schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of cold (unseen) (61, 3, D) a scorpion corpse (61, 8, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (61, 16, D) a sack of spiders (62, 3, D) a scorpion corpse (62, 9, D) a +0 heavy morningstar a scorpion corpse (62, 16, D) the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (62, 17, D) the +0 chain mail of the Akabeko {Rampage Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 21, D) a black mamba corpse (62, 22, D) an adder corpse (63, 8, D) an amulet of guardian spirit (63, 16, D) an amulet of magic regeneration (63, 17, D) a ring of positive energy (64, 16, D) the +2 spear of Extinguishment {antimagic, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (64, 17, D) a scroll of brand weapon (64, 20, D) a water moccasin corpse (67, 0, D) a riddle talisman (68, 3, D) a +0 short sword a +0 robe (70, 8, D) the +2 robe of Lugonu's Approval {rPois rCorr Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (71, 11, D) a scorpion corpse (71, 16, D) the +0 robe of Poxaupn {Str-5 Int+3 Dex+7} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (71, 17, D) a +1 chain mail of poison resistance (unseen) (71, 26, D) a staff of fire (unseen) (71, 27, D) the earth staff "Hats" {rN++ SInv Fire Earth} [staff of earth] rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (71, 30, D) a rime drake corpse (71, 31, D) a wyvern corpse (72, 9, D) a +3 war axe of flaming (unseen) (72, 16, D) a +2 lajatang of venom (unseen) (72, 17, D) a staff of earth (unseen) (72, 26, D) a +5 trident (72, 30, D) a steam dragon corpse a rime drake corpse (73, 16, D) a +3 scale mail of fire resistance (unseen) (73, 17, D) a +2 dagger of speed (unseen) (73, 26, D) the +1 long sword "Conservator" {freeze, rCorr Dex+7} rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (73, 27, D) a +6 heavy mace (unseen) (73, 30, D) +0 steam dragon scales a steam dragon corpse (73, 31, D) a swamp drake corpse (74, 2, D) a shapeshifter corpse (74, 3, D) an ugly thing corpse