schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) the inkwell talisman of Analysis {rF+ Str+4 SInv} (still there?) [inkwell talisman] rF+: It protects you from fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 30, D) a +0 trident a boomerang a merfolk corpse (61, 3, D) a scorpion corpse (61, 8, D) a +2 robe of fire resistance (unseen) (61, 16, D) a +0 rapier of protection (unseen) (61, 26, D) a +2 vampiric hand axe (unseen) (62, 1, D) a +2 heavy great mace (62, 3, D) a scorpion corpse (62, 8, D) an orb of mayhem (62, 9, D) a +2 dagger of draining (62, 16, D) a +2 robe of fire resistance (unseen) (62, 17, D) a +0 heavy falchion (unseen) (62, 26, D) the ring "Ycelock" {rPois rCorr Str+3} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (62, 27, D) a +1 dagger of speed (unseen) (63, 0, D) a +5 orcbow of flaming (unseen) (63, 8, D) a staff of air (unseen) (63, 11, D) a scorpion corpse (63, 16, D) a +1 short sword of venom (unseen) (63, 17, D) the +7 scale mail "Pajuwios" {Str-3 Int+3 Slay+3 SInv} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 26, D) a +0 morningstar of holy wrath (unseen) (63, 27, D) a +0 ring mail of positive energy (unseen) (64, 26, D) a +0 heavy sling (unseen) (64, 27, D) an amulet of guardian spirit (64, 29, D) a +0 trident a boomerang (65, 26, D) a +6 ring of intelligence (67, 0, D) a ring of protection from fire (68, 4, D) a human corpse (69, 0, D) a ring of magical power (70, 8, D) a +4 long sword of freezing (unseen) (70, 9, D) a staff of necromancy (unseen) (70, 11, D) a +0 dagger a +0 scale mail (71, 20, D) a +4 heavy battleaxe (unseen) (71, 21, D) a +0 dagger a +0 leather armour an elf corpse (71, 27, D) a +3 battleaxe of electrocution (unseen) (71, 30, D) a swamp drake corpse (72, 8, D) a +1 lajatang of venom (unseen) (72, 11, D) a +0 rapier a +0 robe an elf corpse (72, 12, D) a +0 long sword a +0 robe (72, 16, D) the +9 flail of Zewn {freeze, *Noise Will+ Stlth+} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 20, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 dagger a +0 leather armour a +2 dire flail of holy wrath an elf corpse (72, 26, D) a +1 heavy dire flail (unseen) (72, 27, D) a +5 spear of venom (72, 30, D) a swamp drake corpse (73, 1, D) a staff of cold (unseen) (73, 2, D) a +0 whip a +0 leather armour an orc corpse (73, 16, D) a +2 hat of stealth (unseen) (73, 20, D) a +3 heavy mace (unseen) (73, 26, D) the +7 long sword of Integrity {freeze, rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (73, 27, D) a ring of protection from fire (74, 2, D) a +0 dagger a +0 robe an orc corpse (74, 10, D) a +0 dagger a +0 robe an elf corpse (75, 1, D) the necromancy staff "Hukuusuo" {rN+ Int+5 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. (unseen)