, 20, D) a +2 scimitar (still there?) a +0 robe (still there?) (40, 28, D) a parchment of Arcjolt (40, 29, D) the conjuration staff of a ziggurat {Str+3 Conj} [staff of conjuration] Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (unseen) (40, 30, D) a +5 long sword of flaming (still there?) a +0 chain mail (still there?) a ring of willpower (still there?) (41, 0, D) a staff of fire (unseen) (41, 1, D) the +7 orcbow of the Everdark {speed, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (41, 4, D) a +0 glaive (41, 14, D) an amulet of the acrobat (41, 15, D) a +2 sling of flaming (unseen) (41, 19, D) a +2 rapier (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) (41, 30, D) a +3 demon trident of flaming (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) (41, 31, D) a +3 great sword of flaming (still there?) a +0 chain mail (still there?) a ring of wizardry (still there?) (41, 32, D) a +3 scimitar (still there?) a +0 plate armour (still there?) (42, 0, D) the +5 dagger of Mastery {freeze, rCorr Str+2 Int-3 Dex+4} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (42, 1, D) a +0 rapier of speed (unseen) (42, 14, D) a parchment of Bombard (42, 15, D) a +1 morningstar of protection (unseen) (42, 29, D) the +3 arbalest of Nightmares {elec, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (43, 15, D) a staff of air (unseen) (44, 28, D) the +7 short sword of Fiwkaxev {flame, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (49, 1, D) a staff of fire (unseen) (49, 2, D) a ball python corpse (skeletalised by now) (49, 12, D) a parchment of Starburst (49, 36, D) a staff of alchemy (unseen) (50, 0, D) a staff of cold (50, 1, D) a +2 robe (unseen) (50, 13, D) the +8 arbalest "Jyraan" {heavy, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 36, D) a +3 orcbow of freezing (50, 37, D) +2 swamp dragon scales (unseen) (51, 0, D) a staff of earth (51, 1, D) a staff of air (unseen) (51, 4, D) a +0 trident (still there?) a +0 tower shield of protection (still there?) (51, 5, D) a ball python corpse (skeletalised by now) (51, 12, D) a +1 plate armour of cold resistance (51, 13, D) a ring of poison resistance (51, 24, D) a staff of fire (51, 25, D) a ring of protection from fire (51, 36, D) a +2 chain mail of cold resistance (52, 1, D) a +0 flail (52, 4, D) a +0 whip a +0 robe of willpower (52, 5, D) a +0 flail of protection a +0 robe a guardian serpent corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (52, 12, D) a staff of cold (52, 13, D) the +4 great sword of Fee Simple {elec, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (52, 16, D) an ice dragon skeleton (52, 24, D) a +4 ring mail of fire resistance (52, 25, D) the +1 great mace of Conformity {freeze, rElec Will+ Str+3 Int+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (52, 36, D) an amulet of dissipation (53, 0, D) a +6 ring of intelligence (53, 1, D) a ring of wizardry (53, 4, D) a +0 war axe (53, 13, D) a +1 chain mail of fire resistance (unseen) (53, 16, D) a rime drake skeleton (53, 25, D) the +4 long sword of Trog's Benevolence {antimagic, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (53, 36, D) a staff of air (unseen) (53, 37, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (unseen) (53, 40, D) a +1 heavy quarterstaff (unseen) (54, 1, D) a spider talisman (54, 4, D) a +0 halberd a +4 ring of protection (54, 13, D) the +4 ring mail of Satisfaction {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (54, 25, D) a +6 rapier of venom (unseen) (55, 0, D) the fire staff "Wiazyisi" {rF+ SInv Tloc Fire} [staff of fire] rF+: It protects you from fire. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (unseen) (55, 1, D) a +1 scale mail of positive energy (unseen) (55, 12, D) a +6 ring of dexterity (55, 13, D) a ring of positive energy (55, 24, D) a +4 dagger of venom (unseen) (59, 36, D) a +6 ring of dexterity (59, 37, D) a +1 robe of willpower (unseen) (60, 36, D) a staff of fire (unseen) (60, 37, D) a +0 halberd a +6 ring of dexterity (61, 0, D) a +5 spectral quarterstaff (unseen) (61, 8, D) a +5 ring of evasion (61, 12, D) a +0 dagger a +0 robe (61, 26, D) a ring of protection from cold (61, 36, D) a +4 ring of protection (61, 37, D) the +4 sling "Ahyneiss" {drain, ^Drain rPois rC+++ Stlth-} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. (61, 39, D) a +0 glaive (61, 42, D) a +0 mace (62, 0, D) an amulet of the acrobat (62, 1, D) a ring of magical power (62, 8, D) the +0 ring mail "Gienokk" {Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 16, D) a ring of positive energy (62, 17, D) a +2 plate armour of fire resistance (62, 19, D) a +0 orcbow a +0 arbalest a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (62, 20, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 26, D) a ring of resist corrosion (62, 27, D) a scroll of brand weapon (62, 32, D) a +3 scimitar of flaming (unseen) (62, 37, D) a +1 heavy spear (unseen) (62, 39, D) a +0 mace (63, 0, D) the +0 ring mail of the Loofah {rElec Will+ Regen+ Dex-3} rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (63, 16, D) a +0 orcbow of draining (63, 17, D) the +8 chain mail "Trusted Companion" {Archery, *Slow Str+4 Slay-4 SInv} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 18, D) a +0 arbalest (63, 19, D) a +0 arbalest 3 large rocks a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (63, 26, D) an amulet of magic regeneration (63, 27, D) a +2 robe of fire resistance (63, 31, D) a +0 scimitar of flaming a hell hog skeleton (63, 36, D) the +3 shortbow of Liumm {heavy, *Slow +Blink rN+++ Str+3} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (63, 37, D) a +0 battleaxe (still there?) a +1 war axe of flaming (still there?) (64, 16, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (unseen) (64, 17, D) a +2 morningstar of protection (unseen) (64, 19, D) a +0 arbalest (64, 27, D) a spore talisman (64, 32, D) a +3 scimitar of flaming (unseen) (67, 0, D) a +0 battleaxe of sundering (67, 2, D) a swamp drake corpse (skeletalised by now) (68, 0, D) an amulet of guardian spirit (68, 2, D) an acid dragon corpse (skeletalised by now) (69, 0, D) the +1 broad axe of Lust {vamp, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (69, 2, D) a swamp drake corpse (skeletalised by now) (70, 36, D) a +4 halberd of venom (70, 37, D) a +2 arbalest of draining (unseen) (71, 8, D) a +1 battleaxe of electrocution (unseen) (71, 17, D) a staff of earth (unseen) (71, 27, D) a +1 heavy broad axe (unseen) (71, 37, D) a +6 ring of strength (72, 8, D) a +0 sling of freezing (unseen) (72, 9, D) a +4 ring of slaying (72, 13, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (72, 17, D) a +2 heavy hand axe (72, 26, D) the +9 long sword of Plog {venom, rC- rN+ Int+6} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (72, 27, D) the earth staff of Dusk {rPois Dex+3 SInv Hexes Earth} [staff of earth] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (unseen) (72, 31, D) a komodo dragon corpse (skeletalised by now) (72, 37, D) 4 scrolls of enchant weapon (73, 16, D) a ring of see invisible (73, 17, D) a staff of fire (unseen) (73, 30, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a +2 robe of willpower (unseen) (73, 37, D) a +2 leather armour of fire resistance (unseen) (74, 3, D) a +0 dagger of freezing (unseen) (74, 28, D) a jackal corpse (skeletalised by now) (75, 3, D) a +0 falchion a draconian corpse (skeletalised by now)