schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 16, D) a +7 chain mail of ponderousness (unseen) (19, 17, D) a +2 great mace of holy wrath (unseen) (19, 33, D) a ring of magical power (20, 0, D) a scroll of brand weapon (20, 1, D) a +3 scimitar of freezing (20, 16, D) a +4 sling of electrocution (unseen) (20, 17, D) a staff of alchemy (unseen) (20, 33, D) a +2 heavy flail (unseen) (21, 0, D) a +2 antimagic sling (unseen) (21, 1, D) a parchment of Brom's Barrelling Boulder (21, 16, D) a staff of fire (unseen) (21, 17, D) a staff of conjuration (unseen) (21, 33, D) a +1 heavy bardiche (unseen) (21, 34, D) a staff of air (unseen) (22, 1, D) a staff of fire (unseen) (22, 16, D) the air staff of Qiqeptil {rElec Str+3 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. (unseen) (22, 17, D) a +0 heavy broad axe (unseen) (22, 33, D) a +1 halberd of protection (unseen) (22, 34, D) a +2 mace of holy wrath (unseen) (23, 0, D) a +1 morningstar of holy wrath (unseen) (23, 16, D) a staff of earth (unseen) (23, 17, D) a +2 flail of protection (unseen) (23, 33, D) 4 potions of haste (23, 34, D) an amulet of guardian spirit (24, 1, D) an amulet of regeneration (24, 33, D) a staff of alchemy (unseen) (24, 34, D) a +3 scimitar of freezing (still there?) a +0 robe (still there?) the ring of Entrepreneurial Spirit {*Slow rF+ AC+4 Int+5} (still there?) [ring of protection] *Slow: It may slow you when you take damage. rF+: It protects you from fire. AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). (25, 0, D) the +1 arbalest of Caustic Tortfeasance {speed, rPois Int+3 Dex+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (25, 1, D) a +6 rapier of freezing (25, 16, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (25, 17, D) the cold staff "Zalapapne" {rC+ Int+3 Hexes Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (25, 18, D) a +5 glaive of entangling (unseen) (25, 33, D) a Codex of Conductivity (25, 34, D) a +8 spectral quarterstaff (unseen) (26, 1, D) a +1 dagger of venom (26, 16, D) the +3 falchion of a Billion Brambles {speed, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (26, 17, D) a +3 falchion of flaming (26, 33, D) a +2 vampiric athame (unseen) (26, 34, D) a +1 orcbow of freezing (unseen) (27, 0, D) a staff of earth (27, 1, D) a ring of magical power (27, 16, D) a +6 ring of dexterity (27, 17, D) a staff of cold (27, 33, D) the +0 broad axe of Putrescence {drain, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (27, 34, D) a +1 dagger of protection (unseen) (28, 0, D) a +2 sling of flaming (28, 16, D) a staff of necromancy (28, 33, D) a parchment of Platinum Paragon (29, 1, D) the +3 leather armour of the Boiling Point {rN+++ Will+++ Regen+ Str-3} rN+++: It renders you almost immune to negative energy. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). It cannot be enchanted further. (unseen) (29, 17, D) a staff of alchemy (unseen) (29, 33, D) a +5 orcbow of electrocution (unseen) (35, 0, D) a +2 battleaxe of freezing (unseen) (35, 28, D) a staff of alchemy (35, 38, D) a +5 broad axe of flaming a +0 plate armour a human corpse (36, 0, D) a +5 scimitar of holy wrath (unseen) (36, 1, D) a ring of protection from cold (36, 14, D) a +2 heavy mace (unseen) (36, 15, D) a parchment of Eringya's Noxious Bog (36, 28, D) a ring of flight (37, 0, D) a +2 heavy mace (37, 4, D) a shapeshifter corpse (37, 14, D) an amulet of wildshape (37, 15, D) a staff of conjuration (37, 28, D) a +2 robe of positive energy (unseen) (37, 29, D) a lupine talisman (37, 35, D) a +3 demon whip of pain (still there?) a +0 chain mail (still there?) (37, 37, D) a +3 demon blade (still there?) a +0 plate armour (still there?) (38, 0, D) a +5 great sword of holy wrath (unseen) (38, 6, D) a glowing shapeshifter corpse (38, 14, D) a +2 spectral quarterstaff (38, 15, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (unseen) (38, 17, D) a +3 partisan of flaming (still there?) a +0 plate armour (still there?) (38, 18, D) a +1 great sword of flaming (unseen) (38, 28, D) a +1 spear of entangling (unseen) (38, 29, D) a +0 hand axe of electrocution (unseen) (38, 36, D) a +1 demon blade of pain (still there?) a +0 plate armour (still there?) (39, 4, D) a +3 dagger of venom (still there?) a +0 robe (still there?) a kobold corpse (still there?) (39, 14, D) a +2 quarterstaff of draining (unseen) (39, 16, D) a +1 great sword (still there?) a +2 plate armour of poison resistance (still there?) (39, 17, D) a +1 great sword of flaming (unseen) (39, 28, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (39, 34, D) a +1 demon whip (still there?) a +0 chain mail (still there?) (40, 0, D) a parchment of Infestation (40, 5, D) a +1 rapier of pain (still there?) a +0 robe (still there?) a +4 ring of slaying (still there?) a kobold corpse (still there?) (40, 6, D) a +1 rapier of draining (still there?) a +0 robe (still there?) a kobold corpse (still there?) (40, 14, D) a +0 chain mail (40, 15, D) a staff of conjuration (40, 16, D) a +0 great mace of draining (still there?) a +0 plate armour (still there?) (40, 17, D) a +2 great sword of flaming (unseen) (40, 18, D) a +0 great sword of flaming (40, 28, D) a +3 plate armour of fire resistance (40, 35, D) a +2 great sword of draining (still there?) a +0 plate armour (still there?) an amulet of dissipation (still there?) (41, 0, D) a staff of fire (unseen) (41, 1, D) a ring of positive energy (41, 4, D) a glowing shapeshifter corpse (41, 14, D) a +0 heavy broad axe (unseen) (41, 17, D) a +3 demon whip of flaming a +0 plate armour (41, 18, D) a +5 demon trident of flaming (still there?) a +0 plate armour (still there?) (41, 19, D) a +2 demon blade of pain (still there?) a +0 chain mail (still there?) (41, 29, D) a +3 sling of electrocution (41, 38, D) a +3 partisan of draining (still there?) a +0 chain mail (still there?) (42, 1, D) the +6 sling "Testudine's Undoing" {flame, +Blink rC+++ Str-2 Int-2} +Blink: It lets you blink. rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (42, 14, D) a +4 dagger of venom (unseen) (42, 15, D) the +1 leather armour "Rojub" {rElec rN+ Regen+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (42, 17, D) a +2 lajatang of speed (still there?) a +0 chain mail (still there?) (42, 28, D) a staff of air (42, 29, D) a +1 falchion of holy wrath (unseen) (43, 14, D) a +4 demon trident of draining (unseen) (43, 29, D) the +7 crystal plate armour of the Hairy God {Rampage Will+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. It cannot be enchanted further. (44, 28, D) a +3 falchion of holy wrath (unseen) (48, 40, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (49, 0, D) a ring of protection from cold (49, 1, D) the earth staff "Concordance" {rF+ Forge Earth} [staff of earth] rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (unseen) (49, 24, D) a +2 scale mail of positive energy (unseen) (49, 27, D) a +0 shortbow (49, 36, D) the +6 battleaxe "Bekic" {drain, Fly rN++ Will+ Dex-3} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (49, 37, D) an amulet of dissipation (49, 38, D) a +1 devious rapier a +0 scale mail (50, 0, D) a staff of alchemy (unseen) (50, 1, D) a staff of conjuration (unseen) (50, 4, D) a +0 spear a +0 robe (50, 5, D) a +1 hand axe of pain (unseen) (50, 12, D) a staff of earth (50, 13, D) a +3 hand axe of freezing (unseen) (50, 17, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (50, 25, D) a +0 leather armour of cold resistance (unseen) (50, 27, D) 5 large rocks (50, 36, D) a staff of cold (unseen) (51, 0, D) an amulet of the acrobat (51, 1, D) a staff of fire (unseen) (51, 4, D) a +0 battleaxe (51, 13, D) a +2 leather armour of fire resistance (unseen) (51, 14, D) a +3 demon blade of flaming (still there?) a +0 plate armour (still there?) (51, 16, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (51, 25, D) a staff of earth a +0 arbalest a serpent talisman a yaktaur corpse (skeletalised by now) (51, 26, D) a +0 arbalest (still there?) a staff of air (still there?) (51, 28, D) a +0 arbalest (51, 37, D) a +2 morningstar of protection (unseen) (51, 42, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +1 rapier of venom (still there?) a +1 rapier of venom (still there?) a +0 leather armour (still there?) (52, 1, D) a +1 morningstar of concussion (unseen) (52, 4, D) a +0 spear a +0 robe (52, 5, D) a black mamba corpse (skeletalised by now) (52, 13, D) a +5 sling (unseen) (52, 14, D) a +4 long sword of flaming a +0 chain mail a human corpse (skeletalised by now) (52, 25, D) the +5 dire flail of Conatus {venom, rElec Will+ Dex-5 SInv} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (52, 26, D) a staff of conjuration (still there?) a +0 arbalest (still there?) (52, 27, D) a +0 shortbow (52, 28, D) a +0 arbalest (52, 37, D) an amulet of magic regeneration (52, 44, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (53, 0, D) a +0 quarterstaff of draining (53, 1, D) a +6 ring of dexterity (53, 12, D) a +3 leather armour of willpower (53, 13, D) a scroll of brand weapon (53, 16, D) a +2 great sword of flaming (still there?) the ring of Astigh {MP+10 AC+4 Str+3 Int-2 Dex+2} (still there?) [ring of protection] MP+10: It affects your magic capacity (+10). AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (53, 18, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 24, D) 4 large rocks (still there?) an orb of mesmerism (still there?) (53, 25, D) a +1 leather armour of poison resistance (unseen) (53, 26, D) a +0 orcbow (53, 28, D) a +6 great sword of valour (still there?) a +0 arbalest (still there?) (53, 36, D) a staff of necromancy (unseen) (53, 39, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (53, 40, D) a +3 arbalest of freezing (still there?) a +0 long sword (still there?) a +0 robe (still there?) (53, 41, D) a +0 short sword a +0 robe (54, 0, D) the +0 chain mail of the Battered Seas {^Drain rPois Str+5} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (54, 3, D) a +0 glaive (54, 4, D) an adder corpse (skeletalised by now) (54, 5, D) a +0 battleaxe (54, 12, D) the +0 troll leather armour of Lugonu's Hope {Regen+ rCorr Dex+4} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (54, 16, D) a +4 broad axe of flaming (still there?) a +0 plate armour (still there?) (54, 24, D) a +0 spectral quarterstaff (unseen) (54, 25, D) the +7 demon whip of the Many Shrikes {elec, Str+3 Int+2 Stlth+} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (54, 28, D) 6 large rocks (54, 36, D) a +2 plate armour of willpower (unseen) (54, 40, D) a +3 vampiric glaive (unseen) (55, 0, D) a +1 antimagic sling (unseen) (55, 1, D) the fire staff "Fuheeqez" {^Contam rF+ rN+++ rCorr Int+3 Fire} [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (unseen) (55, 12, D) a +1 chain mail of archery (unseen) (55, 13, D) a staff of alchemy (unseen) (59, 36, D) a +0 helmet of sniping (59, 37, D) a ring of positive energy (60, 37, D) a staff of earth (unseen) (60, 40, D) a +0 arbalest (60, 41, D) a +0 hand axe (60, 42, D) a +0 hand axe (61, 0, D) a +0 robe (61, 8, D) 4 scrolls of enchant weapon (61, 12, D) a +0 athame a +0 robe a human corpse (skeletalised by now) (61, 16, D) a +6 vampiric rapier (unseen) (61, 29, D) a +0 trident (61, 36, D) the +1 war axe "Tobim" {heavy, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (61, 37, D) a ring of magical power (62, 0, D) a +0 plate armour of poison resistance (unseen) (62, 1, D) a +3 whip of flaming (62, 8, D) a scroll of brand weapon (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +0 long sword of distortion (unseen) (62, 17, D) a +2 robe of positive energy (unseen) (62, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 21, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 26, D) a +8 orcbow (62, 27, D) a ring of positive energy (62, 29, D) a +0 halberd (62, 36, D) a +1 glaive of protection (unseen) (62, 40, D) a +0 short sword (62, 41, D) a +0 dire flail (62, 42, D) a +0 war axe (63, 8, D) a +1 flail of holy wrath (63, 16, D) a staff of cold (unseen) (63, 17, D) a +2 trident of freezing (unseen) (63, 19, D) a +0 spear (63, 20, D) a +0 spear a +0 buckler (63, 21, D) a wolf corpse (skeletalised by now) (63, 26, D) a +0 eveningstar of protection (63, 27, D) the +8 great mace "Sovvosh Zuca" {elec, rF+ rC- rN++ SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 29, D) a +0 dagger a +0 robe a +5 mace a +0 robe (63, 36, D) the +5 plate armour of Icoss {Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 26, D) a +1 falchion of draining (unseen) (65, 26, D) a +6 ring of strength (67, 0, D) a +0 scimitar of holy wrath (unseen) (67, 3, D) a +0 short sword of freezing (still there?) a draconian corpse (skeletalised by now) (still there?) (68, 0, D) a +1 trident of entangling (68, 3, D) a +0 mace a +0 club a draconian corpse (skeletalised by now) (69, 0, D) 4 scrolls of enchant weapon (69, 36, D) a +6 giant spiked club (70, 8, D) a +3 heavy flail (unseen) (70, 36, D) a ring of protection from cold (70, 37, D) a ring of wizardry (70, 39, D) a +3 scimitar of flaming (unseen) (71, 16, D) the +1 short sword of Trauma {drain, rF+ Will+ Str+3 Int+2} rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (71, 17, D) a +3 heavy trident (unseen) (71, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 36, D) a +2 leather armour of fire resistance (71, 37, D) a +1 great sword of freezing (72, 8, D) +1 swamp dragon scales (unseen) (72, 9, D) a +3 long sword of protection (unseen) (72, 16, D) a +1 hand axe of venom (72, 18, D) a +0 dagger (72, 20, D) a +0 dagger a +0 robe a +0 war axe a +0 chain mail a +0 whip (72, 26, D) the +3 leather armour of Docilet {+Inv} +Inv: It lets you turn invisible. It cannot be enchanted further. (unseen) (72, 27, D) a staff of alchemy (unseen) (72, 31, D) a +0 orcbow (72, 36, D) an amulet of wildshape (72, 37, D) a staff of fire (unseen) (73, 1, D) a +2 plate armour of cold resistance (unseen) (73, 16, D) a staff of fire (unseen) (73, 17, D) a staff of conjuration (unseen) (73, 19, D) a +0 morningstar a +0 ring mail (73, 26, D) a +4 ring mail of fire resistance (unseen) (73, 27, D) a ring of willpower (73, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 36, D) a staff of air (unseen) (73, 37, D) a +2 vampiric scimitar (unseen) (74, 19, D) a +0 dagger a +0 robe (74, 30, D) a +0 trident 2 boomerangs (75, 1, D) a +1 long sword of holy wrath (unseen)