schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a staff of fire (unseen) (59, 37, D) a +2 hand axe of freezing (unseen) (60, 36, D) a +0 short sword of flaming (unseen) (60, 37, D) a parchment of Yara's Violent Unravelling (60, 40, D) a +0 dire flail (60, 42, D) a +0 dire flail (61, 0, D) a +1 leather armour of willpower (61, 8, D) a staff of earth (unseen) (61, 26, D) a +2 plate armour of cold resistance (unseen) (61, 36, D) the +12 falchion "Zicwax" {vamp, rElec rN+ Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (61, 37, D) a +6 ring of intelligence (61, 40, D) a +0 long sword a +0 robe (62, 0, D) a ring of protection from fire (62, 1, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (62, 8, D) a +6 ring of intelligence (62, 9, D) a staff of cold (62, 12, D) a +0 long sword of freezing a +0 robe a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 16, D) a ring of flight (62, 17, D) a +3 sling of flaming (unseen) (62, 21, D) a +0 scimitar a +0 morningstar (62, 26, D) a +2 flail of protection (62, 29, D) a +0 flail a +0 robe (62, 30, D) a +0 mace a +0 robe (62, 36, D) a +3 morningstar of protection (unseen) (62, 37, D) a parchment of Ozocubu's Refrigeration (62, 40, D) a +0 halberd (63, 0, D) a +1 trident of venom (unseen) (63, 3, D) an adder corpse (skeletalised by now) (63, 4, D) an adder corpse (skeletalised by now) (63, 8, D) a staff of cold (unseen) (63, 26, D) a ring of willpower (63, 27, D) a +3 ring mail of fire resistance (63, 28, D) a +0 halberd (63, 36, D) a staff of cold (unseen) (63, 37, D) a parchment of Olgreb's Toxic Radiance (64, 17, D) a ring of see invisible (64, 26, D) the +10 trident of Gallantry {entangle, rC- Str+8 Int+4 Stlth-} rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (64, 27, D) the earth staff "Huttan" {rF+ Int+4 Earth} [staff of earth] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (unseen) (65, 26, D) a +1 heavy war axe (unseen) (67, 0, D) a +2 heavy quarterstaff (unseen) (67, 3, D) a +2 trident of entangling (still there?) a merfolk corpse (skeletalised by now) (still there?) (68, 3, D) a +0 trident (69, 0, D) a staff of alchemy (unseen) (69, 3, D) a +0 trident 2 boomerangs (69, 36, D) a scroll of brand weapon (69, 38, D) a +0 hand axe (70, 8, D) a +0 pair of gloves of parrying (unseen) (70, 9, D) a staff of necromancy (unseen) (70, 11, D) a +0 mace a draconian corpse (70, 12, D) a +0 flail (70, 36, D) a staff of alchemy (unseen) (71, 11, D) a +0 flail (71, 16, D) a sanguine talisman (71, 17, D) +1 ice dragon scales (unseen) (71, 19, D) a +0 arbalest (71, 20, D) a +0 shortbow (71, 26, D) a +7 falchion of valour (71, 27, D) a +0 sling of freezing (unseen) (71, 36, D) a +6 ring of dexterity (71, 37, D) a lupine talisman (72, 9, D) a +2 great mace of concussion (unseen) (72, 11, D) a +0 short sword (72, 12, D) a +0 flail a draconian corpse (72, 17, D) a scroll of brand weapon (72, 19, D) 2 large rocks a cyclops corpse (72, 26, D) a ring of poison resistance (72, 27, D) a +2 leather armour of positive energy (72, 37, D) a +2 ring mail of positive energy (unseen) (73, 1, D) a +6 heavy sling (unseen) (73, 2, D) a +0 trident (73, 16, D) the +8 hand axe of Enoydir {drain, rElec rN+ Dex+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (73, 19, D) a +0 shortbow a centaur corpse (73, 20, D) a +0 arbalest a +0 orcbow a centaur corpse (73, 26, D) a +0 devious dagger (unseen) (73, 27, D) the +1 partisan "Loweasch" {spect, ^Fragile rPois rC+ Will+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (74, 2, D) a +3 trident a boomerang (75, 1, D) a +0 long sword of holy wrath (unseen)